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A Game of Thrones Board Game

Type: War/Negotiation Game
Ages: 14 and up
Number of Players: 3 – 6
Playing Time: 180 minutes

Additional DescriptionMore Details

King Robert Baratheon is dead, and the lands of Westeros brace for battle.

In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.

Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.

The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!

During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence the the their position in the court of the Iron Throne and to stand against the wildling Hordes.

In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.

Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.


Price: $69.95
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A Game of Thrones LCG - A Poisoned Spear

This is an expansion pack for A Game of Thrones Living Card Game and requires the core set to play.

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Throughout the "A Tale of Champions" cycle for A Game of Thrones: The Card Game, unique knights, lords, and ladies have assembled to observe the spectacles of battle and to use such assemblies to further their hidden agendas. Now the inevitable confrontations come to a head in the cycle's final Chapter Pack, A Poisoned Spear!

Its new cards continue to support the melee format's layered alliances and enmities, as well as the new Melee and Joust keywords. New characters, attachments, and a fantastic new location are certain to promote players' appreciation of the most notable and unique characters from George R.R. Martin's A Song of Ice and Fire.


Price: $15.95
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A Game of Thrones LCG - On Dangerous Grounds

This is an expansion for A Game of Thrones Living Card Game and requires the core set to play.

Additional DescriptionMore Details

On Dangerous Grounds is the third monthly installment of 60 fixed cards (three copies each of 20 different cards) for the "A Tale of Champions" cycle for A Game of Thrones: The Card Game. The cards in this Chapter Pack allow players to augment existing decks or create entirely new decks as you respond to challenges in exciting new ways.

On Dangerous Grounds expands and develops the focus on Melee running throughout the "A Tale of Champions" cycle as new cards encourage players to forge and break alliances. Ladies attend the tourney grounds, and as the contestants struggle for supremacy, many of the cards from On Dangerous Grounds reward players who win early challenges.


Price: $17.95
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A Game of Thrones LCG - The Grand Melee

This is an expansion for A Game of Thrones Living Card Game and requires the core set to play.

Additional DescriptionMore Details

The Grand Melee is the second monthly Chapter Pack of the "A Tale of Champions" cycle of expansions for A Game of Thrones: The Card Game. It introduce sixty cards - three copies each of twenty never-before-seen characters, events, locations, and attachments to give you more A Game of Thrones specific multiplayer deck-building options than ever before.

This Chapter Pack delves deeper into the new keywords introduced in this cycle by introducing powerful characters with the Joust and Melee keywords like new versions of Robert Baratheon and Thoros of Myr. The Grand Melee also features more support for A Game of Thrones multiplayer game by way of cards that are designed to grow in strength when played against multiple opponents. Cards like the new Varys, Whisper Campaign, and The Smalljon will bring new threats and deadly surprises into your already-tense multiplayer games.


Price: $17.95
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A Game of Thrones LCG - Trial by Combat

This is an expansion for A Game of Thrones Living Card Game and requires the core set to play.

Additional DescriptionMore Details

Fight to win in Trial by Combat, the fifth Chapter Pack in the "A Tale of Champions" cycle for A Game of Thrones: The Card Game. Individuals doomed to die may find champions to take their causes. Valiant heroes seeking to uphold justice may fall to the sword. Killers may become heroes...

The 60 cards (three copies each of 20 different cards) in Trial by Combat expand upon several of the dynamic new themes introduced in A Tale of Champions. Reinforce your ability to forge fleeting alliances with other melee players with new cards providing you and your allies mutual benefits. When the temporary alliances falter, use cards from Trial by Combat to play your opponents against each other. Unique characters and support cards bolster strategies featuring their House's most renowned personalities, and characters possessing the new Melee keyword continue to find clarity in the heat of battle.


Price: $17.95
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A Game of Thrones LCG - Valar Morghulis

This is a chapter pack for A Game of Thrones the Card Game and requires the base game to play.

Additional DescriptionMore Details

Valar Morghulis, the first Chapter Pack in the "Beyond the Narrow Sea" cycle for A Game of Thrones: The Card Game, transports players to the massive and diverse Eastern continent of Essos with characters, locations, and events drawn from George R.R. Martin's A Feast for Crows and A Dance with Dragons. Players gain fantastic options for exciting new strategies, including versatile decks that start without agendas.

New locations reduce the "out of House" gold penalties for characters, making thematic Trait-based decks more viable than ever, and new River plots build upon each other to create interesting and increasingly powerful strategic options. Beginning a cycle intended to welcome new players while providing veterans with exciting challenges, Valar Morghulis is an excellent second purchase for players looking to expand upon the Core Set!


Price: $17.95
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A Game of Thrones LCG - Where Loyalty Lies

This is an expansion for A Game of Thrones Living Card Game and requires the core set to play.

Additional DescriptionMore Details

The "A Tale of Champions" cycle of Chapter Packs for A Game of Thrones: The Card Game places a strong emphasis on the unique knights, lords, and ladies who would be at the forefront of the tourney environment. Where Loyalty Lies continues this focus with the introduction of 12 bold, new unique characters, including all-new characters and new versions of existing characters. Players will find more support for the cycle's exciting new Joust and Melee keywords, which are certain to lead to all manner of new deck types.

With 60 new cards (three copies each of 20 different cards), Where Loyalty Lies offers players exciting new bannermen for each of the Great Houses of Westeros, though fans of House Lannister and their machinations should be particularly pleased with this new Chapter Pack.


