Auction

011

Type: Auction/Deduction Game
Number of players: 3 – 6
Age of players: 12 and up
Length: 90 minutes

Additional DescriptionMore Details
It is the year "011" of a uchronic 19th Century. In the mystic city of Turin, the discovery of a lost book reveals a terrifying prophesy that announces the end of time! Fenrir, the son of Loki destined to kill Odin and cause the Ragnarök, is about to wake! In only 11 hours, the Wolf God will rise, and the world as we know it will cease to exist... But the lost book hints of a way to halt the prophesy: if someone can compose "The Song of Making" and find the one who can play it on the "Inscrutable Organ of Eternity" - a mysterious pipe organ hidden somewhere in Turin - the final battle of the gods can be delayed for another age! But who is this "Chosen One" who alone can play the sacred "Song of Making"? And where is this "Inscrutable Organ of Eternity"?Captain Snowy, Princess Lilja, the brilliant inventor Påhlsson, the detective Koleberg, the charming Lady Lewis, the Monodist Professor Johnsson, the unforeseeable Mr. Vidal and the phantasmagoric Doctor Vikström: eight lives to chose the world's destiny... But one of these souls has been possessed by the spirit of Fenrir, who needs a physical form to seek out the Chosen One and kill him!

The battle for the final truth has begun: The ancient feud between good and evil is poised to begin. But how does one tell who is the champion of one, and who fights for the other?

"011" is an investigative adventure for 3-6 players who hope to save the world... But remember: even though these heroes all have the same objective, this is not a cooperative game!

Defeat can be for all... But victory is only for one!

Every turn is subdivided in the following phases:
Phase 1: Reveal Event Turn over the top Event Card in the stack.
Phase 2:
Bid For Turn Order
During this phase, the players bid to choose their position on the Turn Order Track.
Phase 3: Gather Clues Each player but the first one places a Clue on any empty building on the map.
Phase 4:
Take Character Actions
Each player takes actions with one of the characters in the game, paying Time Points if necessary.

  1. Choose a Character
  2. Use Character Ability
  3. Adjust Action Gears and Move Your Character.
  4. Take an Action.

You may spend Clues to improve your action. You may choose to play one Power Card andor one Item Tile during this phase.

Phase 5: Play Location Tiles The last player to take a turn during the Take Character Actions Phase may place one Location Tile on the Snorri Organ Board.
Everyone discard Tiles from their hand until they have a maximum of 3 Tiles.
DECLARING VICTORY
To win as a Hero,
you must:
  • Identify the Chosen One among the 8 characters in the game.
  • Compose the Song of Making by collecting all 15 Pages.
  • Locate the Snorri Organ hidden somewhere in Turin.
  • Deliver the Chosen One to the Snorri Organ and play the Song of Making!
To win as the Incarnation
of Fenrir, you must:
  • Identify the Chosen One among the 8 characters in the game.
  • Compose the Song of the Wolf by collecting 12 Pages.
  • Gather Fenrir’s Power by collecting 2 Marks of the Wolf.
  • Deliver the Chosen One to Fenrir and stop him from reaching the Snorri Organ!

Price: $77.95
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Amun Re

Type: Economic, Auction
Number of players: 3-5
Age of players: 12+
Length: 60-90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

This strategy game from Reiner Knizia is set in ancient Egypt. This game is for players who loved his previous strategy games and have been waiting for another great strategy game from the good doctor. Players try to outdo each other in building pyr amids and growing crops, but must watch out for floods and droughts along the nile.


Price: $44.64
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Aquaretto

Type: Area control
Number of players: 2-5
Age of players: 10++
Length: 45 minutes

Additional DescriptionMore Details

Each player is the owner of a water zoo. Each player tries to lure as many visitors as possible into his water zoo and earns points for the visitors that visit his zoo. To create a zoo that people want to visit, a player must collect animals. When a player’s water zoo is successful, he may want to expand it. When a player’s animal basins are full, he must place additional animals into his depot, which loses him points at game end. When a player makes skillful use of his coworkers, he can gain additional points. The player with the most points wins.


