Co-operative
Android
Type:Co-operative
Number of players: 3-5
Age of players: 13+
Length: 3 hours
Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling in favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android’s innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving that she’s as human as anyone else? Whoever you choose to play, you’ve got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons.
Arkham Horror
Type: Cooperative
Number of players: 1-8
Age of players: 12+
Length: 2-3 hours
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Arkham Horror was originally published by Chaosium, Inc. , in 1987. This new, updated edition from Fantasy Flight features stunning new artwork and graphical design (including a new gameboard, counters, cards, and playing pieces) as well as revised and expanded rules from the game's original creator, Richard Launius.
Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!
Battlestar Galactica
Type: Cooperative
Number of players: 3-6
Age of players:
Length: 2-3 hours
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival which places each player in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and all must work together in order for humanity to have any hope of survival. However, one or more players in every game is secretly a Cylon, and wants the humans to perish.
For 3-6 players; playable in 2-3 hours.
Battlestar Galactica: The Board Game includes:
• 1 Rulebook
• 1 Game Board
• 10 Character Sheets
• Over 50 Tokens
• More Than 230 Cards!
• 32 Highly Detailed Plastic Ships
Betrayal at House on the Hill
Type: Co-operative
Ages: 12 and up
Number of Players: 3 – 6
Playing Time: 60 minutes
An open copy of this game is available for demonstration.
he creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play – you and your friends explore “that creepy old place on the hill” until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family.
Designed for 3–6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan.
This game includes the following components:
- 6 pre-painted plastic Character miniatures and corresponding Character cards
- 80 cards (Event, Omen, and Item decks)
- Rulebook
- Traitors Tome booklet
- Secrets of Survival booklet
- Game dice
- 45 Room tiles
- Over 100 game tokens
Set details:
- The Haunt books have been refreshed with 8 new haunts – some of which feature a new “hidden traitor” game mechanic.
- The Item cards have been updated with 5 new items!
- The die-cut game play tokens have been redesigned making them easier to identify.
- Exciting and compelling new art and design on the box.
Castle Panic
Type: Co-op
Number of players: 1 – 6
Ages: 10 and up
Playing time: 60 minutes
The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods.
Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
Castle Panic is a unique, cooperative strategy game for 1 to 6 players ages 10 and up.
Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest, at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer.
Players must balance the survival of the group with their own desire to win.
D&D Castle Ravenloft Board Game
Type: Co-operative/Fantasy
Ages: 12 and up
Number of Players: 1 – 5
Playing Time: 60 minutes
The master of Ravenloft is having guests for dinner—and you are invited!
Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
Castle Ravenloft includes the following components:
- 40 plastic heroes and monsters
- 13 sheets of interlocking cardstock dungeon tiles
- 200 encounter and treasure cards
- Rulebook
- Scenario book
- 20-sided die.
D&D: The Legend of Drizzt Board Game
Type: Co-operative
Ages: 12 and up
Number of Players: 1 – 5
Playing Time: 60 minutes
Compatible with Castle Ravenloft and Wrath of Ashardalon.
A cooperative game for 1–5 players based on the New York Times best-selling adventures of Drizzt Do’Urden.
The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory.
Designed for 1–5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.
This game includes the following components:
- 42 plastic heroes and monsters
- 13 sheets of interlocking cardstock dungeon tiles
- 200 encounter cards and treasure cards
- Rulebook
- Scenario book
- 20-sided die

D&D: Wrath of Ashardalon Board Game
Type: Co-operative
Ages: 12 and up
Number of Players: 1 – 5
Playing Time: 60 minutes
An open copy of this game is available for play at Board Game Warriors.
A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. Compatible with Castle Ravenloft.
A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!
Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
This game includes the following components:
• 42 plastic heroes and monsters
• 13 sheets of interlocking cardstock dungeon tiles
• 200 encounter and treasure cards
• Rulebook
• Scenario book
• 20-sided die
Defenders of the Realm
Type: Co-operative
Ages: 13 and up
Number of Players: 1 – 4
Playing Time: 90 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
“Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes!”
Will you answer the King's call?
In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before one of them enters the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Terror! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King's Champion.
Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King’s Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King's Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defense of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory!
