Abstract Strategy

Alexandros

Type: Area control
Number of players: 2-4
Age of players: 12+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Alexander moves with his army back and forth across Asia Minor, conquering the land as he passes. To bring peace to these newly conquered lands and to reward his generals, he gives them control of the new lands. The generals establish administration over the lands and levy taxes on the people living there. Naturally, each general tries to acquire the most productive lands for himself. With more productive lands, the general can levy higher taxes, show his worth to Alexander, and win the game!


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Army of Frogs

Type: Tile Laying
Number of players: 2-4
Age of players: 7+

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Rally your Army of Frogs into one troop and win the fight for territory.
With the island small and population large, guarding your territory is of the utmost importance, if you want to survive!
Another quality game using tactic and strategic thinking now up to 4 players.
From John Yianni the designer of the Mensa winner award - Hive!


Price: $49.95
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Blokus Trigon

Type: Abstract Strategy
Number of players: 1-4
Age of players: 9+
Length: 20 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Blokus Trigon is an abstract strategy game from the makers of Blokus. The board pieces have changed from square to triagonal. Game play is similar to Blokus, as players try to get rid of all their pieces. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one of your pieces already on the board at a corner.
There is a solitaire version where one player tries to get rid of all the pieces in a single sitting.


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Bridges of Shangri-La

Type: Area Control
Number of players: 3-4
Age of players: 10+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Players take on the roles of leaders of a specific tribe. There is a battle raging over the empty villages of the land and players must quickly fill those villages with their tribal leaders. As players migrate tribal leaders from one village to the next, they must not become too weak or they risk losing leaders to opposing tribes. The ultimate object of the game is to have the most leaders on the board at the end of the game.
It is an abstract game with many options and tense until the end.


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Carolus Magnus

Type: Area control
Number of players: 2 – 4
Age of players: 12+
Length: 30 – 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The players are Charlemagne's heirs and in constant conflict with each other. He has asked them to build castles in his favorite territories. To do this they must seek and maintain the support of the five powerful clans of paladins. The paladins are the o nes who administer the Emperorrquote s lands. During the game, the players have many resources and options. In each round they decide the order in which they will take their turns and how far they will be allowed to move the Emperor, which is cruc ial, since castles can only be built in his presence. When castles are built in neighboring territories, these territories are joined, so that, as the game progresses, great domains are formed, defended by four, five and more castles. In the end, to win t he game and gain the Emperor's favor - and perhaps even the right of succession - a player must have built 10 castles.


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Code 777

Type: Deduction
Ages: 10 and up
Number of Players: 2 – 5
Playing Time: 60 minutes

Additional DescriptionMore Details

The classic code-cracking game is back in a 25th Anniversary Deluxe Edition!

Crack your code first! You can see your opponents' codes but not your own. Using questions and logic, try to deduce which three numbers are hidden in front of you. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles...

This 25th Anniversary Deluxe Edition of Code 777 has been expanded to allow for up to 5 players (from the previous 4 player editions). All of the components have been upgraded to the highest-quality levels. And our Code 777 is also the first edition to be colorblind friendly! Stronghold Games is proud to bring this great deduction game back into print by popular demand after being unavailable for over 10 years worldwide.

This clever little game combines the elements of a good, logical deduction game and Indian poker. Each player receives a rack for keeping three tiles drawn from a pool of tiles, which are seven different numbers in seven different colors (28 tiles in total), however the rack is turned away from you. When players sit in a circle, each player can see everyone else's tiles, except their own. Each turn, players draw a card with a question like, "Do you see more yellow sevens or more blue sevens?" which should help the others' determine their tiles. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles...


Price: $41.99
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Cthulhu Rising

Type: Abstract Strategy/Tile Placement
Number of players: 2
Age of players:
Length: 20 minutes

Additional DescriptionMore Details

The stars are right and the time has come to summon Cthulhu from the watery depths...
In Cthulhu Rising one player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same.


Price: $21.95
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Dvonn

Type: Abstract Strategy
Number of players: 2
Age of players: 9+
Length: 15 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

DVONN is a challenging stacking game with very simple rules. It is played with 3 red DVONN pieces, 23 white pieces, and 23 black pieces. The players must try to control as many pieces as possible by building stacks, preferably by jumping on top of their opponent’s pieces. While doing so, pieces and stacks must remain linked to the red DVONN pieces. If not, they are out of the game! When no more moves can be made, each player puts their stacks on top of each other. The player with the highest stack wins the game! GIPF is the first and central game of Project GIPF, a series of 6 games for 2 players. TAMSK is the second game, ZERTZ the third, and DVONN the fourth. The Project is a system that makes it possible to combine games - not only the games of the project itself, but any game or challenge. This system is based on the use of potentials. Each game of the project introduces its own new potential into GIPF.