Price: $49.95
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Bausack

Type: Dexteity/Auction
Number of players: 2-7
Ages: 8 years +
Playing time: 10-60 minutes

Additional DescriptionMore Details

"Bausack" is a classic in tactical competence games. For the first time in 20 years, it is now show cased in a box edition. The aim of all four playing varieties is to build a tower. The sack contains different wooden pieces (e.g. egg, ring, pine tree, quad) as well as a small bag of jewels for the auction variation of the game. One might end up paying many jewels to avoid building an especially difficult element. Gambling and bluffing abilities are needed as well as building competence and strategic talent. A game with endless building possibilities, it's a challenge for steady hands and shaky suspense for clever tacticians.


Price: $97.95
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Bios Megafauna

Type: Auction/Civilization Game
Ages: 12 and up
Number of Players: 1 – 4
Playing Time: 180 minutes

Additional DescriptionMore Details

Start as a proto-dinosaur or proto-mammal, just after the Permian apocalypse that destroyed 96% of the planet. Faced with environmental changes and competition from others, you must mutate your species and start new species. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy.

Bios-Megafauna

Comes with:

  • mounted map,
  • 108 Cards,
  • 126 die-cut counters,
  • 128 laser-cut wooden animals,
  • 18 gene chips

Overview. From 1 to 4 players start as proto-dinosaurs or proto-mammals. These creatures are distinguished by dentition; some have long batteries of teeth better suited for masticating plants, while others have fewer teeth better suited for meat-eating. Each player starts with genes used to purchase mutation and genotype cards. Stacks of cards and tiles indicate the dietary DNA of your species, giving it adaptations such as long necks for browsing.  Markers on tracks record roadrunner DNA, attributes that help your species catch prey or avoid being prey, such as swiftness or aggressiveness. You can create interesting critters, like blubbery vegetarian velociraptors, or flying fire-using hedgehogs. Tiles that have gone extinct are collected in an area on the map called the “tarpits”. These tiles are distributed among the most populous players as victory points during four scoring rounds.


Price: $72.95
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Black Gold

Type: Economic
Number of players: 2 – 5
Age of players: 13 and up
Length: 120 minutes

Additional DescriptionMore Details

Join the race to become the wealthiest son of a gun in West Texas!

The year is 1922. The Texas Oil Boom has been in full swing for 20 years, and greedy landowners have laid claim to most of the oil reserves. Prepare to head West, surveying the Permian Basin for profitable gushers and gaining more wealth than your fellow prospectors, before the companies of East Texas sweep in and stake their claim against you.

Black Gold is a game of drilling and discovery for 2-5 prospectors, and play can last from 1-2 hours. Offering an abundance of intriguing gameplay choices and optional rules, Black Goldpresents a new experience of strategy and exploration every time. The historically inspired and detailed game components, together with the tense and exciting atmosphere of warring against your fellow prospectors, will almost have you speaking with a ‘twang!

Black Gold includes:

  • Rulebook
  • Over 100 plastic pieces
  • Over 150 cards
  • 1 foldout board
  • 6 modular land tiles
  • Over 100 tokens
  • 1 custom die

Price: $71.95
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Boomtown

Type: Auction/Dice/Card Game
Number of players: 3-5
Age of players: 8+
Length: 30 minutes

Additional DescriptionMore Details

Boomtown is a game with auctions, dice, and some fun and nasty action cards to play on your fellow gold diggers.
There's gold in them thar hills!
In Boomtown, you start as a gold digger and try to end as a tycoon.
To do this, you must first buy the best mining concessions, hoping to find gold veins. You can also try to become the Mayor of Whiskey River or San Narciso, in order to get a small cut on concessions sales, or build a saloon where lucky prospectors will spend their nuggets in moonshine whiskey. If business is really bad, you can still rely on bank or stagecoach hold-ups to reestablish you. A well placed stick of dynamite can also solve some minor problems.


Price: $32.95
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Chicago Express

Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The players try to earn as much profit as possible by buying shares in thriving railroad companies. Player have several options for increasing the value of shares in the companies, which, in turn, increase their profits.
 All aboard!!


Price: $66.95
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Cleopatra and the Society of Architects

Type: City Building
Number of players: 3-5
Age of players: 10+
Length: 60 minutes
An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The object of the game is to become the wealthiest of Cleopatra's architects, by constructing the most magnificent and valuable parts of her Palace.
Given the intense competition that reigns among the members of the Society of Architects, you will often be tempted to deal with shady characters and trade in materials of dubious origins.
While these corrupt practices may indeed allow you to stay a step ahead of the pack, they come at a heavy price: Cursed corruption amulets honoring Sobek, the Crocodile-god, which are stored inside your Pyramid of Corruption, hidden from the preying eyes of your competitors.
When Cleopatra finally strolls into her new Palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered to her sacred crocodile as a tasty morsel! Only then will the wealthiest architect, from among those still alive, be selected and declared winner of the game.