Contents:
- Rulebook
- 24" x 30" Game Board
- 8 Hero Character Cards
- 8 Hero Miniatures
- 4 General Character Cards
- 4 General Miniatures
- 100 Minions
o 25 Black (Varkolak’s Undead)
o 25 Blue (Sapphire’s Dragonkin)
o 25 Red (Balazarg’s Demons)
o 25 Green (Gorgutt’s Orcs)
- War Status Board
- Deck of Darkness Spreads Cards
- Deck of Hero Cards
- Deck of Quest Cards
- 12 Tainted Crystals
- 5 Magic Gate Tokens
- 12 Dice – 3 per color (Black, Blue, Red, Green)
- 7 Status Tokens (War Status, 4 General Wound Markers, Sorceress Status and Eagle Rider Status)
- 42 Life Tokens
Descent: Journeys in the Dark
Type: Cooperative Adventure
Number of players: 2-5
Age of players: 12+
Length: 4 hours
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
- Altar of Despair
- Well of Darkness
- Tomb of Ice
- Quest Compendium
- Sea of Blood
- Sea of Blood Mounted Game Board
In Descent: Journeys in the Dark, heroes explore the corridors, chambers, and caverns that exist below the surface of the world, gathering equipment and treasure, battling monsters, and working together as a team to complete their quest. Can you survive the dark?
Dungeon Run
Type: Dungeon Crawler
Number of players: 1 – 6
Ages: 9 and up
Playing time: 120 minutes
A tale of teamwork and betrayal
The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over, panting heavily, and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast, and they had each take their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room.
They looked at each other. They looked back at the treasure... and then the real fight began.
Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats, and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon, or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss, steal the treasure, and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don´t walk - run!
Dungeon Run features a randomly assembled dungeon that changes each time you play, as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win
•8 plastic hero playing pieces
•8 hero cards
•4 dungeon boss cards
•26 cardboard dungeon tiles
•80 ability cards
•40 encounter cards
•4 artifact cards
•4 player reference cards
•40 wound markers
•24 training markers
•20 dice
•1 first Player token
Elder Sign
Type: Co-operative Game
Number of players: 1 – 8
Age of players: 13 and up
Length: 60 – 120 minutes
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.
Exalted: Legacy of the Unconquered Sun
Type: Cooperative/Fantasy
Number of players: 2-5
Age of players: 10+
Length: 120 minutes
Exaltation Awaits!
In a vast, fantastic world known as Creation, a breed of heroes is reborn amid the ruins of a corrupt empire. These Solar Exalted champion the downtrodden and rise up against the tyrants who wiped out the glorious heroes of old. Now the Solars set out to win back Creation, restore peace to their ancestral birthright, and reclaim their place in the sun.
Exalted: Legacy of the Unconquered Sun is a strategy board game for 2-5 players set in the world of Exalted. Players assume the roles of Solar Exalted who set forth on adventures to win the blessing of their celestial patron. The player who succeeds at an epic quest is savior of the world and the Chosen of the Unconquered Sun!
This game includes:
• A fold-out board with a map of the Scavenger Lands, and the innovative “Action Wheel” that keeps track of players’ activities
• 5 different Solar Castes from which to choose, all with their own playing pieces and powers
• Dozens of Quests to pursue to win glory, and 5 Epic Quests that complete the game
• 30 Rivals, the creatures and villains who defy the Solars’ return
• Hundreds of cards, counters and playing pieces
Flash Point: Fire Rescue
Type: Co-operative Game
Number of players: 2 – 6
Age of players: 10+
Length: 45 minutes
A cooperative game of fire rescue.
The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack - then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse and lives are in danger.
You must succeed. You are the brave men and women of fire rescue, people are depending on you. This is what you do every day.
Flash Point: Fire Rescue is a cooperative game. All the players are on the same team and everyone either wins or loses together. To win, the players must rescue the victims trapped inside a burning building before the fire gets out of control or the building collapses.
Forbidden Island
- Type: Co-operative
- Ages 10 and up
- 2 to 4 players
- Playing time: 30 minutes
A copy of this game is available for play at Board Game Warriors.