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Gipf

Type: Abstract Strategy
Number of players: 2-5
Age of players: 9+
Length: 30 minutes

Additional DescriptionMore Details

Gipf is a deceptively simple abstract game that will challenge you and your friends. Add pieces to the board by moving them from the edge. Create rows of four to capture your opponent’s pieces and win the game!


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Hive

Type: Tile Laying
Number of players: 2
Age of players: 8+
Length: 20 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Keeping one eye on the Hive and the other on your opponent's reserves,
the tension builds as one wrong move will see your Queen Bee quickly engulfed.
Choose the best tactics to place the right piece wisely and be the first to block the Queen Bee in the Hive.


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Hive Pocket

Type: Tile Laying
Number of players: 2
Age of players: 8+
Length: 20 minutes

This portable/travel edition of the smash hit HIVE Includes the Mosquito and Ladybug expansions..

Additional DescriptionMore Details

Keeping one eye on the Hive and the other on your opponent's reserves,
the tension builds as one wrong move will see your Queen Bee quickly engulfed.
Choose the best tactics to place the right piece wisely and be the first to block the Queen Bee in the Hive.


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Hive: Carbon

Type: Abstract Strategy
Number of players: 2
Age of players: 9 and up
Length: 20 minutes

Additional DescriptionMore Details

We are proud to announce the special edition Hive Carbon.  This game is still the same as our award winning flagship Hive game, but with a Carbon twist which is an alternative to the existing set of pieces for those who prefer a classic black and white colour scheme.  Included with this edition will be the infamous mosquito piece an a very special ladybug piece.

Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.


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Ingenious

Type: Abstract Strategy
Number of players: 1-4
Age of players:8+
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Ingenious is an abstract placement game from internationally-renowned game designer Reiner Knizia. Players place colored tiles on the hexagonal board, scoring points, blocking opponents’ tile placement, and trying to protect themselves from being blocked by their opponents.
 
Marvelously elegant and compulsively replayable, Ingenious is an excellent introduction to German-style abstract board games. It’s ingeniously simple, and simply ingenious!
 
Ingenious is suitable for up to four players, as well as for solo play.


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Ingenious Challenges

Type: Abstract Strategy
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: variable

Additional DescriptionMore Details

Created by renowned game designer Reiner Knizia, Ingenious Challenges is a board game of mental dexterity for 2-4 players. Retaining the spirit of its predecessor, Ingenious Challenges is one box with three unique games that each focus on matching symbols while varying the types of matches made.

In the Card Challenge, test your wits by strategically playing cards from your hand to match the symbols on the card in front of you. In the Dice Challenge, tempt fate by deducing when to keep your best roll. You only get three rolls, so knowing when to keep your result or gamble for a better one is the difference between victory and defeat. The Tile Challenge will make you risk it all for additional points. If your tile matches, you can take the points right away or toss caution in the wind to draw an additional tile. If the new one doesn’t match, you score no points that turn.

With three new ways to test your mental mettle there is no better time than now to stand up and shout “Ingenious!”

ingeniouschallenges2.jpg picture by bike4sale2u

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Ingenious: Travel Edition

Type: Portable Abstract Strategy
Number of players: 2
Age of players: 8+
Length: 20-40 minutes

Additional DescriptionMore Details

This travel edition of Ingenious allows two players to easily engage in a match of wits over lunch, on a plane, or wherever life may take you. A specially molded plastic board holds the tiles and scoring pegs in place, and games only take between 20 and 40 minutes. Ingenious: Travel Edition is a wonderful diversion for family and friends traveling together.


Price: $22.95
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Kahuna

Type: Area Control
Number of players: 2
Age of players: 10+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Players use cards to build bridges between islands. When a player dominates an island with bridges, he controls the island. There are three rounds with scoring after each - the total score wins this fast and fun 2 player game!


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Kings Cribbage

Type: Abstract Strategy
Number of players: 2-4
Age of players: 12+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Take Cribbage and Scrabble, shake well, and you will have Kings Cribbage. The tiles correspond to a standard deck of cards except that there are only two suits (dark brown and light brown). You place the tiles on the board a la Scrabble and try to form the highest Cribbage hand possible. All tiles that are placed must score. Scores are as standard Cribbage for the most part and as in Scrabble you may score in multiple rows and or columns at the same time. No more then 5 tiles may be placed consecutively.