Price: $59.95
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Colossal Arena

Type: Bidding
Number of players: 2-5
Age of players: 8+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In Colossal Arena there is a group of eight creatures that are fighting. Each round, one of the creatures will die. To decide which unlucky sod will be the victim, players put numbered power cards in front of the creatures, with the lowest one going the way of the dodo. But what makes this game interesting at all is that players can make five bets throughout the game which will sometimes allow them to use a creature's special power and gives the game a method of scoring at the end.


Price: $24.95
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Colosseum

Type: Auction/Set Collecting
Number of players: 3-5
Age of players: 10+
Length: 90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario.


Price: $69.95
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Container

Type: Economic/Auction
Number of players: 3-5
Age of players: 12+
Length: 90 minutes

An open copy of this game is available for play at Board Game Warriors.

Expanded by:


Additional DescriptionMore Details

Container is a game about big ships and big production. Each player will play both the producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players’ goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!
Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.
Sounds simple? It is! But the real challenge is turning heavy industry production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?


Price: $64.95
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Cyclades

Type: Area Control
Number of Players: 2-5
Ages: 13+
Playing time: 90 minutes

Additional DescriptionMore Details

Be prepared to travel to the Cyclades archpelago during the golden age of the ancient Greece.

With the blessing of the Gods of Olympus and the support of Mythological Creatures, recruit troops, build ships, create fortresses and construct metropolises. The struggle to bring your people to their highest glory will be legendary!

With Cyclades, Bruno Cathala and Ludovic Maublanc (Mr. Jack, Dice Town) reinvents development and conquest games. In a ninety minutes game, live through an incredible adventure in which soldiers, philosophers, mythological creatures and gods are common.


Price: $71.95
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Die Macher

Type: Auction/Political
Number of players: 3-5
Age of players: 14+
Length: 1-4 hours

Additional DescriptionMore Details

Die Macher is a game about 7 sequential regional elections. As a player, you are the leader of a major political party with certain policies that make up your political platform but you will have to decide which regions to focus on as you can’t win them all. Changing your platform may help to gain votes in one region but likely cause you to lose votes in another. As each election date approaches, more information is revealed from the polls which show how your party is doing in each region and you must react accordingly. The most important tool for all this is money, but cash is very limited and an election campaign is very expensive. Be careful not to spend all your money on one election as you will not have enough to outbid your opponents on the results of a public opinion poll that could be devastating to your campaign!
Victory points are earned by winning regional elections, having control over the media, having a strong party membership and winning the national election. The player with the most victory points wins.


Price: $56.95
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Dream Factory

Type: Set collecting
Number of players: 2-5
Age of players: 10++
Length: 60 minutes

Additional DescriptionMore Details

As the producer of a multimillion Hollywood studio, it is your job to sign the most wanted stars, obtain the rights for anticipated screenplays and assemble a buzzworthy team to produce the biggest blockbusters. After years of hard work, you have three astounding screenplays in your hands; all that is left to do, is for you to produce them. You are about to visit magnifi cent cities and attend parties with the cream of the crop. Hopefully, you’ll be able to sign Steve Spellborg to direct your next masterpiece.


Price: $71.95
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Dungeon Petz

Type: Auction/Worker Placement
Number of players: 2 – 4
Age of players: 13 and up
Length: 90 minutes

Additional DescriptionMore Details

The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others). To become the leader of imp family that has just started a new business, they will have to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs represented by cards in order to sell them as grown scary creatures to Dungeon Lords. In the meantime they also attend various contests in which they show off their pets, scoring additional points.

