Dice Rolling
1st and Goal
Type: Sports/Dice Rolling Game
Ages: 13 and up
Number of Players: 2 – 4
Playing Time: 60 minutes
The game pits two football teams in a classic gridiron match. Playable by 2-4 players, ‘coaches’ call plays using the cards available in their hands. Yardage gained or lost is determined by the roll of the dice. Strategic play calling makes all the difference... The right offensive play might get a lot of yardage... unless the defense sets up correctly to stop it.
Fumbles, interceptions, sacks, penalties, deep passes, breakaway runs... it’s all in here!
CONTENTS:
- 7 Team dice,
- 3 Play dice,
- 61 Offense cards,
- 61 Defense cards,
- magnetic Football,
- game board,
- magnetic 1st down flags,
- 1 DFL* coin,
- 6 score/timeout tokens
- illustrated rules
Alea Iacta Est
Type: Set Collecting
Number of players: 2-5
Age of players: 9+
Length: 60 minutes
Each player tries to be Caesar and then works to prove he is indeed Caesar by collecting fame points. The challenge is to intelligently allocate your eight rolled dice among the five buildings to acquire the fame you need to win the game. Clever Caesar would use these resources to conquer new provinces and assign suitable patricians to them, adding to his already enormous fame. Can you do the same? You will also need to show diplomacy in the senate and maybe visit the temple for some luck from Fortuna to win.
Although dice-rolling is luck-based, the options offered here go well beyond luck. You cannot control (well, sometimes you can, actually) the dice you get, but clever allocation of “bad” dice rolls can yield good results. When the dice allocation is done, the buildings are scored and another set begins.
At game end, the player with the most fame points.
Axis and Allies Pacific 1940
Type: War
Number of Players: 2-4
Ages: 12+
Playing Time: 120 minutes+
Axis & Allies celebrates 25 years of strategy war gaming with the release of a deluxe theater-level game in December 2009. Axis & Allies Pacific 1940, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Two new combat units will debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, will debut as a new playable ally. China will field more forces than ever before, but will need all the help they can get from their allies the United States, ANZAC and the UK to withstand the might of Imperial Japan.
Axis & Allies Pacific 1940 will feature an oversized board that measures 35” wide by 32” high. With over 450 pieces, deluxe game components and local storage boxes, this game will raise the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption will add even more depth and historical accuracy to this giant game.
Pacific 1940 details:
-Deluxe version of Axis & Allies Pacific originally released in 2001
-Stand alone game that can also combine with A&A Europe 1940
-Two new combat units: tactical bombers and mechanized infantry
-New power: ANZAC (Australia and New Zealand forces)
-Updated A&A rules as debuted in Axis & Allies Anniversary Edition
Boomtown
Type: Auction/Dice/Card Game
Number of players: 3-5
Age of players: 8+
Length: 30 minutes
Boomtown is a game with auctions, dice, and some fun and nasty action cards to play on your fellow gold diggers.
There's gold in them thar hills!
In Boomtown, you start as a gold digger and try to end as a tycoon.
To do this, you must first buy the best mining concessions, hoping to find gold veins. You can also try to become the Mayor of Whiskey River or San Narciso, in order to get a small cut on concessions sales, or build a saloon where lucky prospectors will spend their nuggets in moonshine whiskey. If business is really bad, you can still rely on bank or stagecoach hold-ups to reestablish you. A well placed stick of dynamite can also solve some minor problems.
Carcassonne: The Dice Game
Type: Dice Game
Ages: 8 and up
Number of Players: 2 – 5
Playing Time: 10 minutes
An open copy of this game is available for play at Board Game Warriors.
They said it couldn't be done – oh, wait, no one ever said that. In fact, gamers have been predicting the release of this title for at least five years, and now is the time.
As part of the tenth anniversary celebrations for the Spiel des Jahres-winning Carcassonne, publisher Hans im Glück and designers Klaus-Jürgen Wrede and Olivier Lamontagne are releasing Carcassonne: Das Würfelspiel, a quick-playing dice game that will allow players to build cities faster than ever before. The game includes nine special dice, a pencil and a block of scoresheets packaged inside a meeple-shaped metal container.