Price: $31.95
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Maya

Type: Abstract Strategy Game
Number of players: 2 – 4
Age of players: 8+
Length: 20 – 30 minutes

Additional DescriptionMore Details

Long ago, the ancient Mayan empire built a city with nine temples, using sacred stone blocks. But somehow, the blocks were all mixed up! Luckily, two priests have knowledge of powerful magics, and they can rebuild the towers without damaging them! As one of these mighty priests, can you outwit your opponent and rejoin the stones of the nine towers?

Contents:

  • 9 towers of 5 blocks each
  • 30 ladders
  • 10 priests
  • 1 Raven monolith
  • 9 task cards
  • game board
  • rulebook

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Ming Dynasty

Type: Area control
Number of players: 2-4
Age of players: 10+
Length: 60 minutes

Additional DescriptionMore Details

By the mid-14th century, the Chinese people had succeeded in freeing themselves from Mongolian domination. With Tai-tsu’s accession to the throne as emperor, a new and independent China emerged. In this game, each player takes on the role of an imperial prince who, with the aid of his royal family members, attempts to acquire more and more wealth and influence for the Chinese people of the Ming Dynasty.


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On the Dot

Type: Abstract Strategy
Ages: 10 and up
Number of Players: 1 – 4
Playing Time: 10 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

A card representing a combination of several colored dots is placed on the table. Each user has 4 transparent plastic cards also with colored dots in different positions and has to superimpose them to obtain the same combination as the card on the table. This is done by rotating and flipping the cards and trying them in different orders. One difficulty is that you will have to hide some of the dots on cards you placed underneath, to obtain the right combination. The first player to match the pattern shouts "Vitrail!" (or "On the Dot!" or "En el Punto!") and if their copy is correct they win the card. The game can also be played solo, by seeing how many cards you can re-create in a set amount of time.


Price: $15.95
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Punct

Type: Abstract Strategy
Number of players: 2
Age of players: 9+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

PÜNCT is the final game of Project GIPF, a series that consists of 6 games and a number of sets with additional pieces. GIPF, the central game of the Project, was initially release in Belgium in 1997. Now, the series is complete. PÜNCT is a connection game: the goal is to link two opposite sites. On your turn, you either bring a new piece into play, or you move a piece that is already on the board. The more pieces you bring into play, the more possibilities you have to make a connection. But each time you put a new piece on the board, you reveal a bit of what your plan is. The trick is to place your pieces in such a way that your opponent will expect you to do something different from what you really have in mind. As such, PÜNCT is not only about making a connection, but also about misleading your opponent! You’ll have to proceed subtly!


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Quo Vadis

Type: Negotiation
Number of players: 3-5
Age of players: 10+
Length: 30-60

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Return to the glory of Rome and walk in the footsteps of Rome's elite. In Quo Vadis you play one of the mighty patrician families in the power struggle that will determine of the destiny of Rome, and the world. To win, you must survive the treacherous political waters of the empire and reach the Senate.
Each player starts at the bottom of the political ladder, and tries to move up the board through the committees to reach the Senate. In true Roman fashion, the road to power is strewn with laurels; to win the player must reach the Senate and collect deals and promises, not all of which they have to keep. Players can also use Caesar's favor to advance. But there is only room for five senators at the top....


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Qwirkle

Type: Abstract Strategy Game
Number of players: 2 – 4
Age of players: 6 and up
Length: 45 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Qwirkle is as basic as matching colors and shapes! Well-planned strategy is the key to victory. Qwirkle consists of 108 wooden tiles with 6 shapes in 6 colors. Each tile is worth 1 point. Players score points by building lines of tiles that share a common color or shape. Score a “Qwirkle” by completing a line of 6 and receive double points for each tile in that line! The player with the highest score at the end of the game wins!

Awards:

Mensa Select,

Major Fun,

Parents’ Choice Gold,

Creative Child Magazine Preferred Choice,

The National Parenting Center Seal of Approval ,

2011 Spiel des Jahres


Contents:

108 thick wooden tiles,

cloth drawstring bag,

instructions


Price: $39.95
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Qwirkle Travel Edition

Type: Abstract Strategy Game
Number of players: 2 – 4
Age of players: 6 and up
Length: 45 minutes

A Mini-Version of the Award Winning and Best-Selling Game

Additional DescriptionMore Details

Qwirkle is as basic as matching colors and shapes! Well-planned strategy is the key to victory. Qwirkle consists of 108 wooden tiles with 6 shapes in 6 colors. Each tile is worth 1 point. Players score points by building lines of tiles that share a common color or shape. Score a “Qwirkle” by completing a line of 6 and receive double points for each tile in that line! The player with the highest score at the end of the game wins!