Contents:
• both sided main board
• 4 player’s boards with integrated player’s mat
• 4 player’s breeding places (for cages)
• 18 pets
• 40 wooden gold
• 14 wooden tokens for vegetables
• 11 wooden tokens for meat
• 30 wooden tokens for excrements
• 8 figures of servants (in 4 colors)
• 40 figures of imps (in 4 colors)
• 11 cages
• 6 improvements for cages
• 104 cards with pets’ needs
• 5 cards of sleeping potion
• 10 tokens for items
• 1 progress token
• 1 starting token
• 8 mutation tokens
• 8 buyers
• 8 exhibitions
• 4 point tokens
• rulebook


Price: $77.95
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Evo

Type: Auction/Area Control Game
Ages: 12 and up
Number of Players: 2 – 5
Playing Time: 120 minutes

Additional DescriptionMore Details

The game you've waited 65 millions years for!

The island of Krah is home to nomadic tribes and strange creatures long extinct elsewhere in the world. With a wildly unstable climate, the tribes survive as best they can by setting up camps in more or less hospitable areas. All lived with the fear that their lives and those of their beasts would be in danger someday. Thankfully, scientists were working around the clock to save the flocks of creatures. The inhabitants of Krah knew that the genetically modified creatures would survive.
But for how long?

Created by Philippe Keyaerts, Evo is a game of conquest in a hostile environment. To win, you will have to acquire gene that will allow you dinosaurs to improve (survive enemy attacks, face various climates or even lay more eggs, for example) in fast-paced auctions. But be careful: don't spend too many mutation points in the auctions, because the winner of the game will be the player with the most of them at the end!

Contents:

  • 2 double-sided game boards,
  • 1 climate wheel,
  • 1 biology laboratory,
  • 5 tribe tokens,
  • 5 dinosaur boards,
  • 40 dinosaur meeples,
  • 48 gene tokens,
  • 1 bag,
  • 88 mutation point tokens,
  • 15 event cards,
  • 13 climate wheel,
  • 1 combat die,
  • normal and unique gene tokens,
  • 1 rulebook.

Price: $59.95
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For Sale

Type: Card Game
Number of players: 3-6
Age of players: 8+
Length: 20 minutes

Additional DescriptionMore Details

Bid and bluff your way to purchase the most valuable real estate for the lowest amount of money. Then turn around and sell those houses (and shacks) for cold hard cash. Be the richest mogul at the end of the game to win.


Price: $29.95
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Giza: The Great Pyramid

Type: Worker Placement/Auction Game
Number of Players: 3 − 4
Playing Time: 90 minutes
Ages : 12 and up

Additional DescriptionMore Details

Pharaoh is worried! His tomb at Giza is behind schedule, and he fears it will not be done in time for his funeral. He is offering great rewards to the faction that contributes the most work on his pyramid in the next ten years. If your people work the hardest and work the smartest you shall earn Pharaoh's favor!

In Giza: the Great Pyramid you are the leader of one of four factions vying for Pharaoh's favor. You have ten years to outperform the other factions and contribute the most to his great pyramid, earning eternal gratitude and glory. You shall need to balance your labor! Farm and fish to feed your people. Sweat and struggle with the back-breaking labor of moving the giant stone blocks into place. Task your folk with the creation of exquisite artworks to beautify Pharaoh's eternal rest.

Are you smart enough, organized enough and diligent enough to lead your people and earn Pharaoh's favor?

Components:

  • 1 Plastic Pyramid, comprised of 9 parts: 4 lower levels, 4 middle levels, 1 capstone
  • 4 Sleds
  • 1 Second Dynasty Turn Order Tile
  • 4 Player Aid Screens (one for each player color)
  • 80 Art Tokens (60 1s, 20 5s)
  • 44 Food Tokens (32 1s, 12 5s)
  • 4 Fifty Point VP Markers
  • 64 Workers (4 colors, 16 each)
  • 1 Game Board
  • Rulebook

Price: $41.95
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Golden City

Type: Area Control/Auction
No. of players: 3-4
Ages: 10+
Playing time: 60 minutes

Additional DescriptionMore Details

From far away the adventurers come to the island with the golden city in its center. Having just arrived to the island, the first shops are opened directly at the coast. From there, it is possible to open up others in the villages along the street connections. That’s worth it because by that you’ll get goods, keys, money and concessions which you need for getting ahead. And finally, someone will be able to establish himself in the Golden City and thus get the most precious trading contracts.