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! |
It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement! |
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- 58 playing cards
- 24 island tiles
- 6 pawns
- 4 treasure figurines
- 1 water meter
- 1 water level marker
- rules of play
Fortune and Glory
Type: Co-operative
Ages: 12 and up
Number of Players: 1 – 8
Playing Time: 90 minutes
It is the late 1930s and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won’t be stamped out so easily.
Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world. It is a race of good versus evil and only a cunning and agile explorer can claim the ultimate prize of… Fortune and Glory!
Overview
Fortune and Glory, The Cliffhanger Game is a fast-paced game of high adventure, vile Villains, edge-of-your-seat danger, and Cliffhanger pulp Movie Action. Players travel the globe in search of ancient artifacts, fending off danger and Villains at every turn in a quest for ultimate reward. So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver…the Nazis already have a head start and in this race for Fortune and Glory, there’s no prize for second place!
Gameplay Breakdown
Each player takes on the role of a pulp adventure Hero, hunting down ancient artifacts around the world and collecting Gear and Allies to help overcome the various Enemies, Dangers, and Villains that stand in their way. During each Game Round the Heroes roll off to determine the First Player then all get to Move (starting with the First Player), and then all get to Adventure (starting with the First Player). There are two resources in the game, Fortune and Glory. Heroes collect Glory by defeating Enemies and overcoming Dangers and then spend that Glory to Heal wounds and buy Gear and Allies. They collect Fortune by recovering Artifacts and selling them in cities.
In the Competitive Game, players race against one another to be the first to collect 15 Fortune. In the Cooperative Game, all of the Heroes work together toward a larger collective Fortune total as they race against a Vile Organization played by the game itself.
Fury of Dracula
Type: Cooperative
Number of players: 2-5
Age of players: 10+
Length: 2-4 hours
An open copy of this game is available for demonstration.
Fury of Dracula is a gothic board game of cunning, terror, and deduction. It is playable by 2-5 players in 2-4 hours. This re-design of the 1987 classic features streamlined mechanics and high-quality components, including finely-detailed plastic figures and durable cards and tokens decorated with atmospheric art.
Gears of War
Type: Cooperative Game
Ages: 13 and up
Number of Players: 1 – 4
Playing Time: 180 minutes
For a time, the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand.
Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw!
In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity.
You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!
Ghost Stories
Type: Cooperative
Number of Players: 1 − 4
Playing Time: 60 minutes
Ages : 12 and up
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
"Wu-Feng, the Lord of the Nine Hells has found where the funeral urn containing his ashes is kept.
His hordes are already marching upon the small village of the Middle Kingdom hiding them". Players are taoist priests, who will have to defend the village from the army of shadows preparing to invade it. Each of them has different special powers which will help them in this mission."
The village is represented by nine tiles, each of which illustrates a different area. Around that are placed the tiles for each player, where the ghosts will appear on their starting locations.
The players, as a group, will have to exorcise the specters which will appear as the game goes on, often faster than expected... As at the beginning of his turn, a player brings a ghost into play and places it on a free spot. And more than one can come in at the same time. There are many types of specters which will need to be sent back to hell more or less quickly, as some can haunt the village and "destroy" tiles. If there's too many of them at a given time, the players risk losing some of their life points (Ki points).
On his turn, a priest can move on a tile in order to exorcise adjacent ghosts or to benefit from the power of the villager living on the tile.
To exorcise, he must roll three dice (the Tao dice) and end up with enough face up colors of the ghosts' color. Thankfully, one of the dice's face is a wild color which can be used as any color. To exorcise a black ghost of power 2, you need to roll three black or white (the bonus color). The players also benefit from Tao tokens which can pad out the dice roll. They gain these by entering certain village tiles, by exorcising certain ghosts or thanks to their special powers. When they are on the same tile, a priest can give Tao tokens to another priest in order to help with his exorcism.
Each tile of the village allows the players to benefit from a different bonus. The cemetary allows, for example, to bring a dead priest back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts.
The priests have three or four Ki points (depending on the difficulty level of the game). They also get a Yin-Yang token they can spend in order to make two actions in a single turn. Exorcising certain powerful ghosts allows to recover a spent Yin-Yang or Tao tokens. The special powers available to the players allow to recover Tao tokens, move more than one square or move another player, to benefit from an extra Tao die, etc. They strengthen the required collaboration by giving each priest a specialty.