Price: $17.95
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A Game of Thrones LCG: Kings of the Sea (revised)

This is an expansion for A Game Of Thrones Living Card Game and requires the base set to play.

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From Fantasy Flight Games:
We have developed an expansion to the AGoT LCG Core Set, and we’re calling it the: Kings of the Sea. Kings of the Sea was developed with three major goals in mind:

The first of these goals was to bring House Greyjoy back into the LCG environment. From this perspective, the expansion consists of a Greyjoy deck that is similar to the out-of-the-box decks that you’ll find in the AGoT Core set. With a mixture of both new cards and old school Greyjoy reprints (some modified and updated for the LCG environment), House Greyjoy can once again stand proudly alongside (or, if you prefer, against) Houses Stark, Lannister, Baratheon, and Targaryen in the LCG environment.

Secondly, I insisted on using the design of the Kings of the Sea expansion as an opportunity to address some of the context and synergy concerns noted earlier. In this product, you’ll find numerous King and Queen characters, some new Kingdom locations, and a spattering of Military Battle, Intrigue Gambit, and Power Struggle plot cards. Additional use for crested characters is also prevalent (particularly Holy and War), and a major black hole in the AGoT LCG metagame, a realistic check on powerful locations, has been confronted.

Third (and not unrelated to the context and synergy discussion), we wanted this expansion to have something for everyone, even if they’re not at all interested in House Greyjoy. Thus, each House gets at least 1 King or Queen, and the plot deck (with the exception of an important House Greyjoy only plot reprint) along with many of the neutral cards were selected as cards that could potentially be useful building blocks in the widest possible array of decks. So even a die-hard Lannister player (there aren’t really any of those out there, are there?) should be able to find something of use in this set.


Price: $35.95
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A Game of Thrones LCG: Kings of the Storm

This is an expansion for A Game Of Thrones Living Card Game and requires the base set to play.

Additional DescriptionMore Details

A storm is coming, raging under the banner of House Baratheon. From the Iron Throne at King's Landing to their ancestral home of Storm's End, the lords of House Baratheon bring power awesome enough to rein in the Seven Kingdoms of Westeros under one rule, but as civil war threatens to tear the land apart, even brothers bound by blood will be drawn against each other into the conflict...

Kings of the Storm is the fourth large expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG card pool - three copies each of 55 unique cards - that add new deckbuilding opportunities and strategic depth to your game.

The cards included in Kings of the Storm deepen the existing strengths of House Baratheon, as well as adding some new tricks to the House of the stag. At the core of Kings of the Storm are the lord brothers of House Baratheon: Robert, Stannis, and Renly. Each brother claims the Iron Throne for himself and their abilities based on being the only king in play represent in game terms their strained relationships with each other. Any one of the brothers can form the hard core at the center of a strong deck through exemplifying one of the strengths native to House Baratheon.


Price: $35.95
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A Game of Thrones LCG: Lions of the Rock

This is an expansion for A Game of Thrones the Living Card Game and requires the base game to play.

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From their seat of power at Casterly Rock, a seat nearly as powerful as the Iron Throne itself in wealth and influence, the rich and powerful lords of House Lannister are raising the banners of war. Beneath the golden lion on a crimson field as red as spilt blood ruthless lords, devious ladies, cunning knights, and vast armies are forming to proclaim to Westeros the words of House Lannister: "Hear Me Roar!"

Lions of the Rock is the sixth Deluxe Expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG card pool – three copies each of 55 unique cards – that add deck-building opportunities and strategic depth to your game.

The cards included in Lions of the Rock deepen the existing strengths of House Lannister, as well as adding some new avenues of strategy to explore. Forming the core of Lions of the Rock are the formidable members of the Lannister family: the ruthless patriarch Tywin, the treacherous queen Cersei, the Kingslayer Jaime, and the beguiling Tyrion. Each wields power as naturally as dragons breathe fire, backed by the limitless wealth of Casterly Rock and the unbreakable will of House Lannister's honor and willingness to repay any debt in blood. As anyone in Westeros will tell you – a Lannister always pays his debts...

In-game, each Lannister represents a different approach to victory, around which entire decks could be built, from Tyrion's synergy with the Clansman trait, to Tywin's breathtaking seizure of power based on having lots of gold in play during Dominance, to Cersei's ability to claim power whenever you win intrigue challenges (playing very well into the new The Power Behind the Throne agenda). Working separately, the Lannisters are merely powerful. Working together, the might of the Lannisters can become unstoppable.


Price: $35.95
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A Game of Thrones LCG: Lords of Winter

This is an expansion for A Game of Thrones the living card game and requires the base game to play.

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Prepare for a long winter. Lords of Winter, the latest deluxe expansion for A Game of Thrones: The Card Game, will take the cold honor of House Stark to new heights this spring!

The Lords of Winter expansion contains 165 cards (3 copies each of 55 cards), including Eddard and Catelyn Stark, Winterfell, and “The King of the North,” Robb Stark. Players of other houses will also find a wealth of new strategies, tactics, and deck-building options.

Finally, as an introduction to the art of customizing a deck, Lords of Winter offers deck lists for two exciting theme decks, one featuring the Tullys of Riverrun, and the other featuring the Direwolves of the North.


Price: $35.95
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A Game of Thrones LCG: Princes of the Sun (revised)

This is an expansion for A Game Of Thrones Living Card Game and requires the base set to play.