Price: $66.95
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Hermagor

Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 90-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In a distant land, many years ago there rose a great and wealthy city. It’s name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory men, artisans, and adventurers brought to the city all kinds of merchandise to sell there: weapons, ancient books, precious relics, and the rare dragon eggs. In this city, one can buy and exchange almost everything. This made Hermagor famous and merchants came from far and wide to buy and sell all kinds of goods at the market. Some even undertook perilous adventures to acquire especially rare items. They criss-crossed this wealthy region, creating new paths and roads, adding markets to towns, but always with the aim to become wealthy!


Price: $42.95
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Homesteaders

Type: Auction/Economic
Number of Players: 3 − 4
Playing Time: 80 minutes
Ages: 13 and up

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The Homestead Act of 1862 allowed Americans to claim 160-640 Acres of undeveloped land by living on and farming it for 5 years.

Also in the 1860s the Transcontinental Railroad was built across North America, linking rail networks between the east and west coasts. The development of the railroads accelerated the spread of Homesteaders colonizing the west and lead to the rapid cultivation of new farm lands.

Become a Homesteader with a new claim and help develop a Township into a thriving City! The player who contributes the most will be declared the winner and have the city named after them!


Price: $51.95
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In the Year of the Dragon

Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 75-100 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In this game, each player takes on the role of a Chinese prince, seeking to maximize the prosperity and prestige of his province in the ancient China of approximately 1,000 A.D. To assist in these endeavors, the princes must call upon the diverse talents of their courtiers, from scholars and monks to warriors and craftsmen. These loyal subjects will lend their expertise to the struggle to shield their rulers from the often disastrous consequences of the myriad untoward events that plague the populace from month to month. Be it drought, contagion or Mongol invasion, only foresight and planning will spare the princes and their subjects from these fates. The better a player can manage his province and withstand the seemingly unending onslaught of hazardous events, the more honor and victory points he will have to show for it in the end.


Price: $46.95
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Industry

Type: Auction/Economic Game
Ages: 10 and up
Number of Players: 3 – 4
Playing Time: 75 minutes

Additional DescriptionMore Details

In each round a different player is the auctioneer and auction off mainly factories with a unique bidding mechanism. Factories bring points and produce raw materials. Building factories itself costs money and raw materials. But they are in short supply so you need to manage your resources well. Linked factories and other improvements bring in the end extra points.


Price: $63.95
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It's Alive

Type: Auction
Number of Players: 2 − 5
Playing Time: 30 minutes
Ages : 12 and up

Additional DescriptionMore Details

It is the turn of the nineteenth century, and mad scientists throughout Europe are competing for the infamy of being the first to create life through the power of alchemy. Using only the raw materials provided by some dubious 'Suppliers to the Anatomical Trade', harnessed lightning and the services of a motley crew of unattractive servants you race to collect the eight body parts needed to create your monster and bring it to life. Unfortunately the local peasants are particularly clumsy and tend to die in freak farming accidents so the dubious gentlemen rarely find a whole cadaver in sufficiently good condition. Instead they offer the parts they have managed to salvage. Each turn you may buy the offered part, sell it to an anatomist for a meagre profit, or auction it trying to get a better deal or rip off your opponents. You might be lucky and get a coffin with a weakling clerk's cadaver in it, which can be used in lieu of any strapping villager's body part, or your involvement in the macabre trade might invoke the villagers' wrath.


Price: $38.95
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Medici

Type: Auction
Number of players: 2-6
Age of players: 10+
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Return to the trading days of the ancient Medici family when ships sailed throughout the Mediterranean and beyond. Bid at the markets for the best prices on valuable and not so valuable goods. Corner the market on a commodity and reap additional rewards. Fill your ship and set sail for foreign markets where your goods will fetch high prices. After three trips to the market, the player with the most money wins!


Price: $39.95
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Medici vs. Strozzi

Type: Auction/Set Collection
Number of players: 2
Age of players: 10+
Length: 30-45 minutes

Additional DescriptionMore Details

This game re-lives the fierce competition between the two great Florentine families: Medici and Strozzi. The players compete to buy the best goods, load them on their ships, and sail away to sell them for great profits. The mechanism is similar to Medici, but for two players. If you liked Medici, but wanted to play with two - now you can!!


Price: $25.95
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Metropolys

Type: City Building
Number of players: 2-4
Age of players: 8+
Length: 50-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The awe-inspiring Metropolys is in effervescence! Talented urban planners and architects rival each other to make luxury; elegant buildings of glass and steel defying the laws of balance grow from the ground. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands!
The players are urban planners in quest of prestige. Over the course of the game, they try to construct their buildings in the best places. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner.