To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game, once the players have been worn out by the hordes of ghosts breaking in since the beginning of the game. And if you decide to play on a harder difficulty mode, there will be many incarnations, each more dangerous than the last.
The ways to lose are, of course, even more numerous. The players lose if three of the village's tiles are destroyed, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or, simply, that all the priests are dead.
Invasion From Outer Space
Type: Co-operative
Ages: 12 and up
Number of Players: 2 – 6
Playing Time: 60 minutes
Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.
Featuring a modular game board, eight Carnival Heroes to choose from (such as the Fire Breather, Strongman, or Jo Jo, the dancing Bear), an army of Martians to start the invasion (including Martian Champions such as the dreaded Zard Beast), and several different Scenarios to play that drastically change the game; Invasion From Outer Space is designed to create a cinematic feel as the story and game unfolds.
Also, as Invasion From Outer Space is built using the Last Night on Earth game engine, the two games are fully compatible. With ease, players can now have their Martians invade the small town of Woodinvale, Zombies attack the Carnival, or even play a massive game with up to three independent factions (Heroes, Zombies, and Martians). The possibilities are endless.
So drop those roasted peanuts, strap on your jumpsuit, and step into the spotlight...the Martians are Coming and the Invasion From Outer Space has begun!
Journey to the Centre of the Earth
Type: Co-operative
Number of players: 2-4
Age of players: 10+
Length: 60-75 minutes
Descend deep into the interior of the earth, as you lead the three adventurers from Jules Verne’s classic novel: Professor Lidenbrock, his nephew Axel and their guide Hans. Begin your amazing journey with entry through the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, before you are hurled out of an Italian volcano to return to the earth's surface.
On your journey, collect fossils both small and large, collect gold and overcome obstacles through the prudent acquisition and use of select equipment. Explore the many parts of the subterranean cavern, using equipment and luck are critical to overcoming the obstacles within your path. The player who can escape with the best collection of artifacts is the winner. Will you direct our heroes on a journey of danger, discovery and fortune?
Last Night on Earth: The Zombie Game
Type: Cooperative/Horror
Number of players: 2-6
Age of players: 12+
Length: 90 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a limitless horde of Zombies (players can play on the Hero team or as the Zombies). A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. Fast Paced Game Play with Easy To Learn rules allows players to jump right into the action, while Strategic Depth and Strong Cooperative Play keeps the game interesting.
To achieve a horror movie feel, all of the art for the game is photographic and the game comes with a CD Soundtrack of original music.
Lord of the Rings Living Card Game - Core Set
Type: Cooperative Card Game
Ages: 13 and up
Number of Players: 1 – 2
Playing Time: 60 minutes
Expanded by:
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with two Core Sets!) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory!
The Core Set includes 226 cards that can be used to assemble a wide variety of decks right out of the box. Included are three perilous quests that, along with countless combinations of settings and enemies, offer near-limitless replayability.
Additionally, players can build a party from a set of 12 hero cards, and focus their decks on any combination of four distinct spheres of influence: Leadership, Lore, Spirit, and Tactics. Each sphere offer unique benefits to the party, so choose wisely!
Monthly 60-card expansion packs called Adventure Packs will introduce new quests, heroes, allies, attachments, events, and encounters, allowing players to fully customize their game and continue their fight against the Dark Lord!
Lord of the Rings Silver Line Edition
Type: Cooperative Adventure
Number of players: 2-5
Age of players: 12+
Length: 60 minutes
An open copy of this game is available for play at Board Game Warriors.
This new Silver Line Edition of The Lord of the Rings has been given a beautiful graphics overhaul, retaining the elegant illustrations of John Howe while updating the game boards and components. Because many of the components have changed in size and design (making the game much more compact) this new edition will be incompatible with previously released expansions.
This new Silver Line Edition of The Lord of the Rings has been given a beautiful graphics overhaul, retaining the elegant illustrations of John Howe while updating the game boards and components. Because many of the components have changed in size and design (making the game much more compact) this new edition will be incompatible with previously released expansions.