Catan Dice Game
Type: Dice Game
Number of players: 1-4
Age of players: 7+
Length: 15-30 minutes
Discover, explore, and settle Catan anywhere and anytime! ...even all by yourself! The Catan Dice Game is the perfect portable adventure experience. Play it in only 15-30 minutes! It's a great casual introduction to the world of Catan. With 6 colorful, embossed wooden dice and your scoring map, you can roll and risk your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master Catan!
Catan Dice Game: Deluxe Edition
Type: Dice Game
Number of players: 1-6
Age of players: 7+
Length: 15-30 minutes
Discover, explore, and settle Catan anywhere and anytime...even solo!
The Catan Dice Game is a fast, fun way to experience Catan on-the-go. Play it in only 15-30 minutes! It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play, and an exquisite lidded leather dice cup. the dice cup will hold dice, rules and score pad. Roll your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master
Catan!
Catan: Elasund, the First City
Type: City building
Number of players: 2-4
Age of players: 12+
Length: 45-60 minutes
An open copy of this game is available for demonstration.
Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity.
Hire workers, acquire building materials. What will your next build be? The competition is eager to excel and claim all of the credit! Limited resources early on will limit players to a few small buildings. Your influential connections will provide you with all the necessary building permits. In Elasund, nothing works without building permits!
Once buildings are constructed, they can generate either gold or influence for you. Soon you can start going after bigger projects! Soon enough you may become involved in grander projects, such as building the church or the city walls.
Beware of your competitors! They may try to leverage their way into your neighborhood with their own permits!
If you don’t watch them closely enough, they might attempt a hostile takeover of your buildings!
Catan: Settlers of Catan
Type: Area Control/Resource Management
Number of players: 3-4
Age of players: 10+
Length: 60-90 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.
Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Catan: Settlers of the Stone Age
Type: Area Control
Number of players: 3-4
Age of players: 12+
Length: 45-60 minutes
An open copy of this game is available for demonstration.
Come join in the adventure that is the dawn of Humankind! Will your tribe journey far and fast? Will they surmount the pain and dangers of this world? Will they bring you victory and survival? Based on the award-winning Settlers of Catan game system, this game presents players with all-new challenges unique to the dangers and opportunities of the Stone Age. The first branches of this family began a journey that spanned thousands of years, eventually leading them to Australia and America.
In this exciting game, you will guide the journey of one of these branches. You must struggle to spread your people over the whole world. In order to expand your branch of humanity you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers.
Chessex Pound O' Dice
There are approximately 100 factory-second dice in this bag.(Number of dice will vary with the mix-four-siders are lighter than other shapes, for example.)
These dice are mixed in a variety of styles & colors. Every bag does not necessarily have every style & color. Sizes may include 6, 8, 10, 12, 20 & 30-sided dice (and, possibly, other sizes) in colors that include (but are not limited to) speckled, marble, rainbow, opaque and translucent.
This assortment features one complete 7-die polyhedral set of never-released speckled dice, available ONLY in this Pound O’ Dice assortment!!
Cthulhu Dice
Type: Dice
Ages: 10 and up
Number of Players: 2 – 6
Playing Time: 5 minutes
Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!
Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!
Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.
Descent: Journeys in the Dark
Type: Cooperative Adventure
Number of players: 2-5
Age of players: 12+
Length: 4 hours
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
- Altar of Despair
- Well of Darkness
- Tomb of Ice
- Quest Compendium
- Sea of Blood
- Sea of Blood Mounted Game Board
In Descent: Journeys in the Dark, heroes explore the corridors, chambers, and caverns that exist below the surface of the world, gathering equipment and treasure, battling monsters, and working together as a team to complete their quest. Can you survive the dark?
Dice Town
Type: Dice
Number of Players: 2-5
Playing Time: 30-45 minutes
Ages : 8 and up
Welcome to Dice Town, the city of luck and prosperity! Picture a gold mine and beautiful fields…A place that attracts pioneers like bears to honey. Here, we admire the Brave and Love Winners; especially those willing to bet their future on a dice roll! But you'll find that being clever also pays well, if you know how to adapt and bring your own luck to the table.
The question is: Who's going to own the Dice Town when all is said and done. Opportunities are everywhere in our proud town: you find gold nuggets knee deep in the mine, the bank has too many dollars and the mayor is a quick dealer when it comes to handing out Property Claims. Well Partner, if you haven't got weights on your feet and aren't afraid of taking a little lead in your body, this is your chance to stake your claim or leave the table!!!