Price: $55.95
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Middle Kingdom

Type: Card game
Number of players: 2-5
Age of players: 12+
Length: 40 minutes

Additional DescriptionMore Details

Following the collapse of the Han Dynasty, warlords backed rival claimants to the Chinese throne, while others sought influence among the merchants, nobles, farmers, and bureaucrats.
In this game, players blind bid each round to claim Dynasty cards in order to control the Emperor, Heir, Palace, Market, and Harvest. However, the heavens, in the guise of the Celestial Dragon, can disrupt the best-laid plans. The game ends as the Emperor dies and whoever gains the most influence will ascend the throne.


Price: $22.95
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Modern Art

Type: Economic/Auction
Number of players: 3-5
Age of players: 10+
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.


Price: $29.95
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Musketeers

Type: Auction/Card Game
Ages: 8 and up
Number of Players: 2 – 4
Playing Time: 45 minutes

Additional DescriptionMore Details

In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded gems. Those who fail will be sent to prison and will remain empty handed. The game is played to 100 points, with victory going to an individual player.

Easy-to-learn rules and short playing times make for great entertainment in this fast paced cooperative, yet also very competitive, card game. En Garde!

Target Audience:
• Families , young and old alike
• Casual to advanced gamers
• Educators who want to use games to promote math and literature

Core Information:
• Card game with elegant mechanics
• Award winning game
• Beautiful and engaging art
• Develops teamwork and cooperative play between partners.


Price: $19.95
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Nefertiti

Type: Auction
Ages: 8 and up
Number of Players: 3 – 4
Playing Time: 45 minutes

Additional DescriptionMore Details

Akhenaton is the Pharaoh of Upper and Lower Egypt, god among men, all powerful sovereign, who trembles before no one.
There is, however, one mistake that even a king cannot afford to make, and that is forgetting his wedding anniversary, especially when his wife is the exquisite Nefertiti.
Alas, the powerful monarch has almost made such an unforgivable blunder, remembering the event a mere two days before it is to take place. Now, he must find a veritable shower of queenly gifts. The task of finding beautiful and original gifts now falls upon his councilors – you!
It’s time to play! Send your servants to the four corners of Egypt, from Gizeh to Abou Simbel and gather up the most impressive objects the realm has to offer. If your gifts are noteworthy and please Nefertiti, there is no doubt that the Pharaoh will reward you most generously.

Original, dynamic and readily accessible, Nefertiti brings together 3 to 4 players for about an hour in a fast paced race over various marketplaces in Egypt. A game of commerce, bidding, and tactics, with extremely fluid mechanics, surrounded by the atmosphere of the pharaohs, providing constantly renewed experiences with each new game.


Price: $64.95
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Outpost

Type: Auction/Civilization Game
Ages: 12 and up
Number of Players: 2 – 9
Playing Time: 120 minutes

Additional DescriptionMore Details

As a Commander on a remote Outpost, your mission is to build and expand your colony to its fullest.  Purchase Factories and run them with either Humans colonists or Robots. Produce resources from your Factories to generate credits to continue to expand your Outpost. Bid on the all-important Colony upgrades on your way to becoming The Outpost Director!

As Commanders, the players compete to build the best Outpost on this remote world. They must build and staff Factories to produce resources, which are in turn are used to build additional, more lucrative Factories, as well as to purchase any of the 13 Colony Upgrades as they become available.

The Colony Upgrades provide various advantages ranging from production technologies, resource storage, increased population maximums, and other scientific breakthroughs. These improvements are purchased through auctions, which are highly competitive, since there are fewer Colony Upgrades available than the number of players. There are 3 phases in the game, and with each phase after the first a new set of these improvements are available to bid on.

Each staffed Factory and improvement is worth a certain number of victory points (ranging from 1 VP for an Ore Factory to 20 VPs for a Moon Base).

The Commander that reach 75 victory points gains the title of Outpost Director and wins!

Outpost is a reprint of the highly sought-after “grail game” originally published in 1991. Stronghold Games’ edition of this great game contains vastly upgraded components plus the never-before released “Kicker Expansion” designed by noted designer, Tom Lehmann!