Your task is to stop the Dark Lord Sauron from winning back the One Ring—which Frodo Baggins has inherited, and which Sauron will use to forever enslave the land. You must journey through Middle Earth, taking on the challenges of four of the most hazardous regions of the land—Moria, Helm's Deep, Shelob's Lair, and Mordor - and destroy the ring in the volcanic fires of Mount Doom. Join Frodo and the Fellowship on the perilous adventure across Middle Earth, and use your skill and fortune to guide you.
Created by master designer Reiner Knizia, this innovative game follows the book closely, and is fully illustrated by celebrated Tolkien artist John Howe. Help guide the Fellowship past Sauron's wickedness and save Middle Earth from darkness!
Players take on the role of five Hobbits—Merry, Pippen, Fatty, Sam, and Frodo—on their quest to destroy the One Ring. They must work their way through four boards, cooperating to overcome challenges and prevent the Ringbearer from being corrupted. As the game progresses Sauron moves toward the fellowship and certain events can cause the Hobbits to corrupt and move towards Sauron. Whenever a Hobbit meets Sauron he is corrupted and out of the game; if the Ringbearer becomes corrupted the game ends. The Fellowship can call upon Gandalf for help or risk using the Ring - which may lead to further corruption.
The Lord of the Rings board game is a unique and original game in which players must work together to defeat the game itself, a daunting task that will challenge even the most experienced players. The cooperative play style immerses players into the game, cheering their success and cursing the foul turns of fate that hinder their quest.
Mansions of Madness
Type: Cooperative
Ages: 13 and up
Number of Players: 2 – 5
Playing Time: 120+ minutes
Expanded by:
Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.
Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact.
Do you dare enter the Mansions of Madness?
Mansions of Madness includes:
- 1 Rulebook, Investigator Guide, and Keeper Guide
- 8 Investigator Figures and 24 Monster Figures
- Over 300 cards
- Over 200 Tokens and Markers
- 15 detailed Map Tiles
- Nearly 70 Puzzle Tiles
- 1 Ten-Sided Die
Onirim
Type: Card Game/Co-operative
Number of players: 1-2
Ages: 8+
Playing time: 20 minutes
You are a Dreamwalker, lost in a mysterious labyrinth, and must discover the oneiric doors before your dreamtime runs out - or you will remain
trapped forever!
A solo or cooperative game where you try to find the doors to escape from the labyrinthine nightmare.
The game also includes three expansions: The Book Of Steps Lost And Found, The Towers, and Dark Premonitions and Happy Dreams.
SAMPLE CARD IMAGES


Pandemic
Type: Cooperative
Number of players: 2-4
Age of players: 10+
Length: 45-60 minutes
An open copy of this game is available for play at Board Game Warriors.
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.
A truly cooperative game where you all win or you all lose.
Panic Station
Type: Cooperative/Party Card Game
Number of players: 4 – 6
Age of players: 10 and up
Length: 40 minutes
A team of heavily armed troopers enter a desolate army base. The collective mission: destroy the alien parasite that lurks within the darkness. Your team has only half an hour to locate the parasite hive and destroy it. But one member of your team has transformed into a host and will attempt to infect your team… one by one.
Panic Station is a paranoia-driven semi-cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.
However, one of the players will become a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members will stand a chance against the infected players and roaming parasites.
Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
Players move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this doomed location. A player who gets his Trooper into the Hive and plays three gas can cards to fuel his Flamethrower wins the game for the humans.
Panic Station includes:
• 108 Cards
• 22 Player Discs
• 1 Heat Check Board
• 1 four-sided die
• Rulebook
Red November (revised)
Type: Cooperative/ Area Movement
Number of players: 2-8
Age of players: 12+
Length: 60 minutes
An open copy of the first edition is available for play at Board Game Warriors.
A Larger Board, Streamlined Rules, and More
The revised edition of Red November retains the best aspects of the original Red November, while introducing a larger game board, Item cards, and clarified rules.
Bad times have hit the experimental gnomish submarine Red November.
The sub has gone crazy, and everything’s going wrong at once. Fires are burning, the sub is leaking, and critical systems keep failing. Help is on the way, but the gnomish sailors must hold out until the rescuers arrive.