Additional DescriptionMore Details

The Princes of the Sun reprint for A Game of Thrones: The Card Game, marked with "Revised Edition" on the front of the box, now includes three copies of each of the 60 unique cards included in the original printing. Featuring the defiant and treacherous vengeance-seekers of the Dornish sands, Princes of the Sun offers players a full play set with which to immediately begin competitive House Martell deck-building. Also included is an intriguing "Civil War" game variant that lets players compete for the limited resources of a single deck.

House Martell excels at icon manipulation, the production of influence, and in vengeance: to do well against this House is asking for punishment. Princes of the Sun showcases House Martell's counterintuitive win strategy, "winning through losing". That is, this strategy comprises of letting your opponents win certain challenges in order for you to win others or take some other benefit. Get ready to have a bloodthirsty response to House Martell's slights with Princes of the Sun!

Princes of the Sun contains 120 cards for use with A Game of Thrones: The Card Game and is an essential foundation for anyone looking to play House Martell in the LCG environment. Infamous Martell characters like Prince Doran and Princess Arianne Martell, Areo Hotah, Ser Arys Oakheart, Darkstar, the Daynes of Sunspear, and the Red Viper himself are featured, along with the staple building block cards necessary to make the Martells a competitive option.


Price: $35.95
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A Game of Thrones LCG: Queen of Dragons

This is an expansion for A Game Of Thrones Living Card Game and requires the base set to play.

Additional DescriptionMore Details

The rightful heir to the Iron Throne lives, and within her veins flows the blood of the dragon. The Queen of Dragons expansion to A Game of Thrones: The Card Game, showcases House Targaryen, and allows them to fly to new heights. This set contains 165 cards (three copies each of 55 different cards), including Daenerys Targaryen, Khal Drogo, and the dragons Drogon, Rhaegal, and Viserion. Along with a wealth of new strategies, tactics, and deckbuilding options, are essential cards for two exciting theme decks, “Fire and Blood” and “Hosts of the True-Queen.”


Price: $35.95
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A Game of Thrones Living Card Game - Core Set

Additional DescriptionMore Details

A Game of Thrones LCG: Core Set

"When you play the game of thrones, you win or you die. There is no middle ground."

-Cersei Lannister

Across the Seven Kingdoms, the Great Houses of Westeros struggle to control the Iron Throne. The battle begins here in the A Game of Thrones Core Game.

The beloved heroes, villains, locations, and events of George R.R. Martin's A Song of Ice and Fire saga come to life in this customizable card game. Players take control of the Starks, Baratheons, Lannisters, or Targaryens and attempt to plot, fight, conspire, manipulate, and bribe their way to victory.

The A Game of Thrones card game can be played in a multiplayer "melee" format with 3-4 players, or in a one-on-one "joust" format with 2 players. But whichever format you choose, the game has only just begun! In the world of the Living Card Game™, hundreds of additional cards are available separately, allowing players to customize the four houses included here, or create entirely original decks.

Welcome to A Game of Thrones: The Card Game, where you'll experience George R.R. Martin's Westeros like never before!
Game Contents:

  • Game Board
  • Rulebook
  • 6 Plastic Title Markers
  • 6 Multi-player Reference Cards
  • 60 Power Counters
  • 44 Gold Coins
  • 6 House Cards
  • Four 52-cards Decks

Price: $47.95
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Galactic Emperor

Type: Empire Building
Ages: 12 and up
Number of Players: 3 – 6
Playing Time: 90 minutes

Additional DescriptionMore Details

Galactic Emperor is a fast paced empire-building board game of exploration, conflict and struggle for dominance. The last Galactic Emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you’re one of the Planetary Dukes who wants to fill it. Each player controls a space sector with a home planet, and for a time, shares the power of the galactic throne. During the fight for control, the central Omega Sun is heading toward collapse… a cataclysm that will only accelerate the chaos!

The game plays over several rounds, and within each round, the roles players choose determine what happens next. There are 7 different types of roles: Explorer, Steward, Merchant, Engineer, Warlord, Regent, and Scientist. All players get a turn to act during each role. Players discover planets, gain resources, build ships, and attack space fleets in a desperate effort to grind foes into cosmic dust!

The player with the most victory points at the end of the game wins, becoming the ultimate Galactic Emperor!

Game Contents

1 Full Color Galaxy Board 48 Sculpted Plastic Fighters
66 Victory Chits 24 Sculpted Plastic Crusiers
70 Galactic Marks 12 Huge Plastic Dreadnoughts
94 Wooden Resource Cubes 12 Technology Cards
38 Custome Sector Tiles 1 Direction Card
66 Colorful Empire Tokens 1 Throne Card
6 Home Starbase Tokens 6 Ship Reference Cards
7 Unique Role Cards 6 Storage Facility Cards

Price: $71.95
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Galaxy Trucker

Type: Economic/ Tile Placement
Number of players: 2-4
Age of players: 10++
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business.
 The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free? T
hat’s where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.
 It’s possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!


Price: $77.95
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Galaxy Trucker: Big Expansion

This expansion for Galaxy Trucker is BIG. And, it add companents for a 5th player as well as more challenges and more technologies.

A copy of this game is available for play at Board Game Warriors.

Price: $77.95
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Gangster

Type: Area Control
Number of players: 2-5
Age of players: 10+
Length: 90 minutes

Additional DescriptionMore Details

"You can go a long way with a smile. You can go a lot farther with a smile and a gun." -Al Capone
Throughout the 1920's and 1930's, rival gangsters compete in a life or death struggle for control of the gleaming city on the shores of Lake Michigan. Each district is hotly contested, because in the end there can be only one "King of Chicago!"
You play a mob boss. You compete with your fellow bosses. Through careful placement of your "boys," you control important locations throughout the city. But time is limited! Only three days remain for you to exert influence in the neighborhoods. Use these days wisely, because the gangster with the most influence at the end is proclaimed the boss of bosses!
Beware! Your opponents seek the same raw glory. Take care, because if a gangster is invited down to the river for breakfast, he might not be around for supper!
Gather up your boys, hop in the sedan, and see if you have the skill, the cunning, and the ruthlessness to become Chicago's top Gangster!


Price: $49.95
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Gears of War

Type: Cooperative Game
Ages: 13 and up
Number of Players: 1 – 4
Playing Time: 180 minutes

Additional DescriptionMore Details

For a time, the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand.

Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw!

In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity.

You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!


Price: $84.95
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Gem Dealer

Type: Card Game
Number of players: 3-5
Age of players: 8+
Length: 30 minutes

Additional DescriptionMore Details

What do the best gem dealers in the world do when their discriminating clients demand the finest of gems for their prized collections? Everything they can - and anything they have to.
Gem Dealer is a game of strategy in which players collect priceless gems through a bidding process that involves cunning, calculation and a bit of bluffing. But bidders beware! The risks you take might pay off, or they could cost you a fortune.
Gem Dealer combines fun and suspense and daring and luck. But only the shrewdest Gem Dealer of them all will walk away in the end with the winning collection.


Price: $29.95
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Genesis

Type: Tile Placement
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 45 minutes

Additional DescriptionMore Details

The time is 250 million years ago, the place is the super-continent Pangaea. A devastated Earth has just undergone its greatest extinction and now Pangaea itself is splitting up. But this is not the end, it is a new beginning. As time passes the continents take shape. Forest, savannah, mountains and wetlands appear. Animals evolve, and strong species compete for their territories. As life battles life, the question "Who will rule the earth?" remains unanswered.
In Genesis you play the part of great reptiles, dangerous dinosaurs, powerful mammals or cunning man establishing yourself in the new ecosystems on the barren earth as you strive for world dominance.


Price: $44.95
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Genoa

Type: Trading
Number of players: 2-5
Age of players: 12+
Length: 60-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

This is a reprint of the classin Traders of Genoa. It has a larger box and competely new graphics, but the important elements of gameplay remain the same.
This is a game of trading, wares, and negotiation. The players take the roles of traders in Genoa in the 16th century. They fulfill orders, deliver messages, and take ownership of buildings in the city. Of course, this is not possible without the help of the other traders - thus, the need for clever negotiation. And that can cost money and other valuable goods! The player who earns the most in the game is the winner!


Price: $59.95
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Gheos

Type: Area Control/Tile Laying
No. of players: 2-4
Ages: 10+
Playing time: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game.

Players will place or replace triangular tiles to create different landmasses (islands, shorelines and continents) which may or may not be conducive to the creation of a civilization, and which may create war among two or more civilizations, or force the migration of one civilization to another landmass.

Scoring takes place when players cash in one of their scoring tokens, by playing temple tiles, or by the drawing of Epoch tiles.


Price: $32.95
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Ghost Stories

Type: Cooperative
Number of Players: 1 − 4
Playing Time: 60 minutes
Ages : 12 and up

An open copy of this game is available for play at Board Game Warriors.
Expanded by:

Additional DescriptionMore Details

"Wu-Feng, the Lord of the Nine Hells has found where the funeral urn containing his ashes is kept.
His hordes are already marching upon the small village of the Middle Kingdom hiding them". Players are taoist priests, who will have to defend the village from the army of shadows preparing to invade it. Each of them has different special powers which will help them in this mission."

The village is represented by nine tiles, each of which illustrates a different area. Around that are placed the tiles for each player, where the ghosts will appear on their starting locations.

The players, as a group, will have to exorcise the specters which will appear as the game goes on, often faster than expected... As at the beginning of his turn, a player brings a ghost into play and places it on a free spot. And more than one can come in at the same time. There are many types of specters which will need to be sent back to hell more or less quickly, as some can haunt the village and "destroy" tiles. If there's too many of them at a given time, the players risk losing some of their life points (Ki points).

On his turn, a priest can move on a tile in order to exorcise adjacent ghosts or to benefit from the power of the villager living on the tile.

To exorcise, he must roll three dice (the Tao dice) and end up with enough face up colors of the ghosts' color. Thankfully, one of the dice's face is a wild color which can be used as any color. To exorcise a black ghost of power 2, you need to roll three black or white (the bonus color). The players also benefit from Tao tokens which can pad out the dice roll. They gain these by entering certain village tiles, by exorcising certain ghosts or thanks to their special powers. When they are on the same tile, a priest can give Tao tokens to another priest in order to help with his exorcism.

Each tile of the village allows the players to benefit from a different bonus. The cemetary allows, for example, to bring a dead priest back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts.

The priests have three or four Ki points (depending on the difficulty level of the game). They also get a Yin-Yang token they can spend in order to make two actions in a single turn. Exorcising certain powerful ghosts allows to recover a spent Yin-Yang or Tao tokens. The special powers available to the players allow to recover Tao tokens, move more than one square or move another player, to benefit from an extra Tao die, etc. They strengthen the required collaboration by giving each priest a specialty.
To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game, once the players have been worn out by the hordes of ghosts breaking in since the beginning of the game. And if you decide to play on a harder difficulty mode, there will be many incarnations, each more dangerous than the last.
The ways to lose are, of course, even more numerous. The players lose if three of the village's tiles are destroyed, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or, simply, that all the priests are dead.


Price: $64.95
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Ghost Stories: Black Secret Expansion

This is an expansion to the game Ghost Stories and requires the base game to play.

Additional DescriptionMore Details

Wu Feng has a new incarnation...and it's you!
This second expansion for Ghost Stories offers one player the chance to take on the role of Wu-Feng in opposition to the courageous Taoists who are defending the cursed village. In addition to his Ghosts, Wu-Feng will also be able to call upon the fearsome Demons to search the Catacombs and also throw Curses on the Taoists. To face the new threat, the Taoists have the benefit of new weapons, the Bloody Mantras and the Blood Brother ability. Their victory condition remains unchanged: all of Wu-Feng’s incarnations must be exorcised!

  • 1 double-sided Catacomb board,
  • 1 double-sided Wu-Feng board,
  • 1 Shadow of Wu-Feng figurine,
  • 3 Minor Demon figurines,
  • 21 Bloody Mantra cards,
  • 10 Ghost cards,
  • 5 Incarnation of Wu-Feng cards,
  • 4 Summon cards,
  • 36 Catacomb tokens,
  • 32 Curse tokens,
  • 9 Ladder figurines,
  • 4 Blood Brother markers,
  • 3 Skeleton tokens,
  • 1 Village tile (Calligrapher),
  • 1 active Taoist marker,
  • rules.

Price: $56.95
$40.89Price:
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Ghost Stories: White Moon Expansion

Type: Cooperative
Number of Players: 1 − 4
Playing Time: 60 minutes
Ages : 12 and up

Additional DescriptionMore Details

With this expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts.

During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile.

Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects).

Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).


Price: $58.95
$36.89Price:

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Gipf

Type: Abstract Strategy
Number of players: 2-5
Age of players: 9+
Length: 30 minutes

Additional DescriptionMore Details

Gipf is a deceptively simple abstract game that will challenge you and your friends. Add pieces to the board by moving them from the edge. Create rows of four to capture your opponent’s pieces and win the game!


Price: $32.95
$27.89Price:
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Giza: The Great Pyramid

Type: Worker Placement/Auction Game
Number of Players: 3 − 4
Playing Time: 90 minutes
Ages : 12 and up

Additional DescriptionMore Details

Pharaoh is worried! His tomb at Giza is behind schedule, and he fears it will not be done in time for his funeral. He is offering great rewards to the faction that contributes the most work on his pyramid in the next ten years. If your people work the hardest and work the smartest you shall earn Pharaoh's favor!

In Giza: the Great Pyramid you are the leader of one of four factions vying for Pharaoh's favor. You have ten years to outperform the other factions and contribute the most to his great pyramid, earning eternal gratitude and glory. You shall need to balance your labor! Farm and fish to feed your people. Sweat and struggle with the back-breaking labor of moving the giant stone blocks into place. Task your folk with the creation of exquisite artworks to beautify Pharaoh's eternal rest.

Are you smart enough, organized enough and diligent enough to lead your people and earn Pharaoh's favor?

Components:

  • 1 Plastic Pyramid, comprised of 9 parts: 4 lower levels, 4 middle levels, 1 capstone
  • 4 Sleds
  • 1 Second Dynasty Turn Order Tile
  • 4 Player Aid Screens (one for each player color)
  • 80 Art Tokens (60 1s, 20 5s)
  • 44 Food Tokens (32 1s, 12 5s)
  • 4 Fifty Point VP Markers
  • 64 Workers (4 colors, 16 each)
  • 1 Game Board
  • Rulebook

Price: $41.95
$29.89Price:
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Glen More

Type: Economic
Ages: 10 and up
Number of Players: 2 – 5
Playing Time: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Scotland, in the 17th century!

Different clans attempts to steadily increase their landholdings, which they can activate for specific benefits: resources that can be used to gain new territory or transformed into victory points; or new clan members to oversee territorial expansion; or any of the 13 special locations, which offer particular advantages to their owners. This is to say nothing of the countless whiskey distilleries and taverns …

Glen More offers a unique turn mechanism. Players take territory tiles from a rondell. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Set a stout hert ti a stey brae! - Sets you up for the challenge!


Price: $47.95
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Glenn's Gallery

Type: Deduction
Number of players: 3-5
Age of players: 10+
Length: 60 minutes

Additional DescriptionMore Details

"This is my balance sheet. It tells me what kind of art I like."
Glenn Willibin, sole proprietor, Glenn’s Gallery
It’s not easy working for Glenn Willibin, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become [as we are still learning!!!] the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn’s all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and-well, you still have a job in the morning. That’s just the way Glenn is...
You are all employees of Glenn’s Gallery, a prestigious art gallery where you are learning the ins and outs of the business of selling fine art. Your job is to look at trends in the art world, and recommend to Glenn the types of art that are going to attract the most customers. Customers are represented by cards, and at the beginning of each turn, you have a certain amount of information about the customers that will show up this month. However, you also have to watch out for art students, who drive away paying customers! At the end of each month, Glenn looks at the number of customers that have expressed interest in each type of art and rewards (or penalizes) each player based on their choices.


Price: $39.95
$31.89Price:
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Gloom

Type: Card Game
Ages: 8 and up
Number of Players: 2 – 4
Playing Time: 60 minutes

An open copy of this game is available for Board Game Warriors.
Integrates with:

Expanded by:

Additional DescriptionMore Details
The Game of Inauspicious Incidents
and Grave Consequences

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!


Price: $28.95
$21.89Price:
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Gloom: Unfortunate Expeditions

This is an expansion for the game Gloom, and requires the base game to play.

It also adds an additional player.

Additional DescriptionMore Details

The Game of Inauspicious Incidents and Grave Consequences

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion.

Unfortunate Expeditions introduces Expeditions into the game. Set the new Expedition cards to one side. When you play a Modifier or Untimely Death with an Expedition symbol, resolve the immediate effects of the card, then place that Expedition in the center of the table. Only one Expedition can be in play at a time, so it replaces the current Expedition, if there is one. An Expedition's rules affect all players as long as it's in play. Some cards also have special effects that occur if a particular Expedition is already in play when they're played.


Price: $19.95
$13.89Price:
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Gloom: Unhappy Homes

This is an expansion for the game Gloom, and requires the base game to play.

It also adds an additional player.

Additional DescriptionMore Details

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.

When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way.

Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.


Price: $19.95
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Gloom: Unwelcome Guests

This is an expansion for the game Gloom, and requires the base game to play.

It also adds an additional player.

Additional DescriptionMore Details

The Game of Inauspicious Incidents and Grave Consequences

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to "get away from the heat," he wasn't expecting quite so much rain!

Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.

Also inside are five new Character cards called Unwelcome Guests. Deal one or more face up to the table's center at the the start of the game, and set aside the rest. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its "trigger" cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family!


Price: $19.95
$13.89Price:
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Glory To Rome

Type: Card Drafting
Ages: 12 and up
Number of Players: 2 – 5
Playing Time: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population.

Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome.

Glory to Rome is a card-based city building and resource management game with a novel mechanic. Each card may act as a building, a patron, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents.

Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.

The lighthearted artwork and slim rulebook belie the strong strategic and tactical elements of Glory to Rome.


Price: $29.95
$19.89Price:
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Goblins

Type: Card/Area Control
Number of Players: 2 − 6
Playing Time: 50 minutes
Ages : 10 and up

Additional DescriptionMore Details

Have you ever played a Fantasy game, killing hordes of useless and stupid Goblins? Prepare to find yourself on the other side of the barricade… Waves on waves of Goblins try to conquer the city of the humans, through debatable strategies, inconsistent plains and brainless "Epic Death".

Goblins is a not collectible card game that melts the bases of the board game with those of the card game.

Raze the town to the ground and loot everything you can find on your way leading a mob of stupid Goblins! Other Goblin commanders will collaborate on this task as well. Unfortunately, the idea of collaboration among Goblins is a little bit ambiguous. Dealing with useless subordinates and treacherous allies, the enemy will be the last of your problems.

Players must destroy the Town and conquer as many Land Cards as possible. Land Cards will award the owner Victory Points. The player with the highest amount of Victory Points wins the match.

To reach their objective players can rely on Goblin commanders, the alter ego of each player on the battleground; each of these has unique and particular ability to make every game different from the other.

Unlikely Machines, fearless Goblin heroes and a lot of Action Card make the game always unpredictable.

The innovative game system is based on " Goblins flipping". Every choice you make will cause Goblin flip to determine its life or its death. Every Goblin is represented by a disk with two faces: every disk shows a Goblin face on a side and a Goblin skull on the other side.

The game is exciting every moment also when it isn’t your turn. No player will ever be too strong or too weak and the game strategy will change turn after turn suiting better possible the situation.

Through the system of the exhilarating "Epic Deaths ", your Goblins can commit mass suicide in eccentric ways. The “Epic Death” can confuse every enemy and allows you to beat him for the dismay. No player is ever out of the game.

Let the fight for stupidity begin!


Price: $27.95
$22.89Price:
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God Dice

Type: Battle
Number of Players: 2 − 4
Playing Time: 30 minutes
Ages: 10 and up

Additional DescriptionMore Details

A strategic dice combat game, that pits the 2-4 players in mortal combat with one another. Players choose from six classes consisting of Hero, Monk, Assassin,Sage, Bowman and Cleric. Players roll nonstandard six sided dice attempting to qualify for special attacks and spells. Along with this, prior to combat, the special God Dice are rolled to see which character if any has found favor. In some cases this favor can be devastating. This is a great quick game of combat with a number of interesting strategic choices for combat. Will you be next legend or suffer the ultimate defeat?


Price: $25.89
$19.89Price:
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Godzilla: Kaiju World Wars

Type: Miniatures/Fighting Game
Ages: 14 and up
Number of Players: 2 – 4
Playing Time: 60 minutes

Additional DescriptionMore Details

It’s an all-out brawl of monstrous proportions and Earth is the battlefield! The Xiliens have pitted Godzilla, Rodan, Gigan and King Ghidorah against each other in a catastrophic battle and only one monster will emerge victorious!

In Godzilla: Kaiju World Wars, players pick a monster and a scenario, stomping over terrain and destroying buildings on their warpath – all while fending off aggressive military attacks, bombs, traps and, of course, other KAIJU! Special abilities are used to eliminate the competition or to tuck their tail between their legs and run away before they are taken out.

The game is jam-packed with pieces sure to please any gamer. Along with the four fully painted 2 3/8 inch plastic Kaiju figurines, the game also includes 90 stackable plastic tiles for building skyscrapers, four individual monster playmats, 86 terrain and power tokens, and much more. You’ve never had so much fun ravaging the world as you will when you play GODZILLA: KAIJU WORLD WARS!

Contents:

  • 1 Game Board
  • 4 Plastic Kaiju Miniatures
  • 4 2-sided Kaiju status cards
  • 90 Plastic stackable building tiles
  • 33 Event Cards
  • 22 Combat Cards
  • 25 Action Cards
  • 11 Info Cards
  • 19 Kaiju Condition Cards
  • 2 6-sided dice
  • 1 Rules & Scenario Book
  • Assorted Cardboard Tokens

Price: $89.95
$65.89Price:
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Gold Mine

Type: Tile Laying
Ages: 8 and up
Number of Players: 2 – 6
Playing Time: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Strike it rich with this exciting mining-themed board game!

Gold Mine is a unique tile-laying game in which players build a maze of mine tunnels and control miners that traverse the mine collecting gold nuggets. Players race to be the first to collect enough gold to exit the mine and stake a claim. It may sound easy, but the greedy miners have several tricks up their sleeves in order to gain an advantage—including sneaking through secret passages, fighting for gold, and scaring away other miners with bats.

With a different game board every time, a great balance of luck and strategy, and the addition of optional rules, this game is bound to be a family favorite for years to come!

Game length is variable, with a 2-player game lasting about 30 minutes and a 6-player game about 1 hour.

Gold Mine at its core is simple to learn and play and is ideal for all ages. However, through the addition of any combination of optional rules, the level of strategy and complexity can be increased dramatically for more experienced gamers. The vast range of variation makes it an ideal candidate for both family get-togethers and gaming groups, as it can easily be catered to the needs of both.

Three optional rules are included with the game: Mud Puddles, 5 Tile Strategy, and Alliances. There is also a collection of additional variations on the Stratus Games website, which include, among many others: Phantom of the Mine, Special Abilities, Cursed Pirate Gold, and Unions. Players are also encouraged to dive into game design themselves by creating new variations and submitting them for others to enjoy.


Price: $36.95
$24.89Price:
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Goldbrau

Type: Economic/Stock Holding
Number of players: 3-4
Age of players: 10+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Seehausen am See. For many years, more and more people visit this idyllic village during the annual summer fest. In these three weeks, the breweries and beer gardens in the village make more money than during the rest of the year. So, you and your opponents become hardened businessmen, who rush to Seehausen am See to invest in the businesses there with an eye toward the large profits that come during the festival. During these three weeks each will invest in the businesses and try to get his people in management positions in the breweries and beer gardens where he owns stock. The players also work to increase the size of their favorite beer gardens so that they can earn more money. In the end, it is not the size of the beer gardens or who is in charge, but the amount of money in the players’ pockets...


Price: $37.95
$25.89Price:
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Golden City

Type: Area Control/Auction
No. of players: 3-4
Ages: 10+
Playing time: 60 minutes

Additional DescriptionMore Details

From far away the adventurers come to the island with the golden city in its center. Having just arrived to the island, the first shops are opened directly at the coast. From there, it is possible to open up others in the villages along the street connections. That’s worth it because by that you’ll get goods, keys, money and concessions which you need for getting ahead. And finally, someone will be able to establish himself in the Golden City and thus get the most precious trading contracts.


Price: $66.95
$44.89Price:
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Gonzaga

Type: Area Control/Tile Placement
Ages: 8 and up
Number of Players: 2 – 4
Playing Time: 45 minutes

Additional DescriptionMore Details

The Gonzaga family ruled part of northern Italy for nearly five hundred years, losing control to the Hapsburgs from Austria in 1708. During their reign, two daughters of the House of Gonzaga married Holy Roman Emperors. In Gonzaga, players must get into the expansionist spirit of the times and build fiefdoms across Europe to stake a claim on harbors and cities while also trying to complete secret missions. The game lasts 7-12 rounds, and players are competing in some of six regions in Europe. (The number of regions and the specific regions vary based on the number of players and the scenario tile drawn at the start of the game.)

A round starts with each player drawing a fief card from their individual deck; each fief card depicts one of twelve fiefs: plastic components comprised of multiple hexagonal loops, with castles on some of these loops. Each player then secretly chooses both a region card and an action card, then reveals them simultaneously. Part of the fief (but not all of it) must lie in the chosen region, and the action card determines whether a player must play the fief on one or more harbors, on one or more cities, on open land, or on both harbors and cities. With this last action – the alliance card – a player can alternatively place one or two of six individual rings on the board, even on spaces which another player has already claimed with a fief. You score points for covering cities and harbors, for connecting at least three harbors in a sea, and for setting aside your fief as a donation to the church. The cards you play are set aside for the next turn, thereby forcing you to switch regions and actions as you place fiefs.

The game ends either after twelve rounds or after a trigger point based on the cities and harbors not covered. The player with the most connected fiefs, including the individual rings, scores a bonus, then players reveal their hidden objectives and score based on the number of target cities they covered.


Price: $45.95
$24.89Price:
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Grave Robbers From Outer Space

Type: Card Game
Number of Players: 2 – 6
Playing Time: 30 minutes
Ages: 12 and up

Additional DescriptionMore Details

The cult classic Grave Robbers From Outer Space is a fast-paced, humorous look a B-rated science-fiction movies. Players are creating bad horror and sci-fi films using cards that represent characters, props, locations, creatures and special effects. Creatures are used to attack characters. Props and locations can strengthen characters against creatures. Whoever has the strongest characters in play when the credits roll wins the game.


Price: $21.95
$16.89Price:
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Great Dalmuti

Type: Card Game
Number of players: 4-8
Age of players: 8+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

A light card game where players gain status by going out first.
The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank.
The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds.


Price: $19.95
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Great Wall of China

Type: Card Game
Number of players: 2-5
Age of players: 10+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

This game lets each player take on the role of a Northern Chinese prince. His task: the construction of a massive wall. His reward: Honor everlasting! To gain the honor, though, requires some sweat.


Price: $25.95
$22.89Price:
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Grimoire

Type: Card Game/Set Collection
Ages: 10 and up
Number of Players: 2 – 5
Playing Time: 60 minutes

Additional DescriptionMore Details

Grimoires are ancient tomes from which Wizards learn their spells, everything from the simplest of cantrips to spells of unspeakable power. Wizards generally use this knowledge to help their fellow adventurers to quest for fame and fortune...but sometimes they turn that power on each other!

Each round they will choose from their Book of Spells to either help themselves or hinder their opponents, then gain Companions or Treasure to help them towards victory. If you earn the most Victory Points, you win the game!

Contents:

  • board,
  • 5 spellbooks,
  • 5 bookmarks,
  • 30 VP tokens,
  • 72 Quest cards,
  • 21 Item cards,
  • 5 turn order markers,
  • 1 spell level marker,
  • rules


Price: $27.95
$20.89Price:
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Grind

Type: Fantasy/Miniatures
Number of players: 2
Age of players: 14+
Length: 60 minutes

Additional DescriptionMore Details

Suspended just above a lake of seething magma, this flame-scorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title.
The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on the prize these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your team with devastating weaponry, and get ready to stake your claim to glory.
Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines.
The Grinder is about to drop. Stoke your fire and brace for battle!


Price: $74.95
$63.89Price:
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Guardians of Graxia

Type: Fantasy War Game
Number of players: 1-2
Age of players: 10+
Length: 45 minutes

Additional DescriptionMore Details

The fantasy world of Graxia is a shattered world of floating continents high in the sky. Each continent is connected by portals, the primary gateways between city-states that reside on these continents. Warlords command Guardians to lead armies through the portals on quests to conquer and control each other's lands.

The many continents are filled with races of all types, from Orcs, Goblins, Dwarves, Skeletons, Elves, Humans, as well as new races, such as the Celethreals and Boneshadows. While once in harmony with each other, the peace of the countryside has since been destroyed as portals open with armies pouring in from unknown continents.

What Guardians will protect your lands?

Guardians of Graxia will be released this summer as both a board game and a PC online-downloadable version. The game features dynamic strategic gameplay using more than 240 unique and spell cards, figurines, and map tiles in a fantasy-based environment. Heroes of Graxia is being released at the same time and is a Deck-Building Card Game version of the Graxia world.

Guardians of Graxia will support both single and multiplayer gameplay as well.


Price: $71.99
$59.89Price:
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Guards! Guards! A Discworld Board Game

Type: Area Control
Number of Players: 2 − 6
Playing Time: 120 minutes
Ages : 11 and up

Additional DescriptionMore Details

Guards! Guards! is an action packed, fast paced adventure set in the streets of Ankh-Morpork, the Discworld’s oldest, grubbiest and least law-abiding city.

Secret societies, rampaging trolls, drunken dwarves, cut throat street sellers and an 800 pound set of luggage thundering around the city on hundreds of tiny legs.

Players will need wits and strategy just to survive the day, never mind returning the stolen Great Spells to the Unseen University and saving the Discworld from looming destruction.

The game sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University the future of the Disc hangs in the balance. Each player is tasked to collect and return a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate, Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game.


Price: $59.95
$39.89Price:

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Guillotine

Type: Card Game
Number of players: 2-5
Age of players: 8+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the least popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting,' which is what makes the game interesting. After three days worth of chopping, the highest total carries the day.


Price: $18.95
$14.89Price:
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The God Kings

Type: War Game
Ages: 12 and up
Number of Players: 2 – 4
Playing Time: 240 minutes

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The God Kings is a new wargame covering the ancient wars of the Near East, from the 15th to the 13th century BC. Players control the armies of Egypt (New Kingdom), the Hittites, Mitanni (a Hurrian kingdom), and the Babylonian Kassites. The resurgent Assyria also makes an appearance in the game.

The God Kings is a card-driven game, a system modeled on Mark Simonitch's Hannibal: Rome vs. Carthage. Each kingdom and its army is led by its King, and there are many Kings included; some great and some not so great... Ramesses II, The Pharaoh Queen Hatshepsut, Thutmosis III (the Napoleon of antiquity), Amenhotep IV (better known as Akhenaten), and of course Tutankhamun all appear for Egypt's greater Glory! Discover also Suppiluliuma, greatest of the Hittite kings, terror of his enemies, and Muwatalli II who would face and defeat the Egyptians at Kadesh.

The object of the game is to establish the greatest Empire of the time, dominating provinces that will pay the Empire Tribute and provide you with timber, while defeating the armies of your neighbors and the Barbarians that always seem to appear at the worst possible times.

The game is playable by 2 to 4 players, with numerous scenarios; playing time ranges from 15 minutes (Battle of Kadesh) up to six hours for the complete campaign.

Components:

  • 1 22"x34" map
  • 2 sheets of double-sided counters
  • 1 deck of 110 playing cards (poker quality)
  • 1 rules and sceanrio book
  • 2 six-sided dice

Price: $75.95
$62.89Price:
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The Good, the Bad, and the Munchkin

Type: Card Game
Number of players: 2-6
Age of players: 10+

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Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.

The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take.
Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.
The Good, the Bad, and the Munchkin is the next stand-alone game in the award-winning Munchkin line. Steve Jackson (US) and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat and make him "Rootin' Tootin'" for +10...


Price: $32.95
$21.89Price:
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