Outpost includes:

  • 3 dice: one 4-sided, one 10-sided, and one 12-sided
  • 149 cardboard People counters
  • 154 cardboard Factory counters
  • 9 cardboard Purchase Order counters
  • 247 Production cards
  • 78 Colony Upgrade cards
  • 9 Player Reference cards
  • 27 “Kicker Expansion” Colony Upgrade cards – designed by Tom Lehmann

Price: $71.95
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Peloponnes

Type: Civilization Building
Number of Players: 1 − 5
Playing Time: 45 minutes
Ages: 10 and up

Additional DescriptionMore Details

Players take control of the civilizations of ancient Greece. Through auctions in each of the 8 rounds, the players develop their civilizations, adding territory through Land Tiles and prestigious buildings through the Building Tiles. These increase the civilizations' inhabitants, luxury, wealth and power. Luxury goods allow flexibility in providing for a player's population, while some tiles also offer protection against the many disasters that happen during the game. Only through a balance of inhabitants, land and buildings can a player claim victory and join the heroes of Peloponnesian history.


Price: $69.95
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Power Grid

Type: Economic
Number of players: 2-6
Age of players: 12+
Length: 90-120 minute

A copy of this game is available for play at Board Game Warriors.
Expanded by:

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Additional DescriptionMore Details

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence.

The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.

However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.

Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.


Price: $49.95
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Power Grid: Factory Manager

Type: Economic/Auction
Number of players: 2-5
Age of players: 12+
Length: 60 minutes

A copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessman.


Price: $58.95
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Power Grid: The First Sparks

Type: Economic/Auction Game
Ages: 12 and up
Number of Players: 2 – 6
Playing Time: 60 minutes

Additional DescriptionMore Details

As clan leader you are responsible for the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge, to successfully hunt food or to learn to control fire. With help of these skills you will harvest enough food to feed your clan and to spread it far enough to reach new hunting areas.

In this game you are always confronted with manifold decisions: which technology cards offer you the biggest advantages, when it is the right time to spread your clan on thegame board, which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for your clan to settle in compared to spaces, where other clans already settled earlier. If you are the first to increase your clan size to 13 clan members you will win The First Sparks.


Price: $54.95
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Priests of Ra

Type: Auction
Number of players: 2-5
Age of players: 12+
Length: 60 minutes

Additional DescriptionMore Details

Another challenging game of Gods, men, and their monuments from Reiner Knizia!

The game spans 1500 years of Egyptian history.
The priests of Ra seek to extend their power and fame.
They do this by directing farmers, warriors, merchants, and scribes.They cause others to build granaries, fortresses, markets, and libraries.
And they erect a gigantic pyramid for the glory of the Sun God Ra!


Price: $42.95
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Princes of Florence

Type: City Building
Number of players: 3-5
Age of players: 12+
Length: 75-100 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Experience the golden age of the Renaissance. Assume the role of the head of an Italian Aristocratic dynasty and lead your family like the Medici or Borgia. The players support the builders, artists, and scholars so that their completed works will bring their families fame and prestige. As the patrons of the creators of great works, the players seek to multiply their fame and reputations, but only one will become the most prestigious prince of Florence!


Price: $43.95
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Ra

Type: Auction
Number of players: 2-5
Age of players: 12++
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Ra is set in ancient Egypt. The players strive for power by collecting tiles that represent various aspects of economic, spiritual, and technological growth. The players acquire the tiles by bidding for them in auctions. The currency for these auctions are tokens given to players by Ra, the sun God. Using these limited tokens, players must decide when to bid and how much to get the tiles they want.


Price: $44.99
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Railroad Tycoon

Type: Auction/Card Drafting
Number of players: 2-6
Age of players: 10+
Length: 120 minutes

Additional DescriptionMore Details

Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!
This game is preceded by the designer's other Winsome train games: Age of Steam, Australian Railways, Veld Railroads, Volldampf, Pampas Railroads, New England Railways, Prairie Railroads, Veld Spoorweg, Lancashire Railways, and Ferrocarriles Pampas.
Note: The board itself is gigantic (about 36x45 inches, 91x114 cm) and requires a huge table or playing on the floor.


Price: $74.95
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Rapscallion

Type: Card/Auction Game
Ages: 8 and up
Number of Players: 2 – 6
Playing Time: 45 minutes

Additional DescriptionMore Details

As a sophisticated Victorian era card player, you'll stop at nothing in order to obtain a decisive advantage over your adversaries, even if it means using methods that are...well, less than respectable.

In Rapscallion, players vie for the best poker hand by bidding for playing cards using unique bidding cards and powerful Rapscallions. During each hand, players obtain more powerful bidding cards by giving up playing cards already won. Points are given for the best hand, certain types of hands, and for other criteria, until one player reaches 100 points.


Price: $25.89
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Scepter of Zavandor

Type: Fantasy/Economic/Auction
Number of players: 2-6
Age of players: 10+
Length: 90 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor.
To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge.
The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost.


Price: $59.95
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Skyline 3000

Type: Auction/Area Control
Number of players: 2-4
Ages: 10+
Playing time: 60 minutes

Additional DescriptionMore Details

Skyline City, year 3000. Another urban colony on another nameless moon. The galaxy always needs more living space for the traders, the miners, the pilots, the farmers and the soldiers that ply the overdeveloped planets and the space lanes connecting them. The infrastructure has been built and the atmosphere is just about ready to accept citizens and their families. Now the only
thing left to do is to build the city’s skyscrapers!

As usual, the Government has farmed out the job to several competing developers. Their hovering Plants are already in low orbit, their armies of riveting and welding robots are ready to construct the luxury condominiums and office towers that will comprise Skyline City, and lower them into place. No time is to be wasted: construction begins on the buildings before their locations are even secured. It will be a mad scramble to build the tallest buildings and install them in the best locations with access to the finest amenities. In the year 3000, city-building is a different game!


Price: $71.95
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Steel Driver

Type: Auction/Train Game
Number of players: 3-6
Age of players: 11+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

A relatively simple train game set in North America and involving shares and building railway lines with a few twists thrown in.

Each player uses their investment cubes to bid for control of companies, (six in all). When you take control of a company you receive one share, which means that only one share per turn can be purchased. The cubes you bid with go into the company and allow it to build track. Each location has a value which determines how much profit you receive for connecting it. After companies have built as much track as they can players are paid the profit that each company they control has made this turn. Profit levels are reset for the following turn. Players get another set of cubes to bid with and then bid again for control of companies.

Cash earned from shares is really victory points, it cannot be used to bid on future shares. As each player receives the same number of investment cubes each turn there is no positive feedback for owning the best shares.

The game lasts five turns. At the end of the game each company will pay out an additional amount of profit to each share held. This level is determined by how many different regions a company is connected to, (it's a little more involved than that, and coloured cubes are moved around!).


Price: $59.99
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Strozzi

Type: Economic
Number of players: 3-6
Age of players: 10+
Length: 60 minutes

Additional DescriptionMore Details

The third in the Medici series.

Italy in the 1500s. Under the guidance of the commercial families Strozzi, Medici, and Bardi, ships come from all over the world to Italy with valuable goods. The wealth that follows these goods promotes knowledge of the arts, sciences, and architecture.


Price: $39.95
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Sylla

Type: Auction/Card Drafting
Number of players: 2-4
Age of players: 12+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Sylla was the name of a Roman Consul and dictator, the name of the game is a reference to his person. The designer tried to bring together "Res Publica Romana" and "Saint Petersburg", furthermore playable in one hour.
The players will try to become the premier Consul of Rome. Each of the five years (turns) is subdivided into seven phases in which the players take their actions. It will be semi-cooperative as one player alone cannot influence all parts of the Roman social or political life. They also have to prepare for negative events like epidemic plague or persecution of the Christians and also decadence.


Price: $49.95
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Vegas Showdown

Type: Auction/Tile Placement
Number of players: 3-5
Age of players: 12+
Length: 75 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

You and a few of your millionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel/casino on the site. Just to make things interesting, you've put a little wager on your venture -- when the doors open, the builder of the most famous hotel/casino wins ownership of the entire block!
Resources are limited, so you'll have to outbid each other to get the best contractors to work on your project. With the right combination of restaurants, lounges, gaming rooms, and other attractions -- along with some well-timed publicity -- the jewel of the Entertainment Capital of the World will be yours!


Price: $54.95
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Ys+

This is an expansion for Ys.

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

This expansion includes new character cards (12) and event cards (14), +5 gem cards (22), player aid cards (6), an additional screen, a marker and 14 blue broker cylinders for the fifth player, and additional rules.


Price: $24.95
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