Red November, an original game by Bruno Faidutti and Jef Gontier, is a cooperative race against the clock.
With every passing minute, something goes wrong. Can you make it until help arrives?
Republic of Rome
Type: Cooperative/Voting
Number of Players: 1 − 6
Playing Time: 300 minutes
Ages : 14 and up
Robert Haines’ and Richard Berthold’s classic game of political intrigue and diplomacy is back in full form! Republic of Rome is a distillation of 250 years of Roman history, from about 265 B.C., all in one evening!
In Republic of Rome, players are in a constant balancing act between personal advancement and the welfare of the state. Players build the empire from scratch and thus develop and change the political environment in which they are competing.
Players’ Senators vie for political power, military commands and economic advantages against the backdrop of a turbulent world. Deals and counter-offers abound. Short the necessary votes for Consul? Trade the Armaments Concession for a faction’s support. Spartacus has destroyed your villa? Send Pompey off with ten legions to crush him. But is that too much power to entrust to one man? What if Pompey rebels and marches on Rome?
The game contains three scenarios which divide the color-coded cards into decks simulating the Early, Middle, and Late Republic. Those wishing a larger game can combine them into a Campaign Game of truly epic proportions. A solitaire and two-player version are also included for those unable to muster more players.
This new version contains all new artwork by Kurt Miller, Mark Poole and Patrick Turner and re-written rules by John Rodriguez meant to address and clarify all previous errata.
Sentinels of the Multiverse
Type: Cooperative Card Game
Number of players: 2 – 5
Age of players: 8 and up
Length: 60 minutes
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of 10 heroes, against one of 4 villains, and the battle takes place in one of 4 different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
The Sentinels of the Multiverse Box contains:
578 63mm by 88mm cards
- 10 Hero Character Cards
- 10 Hero Decks of 40 cards each
- 8 Villain Character and Game Text Cards
- 4 Villain Decks of 25 cards each
- 4 Environment Decks of 15 cards each
Shadows Over Camelot
Type: Cooperative Adventure
Number of players: 3-7
Age of players: 10+
Length: 90 minutes
An open copy of this game is available for demonstration.
In most games, players compete against each other to achieve victory. Shadows over Camelot proposes a journey of a very different kind, where you and your fellow players, as Knights of the Round Table, will collaborate to jointly defeat... the game!
At first glance, this task seems simple enough. After all, shouldn’t a band of young and noble Knights - fleet of foot and sound of mind - easily defeat a game that plays itself? Alas your quest is further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment...
But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!
Space Alert
Type: Cooperative/Science Fiction
Number of players: 1-5
Age of players: 12+
Length: 30 minutes
An open copy of this game is available for demonstration.
It's a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.
On 2 CDs (or Scenario cards if you don't have a CD player available) are ten minute long soundtracks that represent central computer announcements about the presence of various threats. These vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles, etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety.
The game offers several difficulty levels, huge variability and a unique experience for one to five player teams. One mission lasts only about 30 minutes, including setup and evaluation.
Space Hulk: Death Angel
Type: Card Game
Number of players: 1-6
Age of players: 13 and up
Length: 30 minutes
The corridor seemed to be shrinking as the squad pushed forward, forcing the Blood Angels into a single file line. The shadows on the walls clawed at them, beckoning them into the darkness. As they moved away from the door, the sounds of scratching and shrieking faded to silence.
"They are moving to the vents," Brother Lorenzo warned. "Watch our flanks!"
But it was too late. The Genestealers appeared all at once from every direction. The Space Hulk erupted into fire and death.
Genestealers have infested a remote Space Hulk called Sin of Damnation and a small squad of Space Marines have been sent to purge this alien threat. The odds are overwhelming and survival is unlikely. It is a bleak undertaking.
Enter the Blood Angels.
Space Hulk: Death Angel - The Card Game is a cooperative card game set in the grim darkness of Warhammer 40,000. Players must work together as an alien menace threatens to devour their hopes of survival. If all Space Marines perish, the players collectively lose. Likewise, if at least one of the surviving Space Marines completes the objective, the players all win!