Dragon Rampage
Type: Area Control Game
Ages: 10 and up
Number of Players: 3 – 5
Playing Time: 90 minutes
“Sure, the treasure around the sleeping dragon looked like it would be easy to get. At least the Rogue was convinced that sneaking in and grabbing an arm load of loot would be a cinch...things were going well until the Barbarian knocked over a stack of golden platters and the Dragon awoke. Needless to say, he was not too happy to see us going through his treasure. The first to run was the Rogue, as usual — hide in the shadows is her motto — but no Paladin runs when a fight is at hand. So I hefted my sword and attacked, expecting to see lots of help, minus the Rogue of course. Instead, as I was bringing down my sword, I saw out of the corner of my eye the Wizard AND the Dwarf edging toward the door...it is going to be one of those days.”
Dragon Rampage is a strategic dice game by Richard Launius who has created games including Arkham Horror and Defenders of the Realm. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against, or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll 7 specially designed dice, and can choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves and their treasure, or running for the exit. Try not to draw the dragon’s attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and that the final scoring changes depending on how the game ends, so watch your step!
Components:
• 24" x 17" Game board
• 8 Special Action Dice (etched)
• 6 Character Mats
• 6 Character Decks (12 cards each)
• 6 sets of Hero Action Tokens (9 per set)
• 50 gold coins
• 6 sets of Dragon Wound Tokens
• 30 Hero Wound Tokens
• Treasure Deck (24 cards)
• Dragon Rampage Deck (24 cards)
• 8 Player Movement Tokens
Dungeon Run
Type: Dungeon Crawler
Number of players: 1 – 6
Ages: 9 and up
Playing time: 120 minutes
A tale of teamwork and betrayal
The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over, panting heavily, and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast, and they had each take their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room.
They looked at each other. They looked back at the treasure... and then the real fight began.
Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats, and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon, or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss, steal the treasure, and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don´t walk - run!
Dungeon Run features a randomly assembled dungeon that changes each time you play, as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win
•8 plastic hero playing pieces
•8 hero cards
•4 dungeon boss cards
•26 cardboard dungeon tiles
•80 ability cards
•40 encounter cards
•4 artifact cards
•4 player reference cards
•40 wound markers
•24 training markers
•20 dice
•1 first Player token
Elder Sign
Type: Co-operative Game
Number of players: 1 – 8
Age of players: 13 and up
Length: 60 – 120 minutes
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.
Feudality
Type: Dice Rolling/Tile Placement Game
Ages: 8 and up
Number of Players: 2 – 6
Playing Time: 75 minutes
A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king.
Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them. Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense.
Fortuna
Type: Worker Placement
Number of players: 2 – 4
Age of players: 10 and up
Length: 60 minutes
Fortuna is situated in the Roman Empire, during Caesar's reign.
The players are ambitious Romans striving for influence in the Roman Empire. While striving for power, happiness and wealth, they leave their own village and travel towards the City of Rome. The road to Rome is long and there are many ways to reach your life purpose. As a hardworking farmer you can work the land and grow large quantities of grain and wine. A clever farmer irrigates the land to improve the yield of his harvest. Trading your harvested goods for the best price may bring you the means to move up the ladder of the Roman hierarchy. When will you decide to move on and buy yourself an army of Centurions? Or will you choose the sacred way of Religion and serve the ruthless Roman Gods? Along the way, you will have the opportunity to find happiness and wealth in marriage. Will you take this chance to become happy or not? If you contribute well to the Roman Empire, you will grow in the favor of the Emperor and move further to Rome. Will the citizens of Rome welcome you jubilantly?
Coming nearer to Rome and the Emperor's Palace the tension in the game becomes higher. Which of the players has contributed most to the Empire? And which of the players has saved the city in times of crisis? Just when water and food supplies become exhausted or Centurions are needed to protect Rome against a hostile invasion, only the most prestigious Romans show their courage and value. The Emperor will reward this Roman with golden Fortuna coins, and the deeper the crisis, the more affluent this reward will be. When a player has reached the centre of Rome, only the player who has done most for the Emperor and the People of Rome will become Victorious.
Make sure to be in the City of Rome so you are able to take that triumphal march to Victory!
Game materials
- 1 Set of Rules
- 1 Set up & overview card
- 1 Game board
- 9 Dice
- 15 Privilege tokens
Materials for players:
- 4 Provinces
- 4 Playing figures in the players colors: Orange, Purple, Blue and Grey
- 12 Markers in playing colors: 3x Orange, 3x Purple, 3x Blue and 3x Grey
Playing cards:
- 6 Favor cards
- 26 Privilege cards (free resources, extra steps and Victory Points)
- 12 Action cards
- 12 Building cards (Palaces, Aqueducts, Markets and Basillicas)
Resources:
- 15 Water units, 15 Grain units, 15 Wine units, 12 Centurions and 12 Vestal Virgins
Frag Gold Edition
Type: Science Fiction/Fighting Game
Number of players: 2-6
Age of players: 10+
Length: 30 minutes
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Run . . . you're hit! You're down. Respawn! Grab a weapon! Start again!
Frag is a computer game without a computer – a "first-person shooter" on a tabletop. Move your fighter and frag your foes. Draw cards for weapons, armor, and gadgets. Move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
The new Gold Edition offers upgraded components: a two-sided solid gameboard, plastic figures, erasable character cards, and 18 (!!) dice, to roll really BIG attacks.
Fury of Dracula
Type: Cooperative
Number of players: 2-5
Age of players: 10+
Length: 2-4 hours
An open copy of this game is available for demonstration.
Fury of Dracula is a gothic board game of cunning, terror, and deduction. It is playable by 2-5 players in 2-4 hours. This re-design of the 1987 classic features streamlined mechanics and high-quality components, including finely-detailed plastic figures and durable cards and tokens decorated with atmospheric art.
God Dice
Type: Battle
Number of Players: 2 − 4
Playing Time: 30 minutes
Ages: 10 and up
A strategic dice combat game, that pits the 2-4 players in mortal combat with one another. Players choose from six classes consisting of Hero, Monk, Assassin,Sage, Bowman and Cleric. Players roll nonstandard six sided dice attempting to qualify for special attacks and spells. Along with this, prior to combat, the special God Dice are rolled to see which character if any has found favor. In some cases this favor can be devastating. This is a great quick game of combat with a number of interesting strategic choices for combat. Will you be next legend or suffer the ultimate defeat?
Jamaica
Type: Dice/Racing Game
Number of players: 2 – 6
Age of players: 8 and up
Length: 45 minutes
In 1675, after a long career in piracy, Henry Morgan skillfully gets appointed Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers !
Instead, he invites all of his former "colleagues" and comrades-in-arms to join him in his retirement, so they can enjoy the fruits of their looting in all impunity.
Each year, in remembrance of the "good old days", Morgan organizes the Great Challenge, a race around the island, and at its end the Captain with the most gold in his holds is declared Grand Winner.
King of Tokyo
Type: Dice Game
Number of players: 2-6
Age of players: 8 and up
Length: 30 minutes
Simply everyone has heard of Richard Garfield, designer of the
famous collectible card game Magic : the Gathering, as
well as Roborally and the Great Dalmuti.
With KING OF TOKYO, Richard Garfield offers us a crazy game for 2 to 6 players in which you will be able to play mutant monsters, gigantic robots and other monstrous creatures, all of whom are happily whacking each other
in a joyous atmosphere in order to become the one and
only King of Tokyo.
When it is your turn to play, you throw six dice. Each die
bears the following six symbols: 1, 2 or 3 Points of Destruction, Energy, Healing and Whack. In three successive throws, you are going to choose whether to
keep or discard each die in order to come up with
combinations that will enable you to win destruction
points, hoard energy, restore your health or whack other players into understanding Tokyo is YOUR territory.
The fiercest player will be crowned King of Tokyo... and will end up facing all the other monsters alone!
Top this off with special cards that you can purchase with energy and that have a permanent or temporary effect, such as the growing of a second head which grants you an additional dice, body armor, nova death ray, and more... and you hold one of the most explosive games of the year!
In order to win the game, one must either destroy Tokyo by accumulating 20 destruction points, or be the only surviving monster once the fighting has ended.
Kingsburg
Type: Luck/Worker Placement
Ages: 10+
Players: 2-5
Length: 90 minutes
An open copy of this game is available for demonstration.
Players adopt the role of a governor, and vie for resources to build up their province, military power to defend their homes, and above all the influence of the King. Over five years (five turns) players rely on various advisors to the King for resources. From tangibles like gold, wood, and stone to soldiers and portents, each acquisition will shape the future of your community.
Kingsburg: To Forge a Realm
This is an expansion set for Kingsburg.
An open copy of this game is available for demonstration.
As the territories of Kingsburg expand, the forging of the realm continues! A host of new governors have been given command of outlying provinces of the royal realm, and once again they must influence advisors, strengthen their provinces, and defend the realm from the depredations of marauding foes. Competing with their fellows, governors must utilize brand new abilities and buildings to their fullest to secure a place on the king’s council!
Kingsburg: To Forge a Realm contains a host of new features for your Kingsburg game, including:
- New province sheets with additional buildings.
-Building row overlays.
-Governor Cards
-The Destiny deck
-Soldier Tokens
Kingsburg: To Forge a Realm adds modular game variants that can be played individually, in various combinations, or all together for a richer gaming experience for your gaming group!
Last Night on Earth: The Zombie Game
Type: Cooperative/Horror
Number of players: 2-6
Age of players: 12+
Length: 90 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a limitless horde of Zombies (players can play on the Hero team or as the Zombies). A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. Fast Paced Game Play with Easy To Learn rules allows players to jump right into the action, while Strategic Depth and Strong Cooperative Play keeps the game interesting.
To achieve a horror movie feel, all of the art for the game is photographic and the game comes with a CD Soundtrack of original music.
Macao
Type: Economic
Number of players: 2-4
Age of players: 12+
Length: 60-100 minutes
A copy of this game is available for play at Board Game Warriors.
Macao, the mysterious harbor city on the south coast of China, is the Portuguese trading center in the far east at the end of the 17th century.
The players take on the roles of the energetic adventurers who sought their fortunes in Macao. Whether as captain or governor, as craftsman or scholar, numerous exciting functions are offered the players. Who will use his various possible actions the wisest? Who will have the best plan and can acquire the most prestige by the end of the game?
Manila
Type: Risk-taking
Number of players: 3-5
Age of players: 10+
Length: 60 minutes
It is 1821, and for 250 years the Philippine Islands have been under the thumb of the Spanish crown. But, in the end, the Spaniards do not really control everything. In the shadow of the colonial power, self-willed natives have established secret maritime trade with neighboring islands and the Asiatic mainland. Using odd-looking punts and fragile bamboo barks, these black market traders cram their boats with nutmeg, silk, jade, and ginseng, and set sail to smuggle them into Manila. Succes in each venture is uncertain, as the seaworthiness of both boats and captains is poor. To add to their woes, pirates lie in wait to plunder boats that cannot escape them. Given all this, it is not surprising that wares that reach the black markets in Manila command high prices, making the venture worth the risk for those who succeed. The black market dealers use accomplices to ensure they get the wares, bribe pilots to aid their cargoes and hinder others, and insure their cargoes against failure. And a few wealthy merchants hire pirates to attack the black market boats and secretly pocket the profits from these raids.
Martian Dice
Type: Dice Game
Number of Players: 2+
Playing Time: 10 – 30 minutes
Ages: 8 and up
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet “Earth”, and to scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations, so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can’t handle. Make Mars proud... be the first Martian to fill your abduction quota!
Niagara
Type: Exploration/Set Collection
Number of players: 3-5
Age of players: 8+
Length: 60 minutes
Expanded by:
In the wild rapids of the Niagara River, fearless canoers battle the water and each other to collect gems along the riverbank. Of course, the most valuable gems are found furthest down-river, close to the waterfall. Yes, there is a waterfall, and careless canoers can fall over the waterfall. Also, players must return collected gems to land in order to be counted. At the end, the player who collects the most value in gems is the winner. Players play on a 3D board, representing the Niagara River and the falls. Canoes float down the river as the river flows, but players can row their canoes up-river or down-river to collect gems, to return them to shore, and to avoid the waterfall. This game is great fun for the family, but is strategic and gives players the chance to plan and steal from one another.
Ninja Versus Ninja
Type:
Number of players: 2
Age of players: 8+
Length: 15-20 minutes
Your Ninjas must defend the honor of their dōjō against a rival dōjō. Victory hinges on eliminating Ninjas and skillfully venturing into the opponent’s dōjō. But how far do your Ninjas dare to go...and will they return? Every move is critical as you position your Ninjas for defense and ready them for their mission!
Prove yourself to be a worthy master with Ninja versus Ninja!
Perikles
Type: Political/Dice Rolling
Number of players: 3-5
Age of players: 13+
Length: 120 minutes
An open copy of this game is available for demonstration.
Perikles is a game from Martin Wallace. Players assume the role of a noble family seeking to become the leader of one or more of 6 ancient Greek city-states. The game plays out in two phases:
In the first, players vie for area control in each of the six states, which end in elections. Players who win the election in each state can then "control" that state's army.
In the second phase, players use cards to move their armies to attack or defend one of seven battles (each tied to a state, and you can't attack your own!) that are up for grabs that round.
The gameplay mechanic is straightforward, with elements drawn from other Euro-style wargames (especially Martin Wallace's Struggle of Empires). What makes Perikles unique is the smooth integration of the area control/voting phase and the military phase.
Pocket Battles: Celts Vs Romans
Type: Battle
No. of players: 2
Ages: 10+
Playing time: 30 minutes
An open copy of this game is available for demonstration.
The start in a series of pocket warfare, Pocket Battles takes you first to ancient times as Romans face the Celts. The size of the armies is agreed upon and formed according to the point values of the troops. Combat takes place in three zones and each zone has two areas (front and rear), while the engagement zone is in the middle. Each troop tile forms a unit and can fire ranged weapons and/or engage in melee. Some troops have special abilities which are described on the player aids.
It is a wargame that easy to learn, inexpensive, fast, portable and requires minimum table space!
Future series will feature armies from different eras and even different genres.
Quarriors
Type: Dice Game
Number of players: 2 – 4
Age of players: 14 and up
Length: 30 minutes
Expanded by:
Experience The QUARRIORS Dice Building Game
A unique blend of strategy and chance featuring a revolutionary dice building game mechanic!
As a Quarrior - a mighty mystical warrior - only you have the power to capture dangerous quarry from the untamed wilds!
But your rivals plot against you! They will send their own Creatures and Spells to destroy your Quarry before you can deliver them to Empress Quiana and claim your reward! Summon your Creatures and protect them from your foes and you will earn Glory for yourself.
The first player to earn enough Glory will be hailed as the Champion of the Empress.
Deck building strategy without the tedium of shuffling!
Ra Dice Game
Type: Dice Game
Number of players: 2-4
Age of players: 12++
Length: 30-45 minutes
The game spans 1500 years of Egyptian history. Over many dynasties you seek to expand your power and fame by influencing Pharaohs, building monuments, farming on the Nile, and advancing your civilization. All this for the glory of the Sun God Ra!
Enjoy the same fun as wuth Ra, but with dice instead of tiles.
Roll Through the Ages
Type: Dice/Set Collection
Number of players: 1-4
Age of players: 1-4
Length: 30 minutes
An open copy of this game is available for demonstration.
Build a thriving civilization--in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don't forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic new game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared.
Runebound
Type: Fantasy Adventure
Number of players: 1-6
Age of players: 12+
Length: 3-4 hours
An open copy of this game is available for play at Board Game Warriors.
The marketplaces are quiet; the streets deserted. The rumors in the taverns and the whispers in the inns all suggest the same – the evil necromancer Vorakesh is raising undead legions to help him bring back Margath, the High Lord of All Dragonkind. If the realm has ever needed heroes, this is the time!
In Runebound, up to six players can adventure in a fantasy realm full of danger and peril. Travel down raging rivers, explore dark and mysterious forests, and fight all manner of heinous beasts intent on stopping you from your goal – destroying the great dragon Margath before he destroys the land!
Runebound Second Edition, the new standard in adventure board games, is all you liked about the original best-selling game and more. A complete revision of the original, Runebound Second Edition has an updated game board, revised rules, new and more challenging monsters, and twelve plastic figures to represent the stalwart heroes of the realm. This epic game of high fantasy is now better than ever!
Shakespeare: The Bard Game
Type: Dice Rolling
Ages: 12 and up
Number of Players: 2 – 5
Playing Time: 60 minutes
As the role of an Elizabethan theatre entrepreneur trying to put on plays, the object is to acquire Shakespeare's scripts, form companies, and acquire props and large sums of money to enable these productions. Throughout the game, there are opportunities to earn money by answering questions on Shakespeare's plays (trivia) as well as reading short extracts of his plays (performance). There are also opportunities to trade, pick a fight with your rival, or flirt with a neighbor to persuade them to participate in future endeavors. Meanwhile, Fate cards are drawn to either help or hinder play, adding an interesting twist. The goal is to earn the most Acclaim Points by the end of the game (based on plays and assets).
The game was consulted for accuracy by Professor Peter Holland, ex-head of the Shakespeare Institute in Stratford- the leading center in the world for Shakespearean Studies. He is now a tenured Professor of English at Notre Dame in the US.
Shakespeare: The Bard Game is by Richard Heffer and Mike Siggins. Richard Heffer is a well known actor whose memorable performance of Hamlet at Oxford in the 1960's was highly acclaimed. He also starred in the TV drama "Colditz" and helped design the (famous) board game based on the series. Mike Siggins is a professional board game designer and games journalist.
Talisman
Type: Fantasy Role Play
Number of Players: 2 − 6
Playing Time: 90 minutes
Ages : 9 and up
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.
Talisman is a cult classic board game with a fantasy theme. There are 14 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory.
Tannhauser
Type: Fantasy/Dice Rolling
Number of players: 2-10
Age of players: 11+
Length: 60 minutes
A copy of this game is available for play at Board Game Warriors.
In 1949, this incessant war has been raging for 35 years and finally a secret archaeological dig has delivered to the Obscura Korps a long sought ancient relic. This artifact is thought to guard an ancient parcel of knowledge. The exact emplacement of one of the four dark cardinal corners of reality is on the verge of being revealed.
A portal leading to hell, this un-sanctified zone is found buried within the secular crypt of a fortress situated in the heart of central Europe. The Reich's 13th Occult Division is there now. They are about to call upon the Cohorts of Chaos to help them force the world into eternal servitude.
Parachuted behind enemy lines, a fistful of men and women are all the Union has left to thwart this peculiar menace. The Union's finest trained commandos armed with technology still in its experimental stages, the glory bound 42nd Alter-Marine Special Forces must now face the most terrible danger to face humanity in recorded history.
Tannhäuser goes beyond the standard package of set of characters, proposing a vast array of customization, allowing players to develop a unique tactic and style of play for their hero. 10 charismatic personalties await them to be groomed for battle, using over 70 magnificently illustrated types of tokens that faithfully depict various weapons, medals, ranks, powers and equipment.
The Adventurers: The Pyramid of Horus
Type: Dice Rolling Adventure Game
Number of players: 2 – 6
Age of players: 13 and up
Length: 45 minutes
Hidden for centuries below the shifting Egyptian sands, the Pyramid of Horus sat undisturbed, until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders, the pyramid is a beacon, summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait, once you enter the pyramid you might never come out.
Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience, whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside?
As one of eight Adventurers – each with a special unique power – you can explore the pyramid, searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure, and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors!
Disturbing a cursed pyramid has its hazards, but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place?
The Ares Project
Type: Card/Dice/Fighting Game
Number of Players: 2 – 4
Playing Time: 60 minutes
Ages: 13 and up
Earth has been devastated by thousands of years of human exploitation. The salvation of mankind lies millions of miles away, in the Martian tundra. Mankind embarks on The Ares Project, an ambitious and audacious program to terraform and colonize the red planet. As they spread across the surface of Mars, four factions will fight for the future…
Terrans: The remnants of the global Earth Defense Force, the Terran Alliance is making a last stand for democracy.
Kahoum: An ancient cabal that has kept their existence secret, the Kahoum have mastered psychic forces and are ready to reveal themselves to the rest of humanity.
Colossus: A renegade team of underpaid engineers retreated to a secret lab to create the ultimate fighting machine: The Colossus. It is
the equal of an entire army, and is prepared to wreak havoc.
Xenos: The original inhabitants of Mars, they have lain in dormant hibernation for millenia. Now the human terraforming has awakened
them from their slumber.
Lead one of these four unique sides in fast-paced, card-driven action. Build your forces, upgrade them with advanced technologies, and launch them into battle.
Contents:
- 1 Main Rulebook,
- 4 Faction Rulebooks,
- 212 Cards,
- 4 Base Mats,
- 1 Frontier Mat,
- 360 Tokens,
- 4 Six-Sided Dice,
- 4 Player Screens
The Castles of Burgundy
Type: Tile Placement/Set Collection Game
Ages: 12 and up
Number of Players: 2 – 4
Playing Time: 90 minutes
players devote their efforts to careful trading and building in order to
lead their estates to prominence.
Two dice set out the action options, but the players always make the final
choices. Whether trading or livestock farming, city building or scientific
research, many different paths lead to the prosperity and prominence of the
players!
The many ways to gain victory points in this building game require careful
thought round after round along with extensive planning ahead. Thanks to
the different estates, the game remains challenging for the players for a long
time, as no two games play out alike.
game. Game Components:
- 164 six-sided tiles:
- _ 7x 8 buildings (beige, 16x with black backs)
- _ 7x 4 animals (light green, 8x with black backs)
- _ 26x “knowledge” (yellow, 6x with black backs)
- _ 16 castles (dark green, 2x with black backs)
- _ 12 mines (grey, 2x with black backs)
- _ 26 ships (blue, 6x with black backs)
- 42 goods tiles (square, 7 in each of 6 colours)
- 20 “Silverlings” (eight-sided)
- 30 worker tiles (square)
- 12 bonus tiles (square, 1 small and 1 large in each of 6 colours)
- 4 victory point tiles (with 100 / 200 points in each of the 4 player colours)
- 8 playing pieces (2 in each of the 4 player colours)
- 9 dice (2 in each of the 4 player colours plus 1 white one)
- 1 game board
- 6 player boards (double-sided, 4x No. 1, 1 each of Nos. 2-9)
The Walking Dead
Type: Dice Rolling/Co-operative Game
Number of Players: 1 – 4
Playing Time: 30 minutes
Ages : 13 and up
There is an open copy of this game available for play at Board Game Warriors.
In The Walking Dead Board game, only the strong survive. The weak turn into walkers, and then turn against their former friends! Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, old folk's home, and the CDC. Find the tools you’ll need to live another day. Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow. Keep your eyes open for new allies, but watch your back! When supplies start running low, it’s every man for himself. If you can make it back to camp with enough gear to defend yourself and those you still care for, you win!
Should you fall to the hungry horde of walkers, the game doesn't end. When a player dies and becomes a walker, they leave the world of the living behind and seek out the remaining survivors. Spring surprise attacks on the living, cause the walkers to frenzy, or contaminate the survivor’s supplies. Put the bite on your former friends and they’ll join you in your pursuit of the living.
Troyes
Type: Worker Placement
Ages: 12 and up
Number of Players: 2 – 4
Playing Time: 90 minutes
An open copy of this game is available for play at Board Game Warriors.
In the year 1200, the foundation is laid for the cathedral of Troyes, but it will not be fi nished until four centuries later, after innumerable incidents. This game invites you to experience four centuries of history by participating in the development of one of the finest medieval cities ever
to make its mark on Western culture.
Troyes is a strategy game in which players represent a rich family from the Champagne region, using their influence to recruit and supervise individuals in three prominent domains: military, religious, and civil. Each domain is represented by its own color (utilized on the cards) and offers its own benefits.
The inhabitants of the city provide a work force, created by rolling 18 dice at the beginning of the round. Next, the players will meld sets of 1 to 3 of the same color in order to execute an action: the nine activities of the city include such things as building the cathedral, grappling with an unfortunate event, or even recruiting new residents in order to be able to roll more dice next round. The dice used by a player are free if they are his own citizens, but each player also has the opportunity to open his purse to recruit his enemies. Players can use their infl uence to change the result of the dice, giving them a degree of control rarely seen in a dice game! Additionally, each player receives a secret character card at the beginning of the game, whose principles he will defend with the most clever of schemes. In order to gain still greater fame, he will also try to divine the other players’ agendas. The player who has garnered the most fame, as a result of his every action, will win the game. To ensure plenty of replay value, there are 27 Activity cards available, but only nine of them are used each game.
Tumblin' Dice
Type: Dexterity/Dice Rolling
Number of players: 2-4
Age of players: 6+
Length: 15 minutes
An open copy of this game is available for demonstration.
A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win.
Zombie Dice
Type: Dice
Ages: 10 and up
Number of Players: 2 – 99
Playing Time: 10 minutes
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
Zombies!!!
Type: Horror/Exploration
Number of players: 2-6
Age of players: 12+
Length: 60 minutes
A copy of this game is available for play at Board Game Warriors.
Expanded by:
Zombies!!! puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape.