Awards:

Mensa Select,

Major Fun,

Parents’ Choice Gold,

Creative Child Magazine Preferred Choice,

The National Parenting Center Seal of Approval ,

2011 Spiel des Jahres


Contents:

108 thick 3/4 inch tiles,

zippered carrying bag,

instructions


Price: $26.95
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Samurai

Type: Area control
Number of players: 2-4
Age of players: 10+
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In this game by Reiner Knizia, each player has an identical force of warriors, priests, and peasants to use to gain control of the important power figures of Old Japan. The players deploy their forces to the spaces around the power figures. When a figure is surrounded, it is captured by the player with the strongest sympathetic force. To win, a player must gain dominance with one of the powers while getting better support from the other powers than the other players.


Price: $39.95
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Sudoku: The Card Game

Type: Card game
Number of players: 2-5
Age of players: 8+
Length: 30 minutes

Additional DescriptionMore Details

A fun way for families and friends to share in playing the cult hit puzzle called Sudoku. The object of Sudoku is to have each column, row, and box grid contain different numbers.
But there's a twist in SuDoku: The Card Game. The object here is to have the least amount of points in your penalty stack while forming a Sudoku puzzle. Your penalty stack comes from not being able to (or be unwilling to) play cards correctly.
Yellow cards form the boxes (and are worth 2 points in your penalty stack) and blue cards surround the yellow cards (and are worth 1 point in your penalty stack).
Games are short and you'll be able to play many games during the evening - and each game is different!


Price: $17.95
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Take it Easy!

Type: Abstract Strategy
Number of players: 1-8
Age of players: 10+
Length: 20 minutes

Additional DescriptionMore Details

Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled.
The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example... but a lot of players will hope for five 9s to fill the big column down the middle.
Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.


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Taluva

Type: Tile Placement
Number of players: 2-4
Age of players: 10+
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

On Taluva, that South Seas island shrouded in secrecy, raw elemental powers prevail. Powerful volcanoes erupt, pouring their lava into the sea, forming a terrace-like jungle landscape. Four groups try to establish themselves on this island. They search the jungle, beaches, and lakes, looking for the best places to build their huts, towers, and temples. They put their fate in the hands of their gods. Each player makes decisions on how the island grows and where his group builds their huts, towers, and temples. At the end of the game, the temples are the most important for scoring. It may be advantageous for a player to hasten the game end by building all of two kinds of buildings.


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Tamsk

Type: Abstract Strategy
Number of players: 2-4
Age of players: 12+
Length: 30-45 minutes

Additional DescriptionMore Details

From the Gipf series.

The game comes with special pieces that are sand timers. Players flip the timers as they move them, but must not let time run out or they lose their piece.


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Through the Desert

Type: Abstract Strategy
Number of Players: 2 − 5
Playing Time: 45 minutes
Ages: 10 and up

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The desert is treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.

In Through the Desert, players vie for vital resources found scattered across the sandy wastes. Each player will command a tribe of five nomad chieftains that extend their long caravan chains across the board, one camel at a time, in order to connect with valuable sources of water and oases. Each chieftain under your control is in charge of a single color camel.

Fantasy Flight Games published the game in 2000, and it quickly gained a legendary reputation for being the perfect gateway game, offering plenty of fun for gamers of all ages.

In Through the Desert, a board game from celebrated designer Reiner Knizia, 2-5 players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.


Price: $51.99
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Tsuro

Type: Abstract Strategy Game
Ages: 8 and up
Number of Players: 2 – 8
Playing Time: 15 minutes

Additional DescriptionMore Details

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.


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Tzaar

Type: Abstract Strategy
Number of players: 2
Age of players: 12+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

From the Gipf series.
Tzaar is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: they cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide!


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Uptown

Type: Abstract Strategy/Tile Placement
Number of players: 2-5
Age of players: 9+
Length: 30 minutes

Additional DescriptionMore Details

The goal is to have the fewest number of groups of tiles on the board at the end of the game.
The players take turns placing one of their five tiles on a 9x9 grid and then draw another tile to replace it. There are three tiles which each player can place on each space: a letter, a number, or the item which represents the 3x3 sector of the board the space is in.
If another player has placed a tile it may be captured by playing a legal tile in its place, only if removing the tile doesn't break a group of tiles belonging to the player into more than one group. If players tie for the fewest number of groups at the end of the game, then the winner is the one who captured the fewest opponents' tiles.


Price: $22.95
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Zertz

Type: Abstract Strategy
Number of players: 2
Age of players: 11+
Length: 15 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

From the Gipf series.
Zertz is a fast, dynamic game for 2 players. It is played with marbles on a board that gets smaller and smaller. The aim is to capture a certain number of marbles. To capture you must jump over adjacent marbles as in Checkers.


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