Playable in under an hour, Death Angel takes 1-6 players straight into the action. Each player takes control of a combat team (or two combat teams if playing with less than four players). If playing solo, the single player controls three combat teams. Combat teams are made up of two unique Space Marines, each with his own flavour and style.
The Three Musketeers: The Queen's Pendant
Type: Deduction/Bluffing Game
Ages: 8 and up
Number of Players: 2 – 5
Playing Time: 45 minutes
“Proudly put on the plumed hat, wear the tunic of musketeers and lift your sword, the honor of the Queen is in your hand!”
Musketeers, well your able to cross the Louvre, while avoiding the numerous perils that lie in wait for your, to return the diamond pendants recklessly given by the Queen to Buckingham before it is too late?
Cardinal de Richelieu, will you unmask which of your noble enemies is carrying the diamond pendants that your seek in order to compromise the Queen?
Duels, chases through the rooms of Louvre, elixirs of seduction, secret passages and many other events await your in this cloak-and-dagger adventure.
Don’t forget the motto: “All for one, one for all!” Your ability to defeat the formidable Cardinal depends on your unity!
Contents:
- game field
- 21 plactic figures of musketeers and the cardinal's guards
- 35 game cards
- 83 equipment tokens
- 1 dice
- rules of the game
Witch of Salem
Type: Cooperative
Number of Players: 2-4
Age of players: 10+
Length: 60 minutes
An open copy of this game is available for demonstration.
Step back to early 20th Century New England. Here, the horrible "Great Old Ones" mysterious inhabitants of a dark, unfathomable void-seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble witch's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength.
In "Witch of Salem," you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the inter-dimensional abyss.
Yggdrasil
Type: Cooperative Adventure
Number of players: 1 – 6
Age of players: 13 and up
Length: 75 minutes
In Yggdrasil the players represent Gods of Scandinavian Mythology (Odin, Thor, Tyr, Frey, Freya and Heimdall) who fight against monsters (Loki, Fenrir, Surt, Hel, Niddhog and Jormungand) to avoid the Ragnarök (the end of the times).
In each turn, a God (player) can perform three actions in the Worlds of Yggdrasil. It may appeal to dwarf who forged weapons, seek the help of elves, send Valkyries seeking new souls of vikings who form the divine army, negotiate with caravans, fighting against the giants of ice weaken the gods but can also use the runes, fire giants manage the lands of Midgard, Asgard to fight directly against the enemy.
Zombie in My Pocket
Type: Co-operative Card Game
Ages: 11 and up
Number of Players: 1 – 8
Playing Time: 30 minutes
The semi-cooperative 1-8 player published version (from Cambridge Games Factory). The game offers players chances to help the group, or play selfishly, and you never know what your fellow zombie bashers are going to do.
In Zombie in my Pocket, you're searching for the secret of the evil temple where you can find the item to destroy the zombies rising from the dead. You can pick up items to bash zombies along the way; a machete, golf club, chain saw, or even your former uncle's grisly femur.
Find the zombie totem, then bury it in the backyard graveyard before midnight and you've saved the world. Otherwise, you're zombie food.
Zombie State
Type: Co-operative/Horror
Ages: 13 and up
Number of Players: 2 – 5
Playing Time: 120 minutes
Game Description
Zombie State takes the zombie challenge from a first person experience to a global challenge the way no other game has! In this exciting and challenging game players act as the leader of an entire territory. Players are rapidly overwhelmed by the spread of zombies and by random outbreaks within their territory. Each player must move fast to successfully test technologies that will help him or her combat the spread of the infection. Players may utilize technologies in military advancements, medical breakthroughs, and in physics and science. Each player harnesses these technologies individually or in combinations that will help them stave off the walking dead and ultimately halt the spread of the disease. If players can’t stop the progression, they are forced to try and maintain some corner of civilization within their territory, in hopes that they can hang on long enough to reclaim and rebuild their territory at a later time. Players do not compete directly in military combat, but will struggle along their borders where they try to reinforce them or redirect the spread of the walking dead to try and keep the zombies out of their territory. The most powerful technologies and combinations thereof will lead to a player’s supreme victory.
| Zombie State is a viral game of global proportions for 2-5 players ages 13 and up. | |
| The Game Includes | |
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Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement!