Economic

Age of Empires III

Type: Area Control
Number of players: 2-5
Age of players: 10+
Length: 120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Designed by Glenn Drover, this boardgame version of the PC hit, Age of Empires III from Microsoft and Ensemble Studios, allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation distinct advantages, develop your economy, and, if necessary, declare war.
Age of Empires III: The Age of Discovery features beautiful artwork from the PC game and from renowned artist Paul Niemeyer, but is a typical eurogame. Age of Empires III has hundreds of plastic figures, including ships, doubloons, colonists, merchants, captains, missionaries, and soldiers.


Price: $67.95
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Age of Industry

Type: Economic
Number of players: 2-5
Ages: 13+
Length: 120 minutes

Martin Wallace’s streamlined redesign of Brass.

Players are tycoons in the early days of the Industrial Revolution, a time when traditional craftsman were rapidly replaced with steam-powered machines. Players invest in the production of raw materials, the manufacturing of goods, and the transportation networks needed to connect them.

Additional DescriptionMore Details

Like Brass, the strategic space is vast and player decisions are limited by cards. In Age of Industry, however, cards are color-coded to regions rather than specific cities, allowing the players to be more flexible with their plans, while at the same time, continuing to limit the decisions available. The color-coded region cards will also support expansion maps.

In addition, the original Brass rules were simplified by eliminating the canal period; there is only one period, the railway era. There is also a new, non-specific industry, which will change with each map.

According to Wallace, "You can now play something with the depth of Brass but in half the time. The game will have a double-sided map, with Germany on one side and southern New England on the other."


Price: $77.95
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Agricola

Type: Worker Placement
Number of players: 1-5
Age of players: 12+
Length: 60-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.
Agricola can also be played without cards (family game) and can even be played solo.


Price: $69.95
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Amyitis

Type: Economic
Number of players: 2-4
Age of players: 12+
Length: 60-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

590BC. Nebuchadnezzar, the king of Babylon, marries the magnificent Amyitis, the king of Media’s daughter. But the beauty languishes for the lush vegetation of her land. Nebuchadnezzar wants to have splendid hanging gardens built for her. Now, the city is getting ready to take up the tremendous challenge which will leave an indelible mark for the centuries to come…The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner.


Price: $44.95
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Antike

Type: Area control
Number of players: 2-6
Age of players: 12+
Length: 90-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Antike is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided. Players choose from Greeks, Romans, and Germanic tribes and Phoenicians, Carthaginians, Persians, Arabs, Egyptians, and Babylonians. Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first will win the game! Lead one of these nations to victory! But watch out for your enemies, as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy.


Price: $63.95
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At the Gates of Loyang

Type: Economic
No. of players: 1-4
Ages: 10+
Playing time: 90-120 minutes

An open copy of this game is available for play.

Additional DescriptionMore Details

China, 2000 years ago: Loyang (Luòyáng) has risen to become the Capital of the Han Dynasty and one of the four great Capitals of old China. The economic upturn of the now-flourishing city requires a better supply of basic foodstuffs.

You are local farmers, who plant wheat, pumpkins, turnips, cabbages, beans and leeks in their fields. After each harvest, the farmers assemble at the gates of Loyang to sell and trade their vegetables. They deliver to their regular customers or lucratively sell their vegetables to passing shoppers. Vegetables can also be traded at Market stalls or used for seed and planted in fields. If the farmers need vegetables that they don’t have in stock, they can buy them in the Shop. Twenty different helpers, each with different individual skills, are available to assist them. The most successful farmer will be the one who moves furthest along the Path of Prosperity within the given timeframe. Each step costs more and more money, which is also needed for investments. Farmers have to find the right balance.

The coins have square holes, so that they can be held on strings. They have the Chinese name “Cash”, which is the derivative of the modern term.

This third game in Rosenberg's harvest trilogoy (Agricola and Le Havre being the other two) can also be played solo.


Price: $72.95
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Automobile

Type: Economic
Ages: 12 and up
Number of Players: 3 – 5
Playing Time: 120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Automobile carries you back to the birth of America’s car industry, when inventors, craftsmen, and entrepreneurs created a wild array of marvels and misfortunes. You step into this rough, romantic trade hoping to create a fortune by building and selling cars. Tapping the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation versus distribution and aggressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to best your rivals, and you’ll be rich.

You might even win. So, pull up your sleeves and start making cars!

Components

  • A full-color game board
  • 140 automobile tiles
  • 40 salesman tiles
  • 48 factory tiles
  • 16 demand tiles
  • 6 character tiles
  • 40 wood innovation cubes
  • 50 wood loss cubes
  • 9 wood special markers
  • 10 wood player tokens
  • Colorful paper money
  • Simple, full color rules

Price: $65.95
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Black Gold

Type: Economic
Number of players: 2 – 5
Age of players: 13 and up
Length: 120 minutes

Additional DescriptionMore Details

Join the race to become the wealthiest son of a gun in West Texas!

The year is 1922. The Texas Oil Boom has been in full swing for 20 years, and greedy landowners have laid claim to most of the oil reserves. Prepare to head West, surveying the Permian Basin for profitable gushers and gaining more wealth than your fellow prospectors, before the companies of East Texas sweep in and stake their claim against you.

Black Gold is a game of drilling and discovery for 2-5 prospectors, and play can last from 1-2 hours. Offering an abundance of intriguing gameplay choices and optional rules, Black Goldpresents a new experience of strategy and exploration every time. The historically inspired and detailed game components, together with the tense and exciting atmosphere of warring against your fellow prospectors, will almost have you speaking with a ‘twang!

Black Gold includes:

  • Rulebook
  • Over 100 plastic pieces
  • Over 150 cards
  • 1 foldout board
  • 6 modular land tiles
  • Over 100 tokens
  • 1 custom die

Price: $71.95
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Brass

Type: Economic/Network Building
Number of players: 3-4
Age of players: 13+
Length: 120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Your goal in Brass is to build cotton mills, coal mines, iron works, canals, railways, ports, and shipyards, and to have them be used so that they score points. Your choices will be limited by the cards you draw, but not as much as by the plans you make. Lots of interesting detail in the historical Lancashire setting.


Price: $69.95
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Bridge Troll

Type: Card game
Number of players: 3-6
Age of players: 10+
Length: 45-60 minutes

Additional DescriptionMore Details

In BRIDGE TROLL, you and your friends are hideous trolls who each guard a troll bridge. Each turn, you throw boulders to bid for travelers, who vary in number depending on the weather for that day.
ravelers include fat merchants, pilgrims, poor monks (who make good eating), and if you are lucky, royal personages. As travelers come to your bridge, you use them to collect tolls. But watch out! Knights, bandits, dragons, and vicious Billy Goats Gruff prowl the countryside. You'll have to use some of your boulders to chase them away (which means you’ll have fewer left to use on your bridge!).
Although you need to collect tolls from travelers so you can buy building supplies, working on your bridge makes you hungry, so you will have to eat some of your travelers instead. It is important to
alance tolls with food in order to make your bridge very appealing to travelers. If you eat too many travelers or just collect money, you won't be able to fix up your bridge. The player who uses toll-money, food, and boulders to build the most impressive troll bridge operation wins the game.


Price: $29.95
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Cargo Noir

Type: Economic
Number of players: 2-5
Age of players: 8 and up
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Little Hong Kong: Hour of the Tiger - Loaded with clandestine goods, a sampan glides through the dark waters of Aberdeen Harbour. It slips unnoticed under the bow of a British patrol boat whose crew seems more interested in sleep than watchfulness.

Cargo Noir is a game of illicit trading in which players run "families" who traffic in smuggled goods. Designed by Serge Laget, the game takes place in the thrilling and evocative setting of 1950's film noir.

Game play revolves around a changing set of notorious smuggling ports around the world, each filled with contraband. Players dispatch cargo ships loaded with gold to these ports - hoping to acquire goods that will later be traded for Victory Spoils.

Cargo Noir is quickly learned, but offers many routes to victory; and is the rare trading game that works equally well with 2 players as well as more.


Price: $59.95
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Castle for all Seasons

Type: Worker placement/Economic
Number of players: 2-4
Age of players: 10++
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Amidst craggy mountains, the first silhouettes of a monumental castle arise. A line of traders twists its way to the gate; and the hustle and bustle attracts many people in the hope of getting wages and victuals. The area is crammed with market booths; the magnificent castle is being enlarged around them.


Each player is a builder who, round for round, is able to use different c
haracter cards tactically. The constructing of this castle always culminates in an exciting final scoring. The player to produce the most victory points in the end deserves the protection of the castle and wins the game.


Price: $65.95
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Catan Dice Game: Deluxe Edition

Type: Dice Game
Number of players: 1-6
Age of players: 7+
Length: 15-30 minutes

Additional DescriptionMore Details

Discover, explore, and settle Catan anywhere and anytime...even solo!
The Catan Dice Game is a fast, fun way to experience Catan on-the-go. Play it in only 15-30 minutes! It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play, and an exquisite lidded leather dice cup. the dice cup will hold dice, rules and score pad. Roll your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master
Catan!


Price: $27.95
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Catan: Elasund, the First City

Type: City building
Number of players: 2-4
Age of players: 12+
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity.
Hire workers, acquire building materials. What will your next build be? The competition is eager to excel and claim all of the credit! Limited resources early on will limit players to a few small buildings. Your influential connections will provide you with all the necessary building permits. In Elasund, nothing works without building permits!
Once buildings are constructed, they can generate either gold or influence for you. Soon you can start going after bigger projects! Soon enough you may become involved in grander projects, such as building the church or the city walls.
Beware of your competitors! They may try to leverage their way into your neighborhood with their own permits!
If you don’t watch them closely enough, they might attempt a hostile takeover of your buildings!


Price: $54.95
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Catan: Settlers of Catan

Type: Area Control/Resource Management
Number of players: 3-4
Age of players: 10+
Length: 60-90 minutes

An open copy of this game is available for play at Board Game Warriors.
Expanded by:

Additional DescriptionMore Details

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.
Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.


Price: $47.95
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Catan: Settlers of the Stone Age

Type: Area Control
Number of players: 3-4
Age of players: 12+
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Come join in the adventure that is the dawn of Humankind! Will your tribe journey far and fast? Will they surmount the pain and dangers of this world? Will they bring you victory and survival? Based on the award-winning Settlers of Catan game system, this game presents players with all-new challenges unique to the dangers and opportunities of the Stone Age. The first branches of this family began a journey that spanned thousands of years, eventually leading them to Australia and America.
In this exciting game, you will guide the journey of one of these branches. You must struggle to spread your people over the whole world. In order to expand your branch of humanity you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers.


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Catan: Starship Catan

Type: Card Game
Number of players: 2
Age of players: 12+
Length: 60-90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In a flash, two Starfarers from the Catan space fleet have been thrown through a mysterious wormhole into an unknown galaxy. Lost, dazed and unable to find their way home, and with limited resources, the brave explorers face a seemingly hopeless situation, until they meet four peaceful alien races. These friendly aliens offer them limited aid and will guide them home if they can meet the high standards required for entrance into the Galactic Advisory Council.
Take the role of a Starfarer! Daringly brave the unknown reaches of space! Explore and colonize new worlds, strike vital trade agreements and perform missions of mercy, while improving and preparing your Starship for the journey home. If you work hard and choose your course carefully and vigorously, you will attain membership in the Council and learn the way home!
Beware! Not every alien in the galaxy will look upon you with friendliness. Dastardly space pirates desire your wealth and influence. Their raids are merciless, and their strength is growing! Be careful as you speed through the unknown! Only a careful balance of colonization and trade, bravery and caution, will lead you and your crew home.
Lost in the depths of space? Not a problem for a real Starfarer! Activate your boosters for an adventure of space discovery!


Price: $29.95
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Caylus

Type: Economic
Number of players: 2 – 5
Age of players: 12+
Length: 90 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up. The players embody master builders. By building the King’s castle and developing the city around it, they earn prestige points and gain the King’s favor. When the castle is finished, the player who has earned the most prestige wins the game.


Price: $58.95
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Container

Type: Economic/Auction
Number of players: 3-5
Age of players: 12+
Length: 90 minutes

An open copy of this game is available for play at Board Game Warriors.

Expanded by:


Additional DescriptionMore Details

Container is a game about big ships and big production. Each player will play both the producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players’ goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!
Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.
Sounds simple? It is! But the real challenge is turning heavy industry production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?


Price: $64.95
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Cuba

Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 75-120 minutes

An open copy of this game is available for play at Board Game Warriors.
Expanded by:


Additional DescriptionMore Details

Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence.Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships?Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village?Whoever has accumulated the most victory points at the end of the game, wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law.


Price: $75.99
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Dragon Parade

Type: Card game
Number of players: 2-5
Age of players: 10+
Length: 30 minutes

Additional DescriptionMore Details

The Chinese New Year. The dragon parade starts from the Forbidden City and moves randomly through the streets. Where the parade ends, the celebration begins. During the parade, the street sellers must decide where to set up their stands to provide food and drinks. Naturally, they want to be close to the celebration. But who knows where the parade will end?
Players play cards to move the dragon token and at the same time placing their street seller tokens where they think the dragon will end.


Price: $29.95
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Endeavor

Type: Area Control/Economic
No. of players: 3-5
Ages: 12+
Playing time: 90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it!

You represent a growing empire engaged in a glorious endeavor to expand your influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you. You must strike a balance between cultural, political, industrial and financial gains, making all of the right decisions to ensure your empire’s eventual dominance. The paths you take, the battles you wage, and the choices you make will determine the ultimate shape of the new world...


Price: $69.99
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Fresco

Type: Economic
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of the fresco painters in this colourful family game and have to prove their abilities: But only the player who plans cleverly can win!

This fascinating game already contains 3 expansion modules which can be combined with the basic game in any desired manner to influence the scope of the game. Elaborately structured game cards, additional coloured pieces and lots of bonus counters provide even more excitement!


Price: $71.95
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Galactic Emperor

Type: Empire Building
Ages: 12 and up
Number of Players: 3 – 6
Playing Time: 90 minutes

Additional DescriptionMore Details

Galactic Emperor is a fast paced empire-building board game of exploration, conflict and struggle for dominance. The last Galactic Emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you’re one of the Planetary Dukes who wants to fill it. Each player controls a space sector with a home planet, and for a time, shares the power of the galactic throne. During the fight for control, the central Omega Sun is heading toward collapse… a cataclysm that will only accelerate the chaos!

The game plays over several rounds, and within each round, the roles players choose determine what happens next. There are 7 different types of roles: Explorer, Steward, Merchant, Engineer, Warlord, Regent, and Scientist. All players get a turn to act during each role. Players discover planets, gain resources, build ships, and attack space fleets in a desperate effort to grind foes into cosmic dust!

The player with the most victory points at the end of the game wins, becoming the ultimate Galactic Emperor!

Game Contents

1 Full Color Galaxy Board 48 Sculpted Plastic Fighters
66 Victory Chits 24 Sculpted Plastic Crusiers
70 Galactic Marks 12 Huge Plastic Dreadnoughts
94 Wooden Resource Cubes 12 Technology Cards
38 Custome Sector Tiles 1 Direction Card
66 Colorful Empire Tokens 1 Throne Card
6 Home Starbase Tokens 6 Ship Reference Cards
7 Unique Role Cards 6 Storage Facility Cards

Price: $71.95
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Genoa

Type: Trading
Number of players: 2-5
Age of players: 12+
Length: 60-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

This is a reprint of the classin Traders of Genoa. It has a larger box and competely new graphics, but the important elements of gameplay remain the same.
This is a game of trading, wares, and negotiation. The players take the roles of traders in Genoa in the 16th century. They fulfill orders, deliver messages, and take ownership of buildings in the city. Of course, this is not possible without the help of the other traders - thus, the need for clever negotiation. And that can cost money and other valuable goods! The player who earns the most in the game is the winner!


Price: $59.95
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Glen More

Type: Economic
Ages: 10 and up
Number of Players: 2 – 5
Playing Time: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Scotland, in the 17th century!

Different clans attempts to steadily increase their landholdings, which they can activate for specific benefits: resources that can be used to gain new territory or transformed into victory points; or new clan members to oversee territorial expansion; or any of the 13 special locations, which offer particular advantages to their owners. This is to say nothing of the countless whiskey distilleries and taverns …

Glen More offers a unique turn mechanism. Players take territory tiles from a rondell. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Set a stout hert ti a stey brae! - Sets you up for the challenge!


Price: $47.95
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Goldbrau

Type: Economic/Stock Holding
Number of players: 3-4
Age of players: 10+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Seehausen am See. For many years, more and more people visit this idyllic village during the annual summer fest. In these three weeks, the breweries and beer gardens in the village make more money than during the rest of the year. So, you and your opponents become hardened businessmen, who rush to Seehausen am See to invest in the businesses there with an eye toward the large profits that come during the festival. During these three weeks each will invest in the businesses and try to get his people in management positions in the breweries and beer gardens where he owns stock. The players also work to increase the size of their favorite beer gardens so that they can earn more money. In the end, it is not the size of the beer gardens or who is in charge, but the amount of money in the players’ pockets...


Price: $37.95
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Hamburgum

Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 75-90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Hamburg in the 17th century! Mighty walls protect the city against the devastations of the Thirty Years War. Thanks to Protestant religious refugees, Hamburg has become the biggest and most prosperous city of Germany. From far away the skyline shows the steeples of huge churches and the masts of mighty trade ships displaying the citizens’ pride and prosperity. The players guide families of Hamburg in the pursuit of wealth and prestige. They produce beer, sugar and cloth and sell these goods with their ships overseas. They compete over the best sites for their buildings and the best berths for their ships in the harbour. But ultimately they vie for the most prestigious church donations, because neither gold nor goods, but only prestige decides the game. Hamburgum is a strategy game for 2 – 5 players without any luck of cards or dice. The actions are selected according to simple rules on a rondel. The reverse of the big doublesided game board offers another city, Londinium, a different strategic challenge.


Price: $58.95
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Hansa Teutonica

Type: Economic
Ages: 12+
Number of Players: 2 – 5
Playing Time: 60 minutes

An open copy of this game is available for demonstration.

Deutsche Hanse or, in Latin, Hansa Teutonica, are alternative names for the Hanseatic League, an alliance between merchant guilds and (later) between cities originating from lower Germany. Cities that joined the League were called Hansa cities. The League emerged (rather than being explicitly founded) in the middle of the 12th century. Since there was no formal application to join until the later half of 14th century, it was impossible to tell which cities belonged to the League during this period. It was believed, however, that almost 200 cities were involved in some capacity with the League.

Additional DescriptionMore Details

Players attempt to increase their standing as merchants in the Hanseatic League by gaining prestige points. This may be done in different ways: Establishing a network of Counting Offices in new Hansa cities may be as promising as improving trading skills. Players accomplish various activities during their moves. Traders may be inserted on the gameboard, moved, or even displace traders of other players. If they eventually occupy an entire trade route between two cities, a new Counting Office may be established. But players may also develop their trading skills, instead in particular cities, improving their abilities throughout the course of play. The winner of the game is the player who gains the most Prestige Points.
Contents: 1 two-sided Gameboard, 135 Traders (wooden cubes), 20 Merchants (wooden disks), 16 Bonus Markers, 5 Panels in shape of an escritoire, 1 “completed cities” counter (black cube),
1 Pawn for the two player game, 4 Cardboard Counters with soldiers to divide the gameboard into provinces in the two player game, rules


Price: $59.95
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Havana

Type:
Number of players: 2-4
Age of players: 10+
Length: 30-45 minutes

A copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

In order to make Cuba's capital citiy Havanna gleam in renewed splendor, many magnificent buildings are being built.
Players can get Pesos or building materials, hire workers, bring the architect into play, collect taxes, send out thieves, hinder the construction of buildings or simply have a siesta while being protected by their body guard.
Havanna stands out due to its minimal rules and its ingeniously simple mechanism that calls for different approaches each time you play. It is equally important to use intuition and rapidly find new strategies as it is to carefully plan ahead. No two games are alike, and in the end, exact timing will determine victory or defeat!


Price: $58.95
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Hawaii

Type: Economic
Number of Players: 2 − 5
Playing Time: 75 minutes
Ages : 10 and up

Additional DescriptionMore Details

The sun, the wide-open sea, and a gentle breeze Five Hawaiians are enjoying the beach and the sun and all agree that the most recent choice of chieftain was good and the title well earned. And, each brags that next time, he will be the one chosen. To demonstrate their worth, each vows to build the most beautiful village on the island.

In Hawaii the players play the game on a variable game board that is different for each game. Thus, the players must adjust their strategies to the board each game in order to be successful. The player who manages to find the best tactics for the board offered will win the game and the admiration of the other players. The players will need to decide when and what to build, when to buy, and when to wait.

Hawaii - a variable game experience for up to 5 islanders.

Contents:

  • 1 board frame and scoring track in 6 puzzle pieces
  • 10 large rectangular places
  • 5 round indicators
  • 1 bag
  • 25 price tokens (values 2-6)
  • 10 islands
  • 126 place tiles
  • 31 wooden shells
  • 35 wooden feet
  • 22 wooden fruits
  • 5 50/100 scoring tiles

And, in the 5 player colors:

  • 5 player boards
  • 5 player screens
  • 5 fishing boats
  • 5 chieftains
  • 10 sub-chiefs



Price: $53.95
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Hermagor

Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 90-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In a distant land, many years ago there rose a great and wealthy city. It’s name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory men, artisans, and adventurers brought to the city all kinds of merchandise to sell there: weapons, ancient books, precious relics, and the rare dragon eggs. In this city, one can buy and exchange almost everything. This made Hermagor famous and merchants came from far and wide to buy and sell all kinds of goods at the market. Some even undertook perilous adventures to acquire especially rare items. They criss-crossed this wealthy region, creating new paths and roads, adding markets to towns, but always with the aim to become wealthy!


Price: $42.95
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Homesteaders

Type: Auction/Economic
Number of Players: 3 − 4
Playing Time: 80 minutes
Ages: 13 and up

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The Homestead Act of 1862 allowed Americans to claim 160-640 Acres of undeveloped land by living on and farming it for 5 years.

Also in the 1860s the Transcontinental Railroad was built across North America, linking rail networks between the east and west coasts. The development of the railroads accelerated the spread of Homesteaders colonizing the west and lead to the rapid cultivation of new farm lands.

Become a Homesteader with a new claim and help develop a Township into a thriving City! The player who contributes the most will be declared the winner and have the city named after them!


Price: $51.95
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In the Year of the Dragon

Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 75-100 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In this game, each player takes on the role of a Chinese prince, seeking to maximize the prosperity and prestige of his province in the ancient China of approximately 1,000 A.D. To assist in these endeavors, the princes must call upon the diverse talents of their courtiers, from scholars and monks to warriors and craftsmen. These loyal subjects will lend their expertise to the struggle to shield their rulers from the often disastrous consequences of the myriad untoward events that plague the populace from month to month. Be it drought, contagion or Mongol invasion, only foresight and planning will spare the princes and their subjects from these fates. The better a player can manage his province and withstand the seemingly unending onslaught of hazardous events, the more honor and victory points he will have to show for it in the end.


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Inca Empire

Type: Civilization
Ages: 12 and up
Number of Players: 3 – 4
Playing Time: 90 minutes

Additional DescriptionMore Details

In INCA EMPIRE the players are "Apus" (leader of one of the four regions/suyus). Your job as an Apu is to increase your status in the eyes of the divine emperor ("Sapa Inca") by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region of the original empire. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are awarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities and temples.

The player who has the most victory points (VP) at the moment Pizarro arrives in the Inca capital at Cuzco wins the game.

A reinvisioning of the game, "Tahuantinsuyu".

BOARD

SAMPLE CARDS

Contents: 1 Game board (double-sided: front side for 4 players; back side for 3 players), 1 Sun Event board (double-sided: front side for 4 players; back side for 3 players),
4 Construction Cost cards, 32 Sun Event cards, 73 Labor Tokens, 45 Local Culture markers, 4 Invasion markers (only required for the variant “Pizzaro’s Arrival”), 20 City markers,
20 Terrace markers, 20 Garrison markers, 20 Temple markers, 4 Turn Order tiles, 5 wooden Inca figures, 240 Wooden sticks (60 sticks in each color), 1 Rulebook


Price: $65.95
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Industry

Type: Auction/Economic Game
Ages: 10 and up
Number of Players: 3 – 4
Playing Time: 75 minutes

Additional DescriptionMore Details

In each round a different player is the auctioneer and auction off mainly factories with a unique bidding mechanism. Factories bring points and produce raw materials. Building factories itself costs money and raw materials. But they are in short supply so you need to manage your resources well. Linked factories and other improvements bring in the end extra points.


Price: $63.95
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Jambo

Type: Economic Card Game
Number of players: 2
Age of players: 10+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Jambo! is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards which represent goods, people (which can help you or hinder your opponent), and animals (which add a bit of spice to the game). Players take turns with up to 5 actions per turn until one player reaches the goal and wins the game.


Price: $27.95
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Kingsburg

Type: Luck/Worker Placement
Ages: 10+
Players: 2-5
Length: 90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Players adopt the role of a governor, and vie for resources to build up their province, military power to defend their homes, and above all the influence of the King. Over five years (five turns) players rely on various advisors to the King for resources. From tangibles like gold, wood, and stone to soldiers and portents, each acquisition will shape the future of your community.


Price: $75.99
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Kingsburg: To Forge a Realm

This is an expansion set for Kingsburg.

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

As the territories of Kingsburg expand, the forging of the realm continues! A host of new governors have been given command of outlying provinces of the royal realm, and once again they must influence advisors, strengthen their provinces, and defend the realm from the depredations of marauding foes. Competing with their fellows, governors must utilize brand new abilities and buildings to their fullest to secure a place on the king’s council! 
Kingsburg: To Forge a Realm contains a host of new features for your Kingsburg game, including:

- New province sheets with additional buildings.

 -Building row overlays.

-Governor Cards

-The Destiny deck

-Soldier Tokens

Kingsburg: To Forge a Realm adds modular game variants that can be played individually, in various combinations, or all together for a richer gaming experience for your gaming group!


Price: $39.95
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Krysis

Type: Economic
Number of players: 2-4
Age of players: 10+
Length: 45-90 minutes

Additional DescriptionMore Details

The economy was clearly on the wrong track and created a civilization on shaky grounds, a world full of chaos and panic – the old values were all gone. After all the resources had been exhausted, magic was mortgaged and technical developments were forgotten. The people of the real and the fantasy worlds struggled to survive in caves. A new generation appeared, whose members inherited all the bad features of their ancestors. Now there’s a new fashion gaining ground: everyone collects relics from the past. People are crazy about ancient weapons, vehicles and of course, the crystals. These are the only things of value left. Nothing is more comforting than the glory of the old world. The newly found companies are competing to lay their greedy hands on these valuables. Test your skills in the world of Krysis. You are running a company with a squad of agents. You will try to build up teams with greater initiative, combat value and loading capacity than your competitors who will be vying for crystals and relics. The prevailing maxim of these tumultuous times is emerging: ‘Take everything you can!’ – A grim idea if it starts to spread into other worlds.


Price: $51.95
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Le Havre

Type: Economic
Age: 12+
Players: 1-5
Playing Time: 150 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.

After every seven turns, the round ends: players’ cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.


Price: $89.99
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London

Type: Economic
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 90 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favour the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor.

Almost 250 years of the city’s history is recreated in this game. Many of the most famous buildings and monuments are captured in detail on illustrated cards. These elements are presented in a relatively simple game that can be played easily within ninety minutes.

As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed.


Price: $65.95
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Macao

Type: Economic
Number of players: 2-4
Age of players: 12+
Length: 60-100 minutes

A copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Macao, the mysterious harbor city on the south coast of China, is the Portuguese trading center in the far east at the end of the 17th century.
The players take on the roles of the energetic adventurers who sought their fortunes in Macao. Whether as captain or governor, as craftsman or scholar, numerous exciting functions are offered the players. Who will use his various possible actions the wisest? Who will have the best plan and can acquire the most prestige by the end of the game?


Price: $58.95
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Merchants

Type: Economic
Number of Players: 2 − 4
Playing Time: 30 minutes
Ages : 12 and up

Additional DescriptionMore Details

Originally published as Handelsfürsten by Pegasus Spiele in Germany, Merchants focused on a theme of Old World trading in the 16th century. While the over-all theme of tall-ship trading remains unchanged, all new art has been generated, focusing the items traded towards an American market.

The 16th and 17th Centuries open a new era in trade. The Americas are newly colonized, and large merchant-vessels ply the sea lanes, bringing resources back to a desperate England. Lead one of four emerging families destined to control this swelling market. Be bold, realize the biggest profit!

Every player starts with three Good Cards, two Ship Cards and one Goods Token on each ship corresponding to one of the six Goods Cards in the game: Indigo, Fur, Corn, Lumber, Fish and Cotton. Every turn a player may draw or play various cards. This can change Goods Tokens on player's Ship Cards, the face-up Goods Cards on the playing area, trigger scoring, and so on.

The game play remains unchanged from its original German publication and Reiner Knizia design. A classic German-style resource management style of play, with rules that are read and understood in minutes, but a depth of play that allows for a lot of fun repeat play.


Price: $32.95
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Modern Art

Type: Economic/Auction
Number of players: 3-5
Age of players: 10+
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.


Price: $29.95
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Modern Society

Type: Card/Economic Game
Ages: 10 and up
Number of Players: 3 – 5
Playing Time: 60 minutes

Additional DescriptionMore Details

Modern Society is a game about our time, the world we live in. It covers aspects from Equality to Organic Food, from War in Iraq to Torture Scandal, to Youth Culture, Women's Priesthood and beyond. Those are but few aspects the players wrestle with as they try to convince the deep rows of the people behind their own agenda.

The players all live in the same society and seek influential power to leave their mark on the surrounding world. The people's opinions, what they feel and think, is determined by four societal values – militarism, economy, human values & green values.

The players have game cards which become ”hot topics” in the society once they are played. They will become the issues the imaginary townsfolk talk in coffee tables, what they read from the news and what shapes their view on the world. These issues then shape the four values, but also bring points through them. This means that the more militaristic the society is the more militaristic influence points you get from cards like 'Raise in Defence Budget' or 'War on Terrorism'. With these points you then push through laws that focus on that value. Only these law cards that the players have pushed through with their political influence they get victory points. And as each value has limited amount of laws there is a race who stands as the best advocate for each value.

Most cards have special abilities that makes them stronger with certain other cards (i.e. Feminism with Equality) or for example prevent certain points to be scored (i.e. Torture Scandal on militarism points or UN in Crisis on Human value points).

As the game proceeds the players try to sell their world view to the masses. But whether the well-being of the people is trampled as the players thirst for power and whether that society is still worth defending for? That is what the players decide all over again during each game they play the Modern Society.

-from boardgamegeek.com


Price: $33.95
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Navegador

Type: Economic
Ages: 12 and up
Number of Players: 2 – 5
Playing Time: 60 – 90 minutes

Additional DescriptionMore Details

In the 15th century, the Portuguese Prince Henry the Navigator (Henrique o Navegador) summoned the best cartographers and navigators of his time and instructed them to explore the shores of the African coastline . They thereby won expertise in navigation and shipbuilding, heralding the Age of Exploration and enabling Portugal to later to find a sea trade route to India and China. In the height of its power Portugal controlled the sea trade from Brazil to Japan and attained overwhelming wealth with the trade monopoly on spices.

The players represent wealthy trade dynasties that help to build up the Portuguese colonial empire. Tracing the routes of famous explorers they advance all the way to Nagasaki--but sailing into unknown waters is a dangerous venture. Founding colonies and building factories helps them to build up an economic base. But the prices for sugar, gold and spices fluctuate all the time, and only the trade dynasty that adapts to the market will be able to finance its lofty plans. Competing for new discoveries, colonies, shipyards, and churches it is very important to observe the actions of the other players.

Navigator for 2 to 5 players is a challenging strategy game with a little luck, because no-one knows exactly what to expect when discovering new sea regions. Player’s turns follow simple rules and are executed on a rondel, which leads to a fluent play experience.


Price: $71.95
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Neuland

Type: Economic/Worker Placement
Number of players: 2-4
Age of players: 12+
Length: 100 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Neuland lies undeveloped with only a few hunters and woodcutters living there. Players compete to build up a new civilization in which 15 properties promise prosperity and progress, including the Abbey, Guild House, Town Hall, and Stronghold. Who will achieve the chains of production necessary to claim each cultural building? Players must evaluate how much to do each turn since the fewer actions they take, the more they can achieve the next turn. When should you make your big move so you can claim that cultural advance with your coat of arms? The first to place all of their coat of arms wins the game.
Players place workers to produce raw material that must be used to produce more refined material. These materials help you build different facilities to produce even more materials. The uniqueness of the actions is that you can do as much as you want as long as you don't pass the time marker. The time marker moves to the nextp layer piece: which could be you dpeending on how many actions you take. So one must consider doing a small number of actions in order to go more often or take a long turn to do everything you may want.


Price: $59.95
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Notre Dame

Type: Economic
Number of players: 2-5
Age of players: 10+
Length: 45-75 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3 -5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.


Price: $46.95
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Oltre Mare: Merchants of Venice

Type: Set Collecting
Number of Players: 2-5
Age of Players: 10+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Are you the best Merchant of Venice?
Sailing along the courses of ancient Venetians in Oltre Mare, the unknown lands of Barbaria. Looking for the most precious wares and the richest stocks; exchanging wares with other merchants, loading your ship and selling at the market; but at the same time trying to escape the ever-present pirates.... Oltre Mare - Merchants of Venice is an engaging voyage through the Mediterranean Sea, in the golden Age of Sail.

How to play:
On his or her turn, the player can trade Goods (corn, wine, spices, silk, etc.) for other Goods or for money (which also double as points) with fellow players. He or she then plays cards from his/her hand to perform certain actions that allow you to earn money, to draw cards, or to move your ship on the map (where you can obtain special powers). But there is also a dreadful Pirate action that you have to look out for! The cards played also represent the Goods that are loaded as cargo on your ship. The more cards of the same Good type shipped, the more money (and score) you will gain at the end of the game. The cards played will also influence the next turn, so choose your strategy well.
In order to win, you have to trade wisely, choose the right cards to perform the best actions, and maximize the profit from your ship's cargo!


Price: $34.95
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Olympos

Type: Civilization Game
Number of players: 3 – 5
Age of players: 10 and up
Length: 90 minutes

Additional DescriptionMore Details

At the dawn of civilization, take the destiny of a whole people into your hands.

In front of you, the plains of the Peloponnese stretch out. In the distance, the bright shores of the mythical Atlantis. However, in order to create a stable environment in this promised land, you will need to defeat your enemies, develop technologies, build wonders, and above all pray for the clemency of the gods who watch your every action from on high in their abode on Olympos!

Philippe Keyaerts scored gold with Small World, a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos, coming from French publisher Ystari Games, Keyaerts has another go at the simplified civilization game. The playing time for Olympos is only 60-90 minutes for 3-5 players, but says Ystari's Cyril Demaegd, "Even if it's a short game, it's a gamer's game."

Players take actions based on their position on a time track, along the lines of Peter Prinz' Thebes. (Says Demaegd, "This is mainly a coincidence because Philippe designed this game years ago.") By spending time, players take actions, with the choices being expansion or development. Expanding brings new settlers onto the game board, which depicts Greece and Atlantis, which lets you conquer territories and thereby acquire resources.

Development takes place on the game's discovery board, with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers, such as an upgrade in military strength due to the phalanx, and each wonder earns you points.

A player's piety is measured by discoveries, and the most pious player might be rewarded during the game by one of the nine gods included. Similarly, the less pious players might be punished by those same gods.

The replayability of Olympos is huge, says Demaegd, as the discovery board and gods in play will be different each game, not to mention the territories you're able to conquer.


Price: $59.95
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Ora & Labora

Type: Worker Placement/Economic Card Game
Ages: 10 and up
Number of Players: 1 – 4
Playing Time: 120 minutes

Additional DescriptionMore Details

In Ora et Labora, each player is head of a monastery in the Medieval era that acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments and relics – to gain the most victory points at the end of the game.

Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanics similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.
Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, amd players can buy additional terrain during the game, if needed.

Players also have three workers that can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.
Ora et Labora features two variants: France and Ireland.

Contents:

  • 2 boards,
  • 2 production wheels,
  • 110 cards, 
  • 450 goods tiles,
  • 22 landscapes,
  • 22 wood pieces,
  • 4 game summaries,
  • 1 scoring pad,
  • 2 rulebooks.


Price: $84.95
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Peloponnes

Type: Civilization Building
Number of Players: 1 − 5
Playing Time: 45 minutes
Ages: 10 and up

Additional DescriptionMore Details

Players take control of the civilizations of ancient Greece. Through auctions in each of the 8 rounds, the players develop their civilizations, adding territory through Land Tiles and prestigious buildings through the Building Tiles. These increase the civilizations' inhabitants, luxury, wealth and power. Luxury goods allow flexibility in providing for a player's population, while some tiles also offer protection against the many disasters that happen during the game. Only through a balance of inhabitants, land and buildings can a player claim victory and join the heroes of Peloponnesian history.


Price: $69.95
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Phoenicia

Type: Auction
Number of players: 2-5
Age of players: 12+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Empires rise and fall: in the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state – such as the great Phoenicians cities of Tyre and Sidon – that will outlast many neighboring empires. Phoenicia is a strategy game of bidding and development for 2 to 5 players, ages 12 and up. Each player rules a settlement located on the shores of the fertile crescent in the middle east more than 3000 years ago. During play, you spend wealth to expand your settlement, adding tiles and tokens to it. The first player to successfully found a city state is the winner!


Price: $53.95
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Pillars of the Earth

Type: Worker Placement
Number of players: 2-4
Age of players: 12+
Length: 90-120 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

England at the beginning of the12th Century...
Prior Phillip of Kingsbridge has a glorious vision. To build the largest, most beautiful cathedral in England. To accomplish the task, Phillip recruits the most renowned builders in the country. However, the fate of the Cathedral is constantly threatened by all manner of catastrophes and oppositions.
The Pillars of the Earth is based on Ken Follett's best-selling novel. Players join together to help build Kingsbridge Cathedral. Using your workmen and resources, you must wisely deploy assets to overcome unexpected difficulties and shortages to prove yourself the greatest builder of them all!
Will your efforts be recognized when the Great Cathedral at Kingsbridge is complete?


Price: $52.95
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Power Grid: Factory Manager

Type: Economic/Auction
Number of players: 2-5
Age of players: 12+
Length: 60 minutes

A copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessman.


Price: $58.95
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Power Grid: The First Sparks

Type: Economic/Auction Game
Ages: 12 and up
Number of Players: 2 – 6
Playing Time: 60 minutes

Additional DescriptionMore Details

As clan leader you are responsible for the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge, to successfully hunt food or to learn to control fire. With help of these skills you will harvest enough food to feed your clan and to spread it far enough to reach new hunting areas.

In this game you are always confronted with manifold decisions: which technology cards offer you the biggest advantages, when it is the right time to spread your clan on thegame board, which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for your clan to settle in compared to spaces, where other clans already settled earlier. If you are the first to increase your clan size to 13 clan members you will win The First Sparks.


Price: $54.95
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Power Struggle from Z-Man Games

Type: Negotiation/Are Control Game
Ages: 12 and up
Number of Players: 3 – 5
Playing Time: 90 minutes

Additional DescriptionMore Details

Welcome to the world of the powerful, of those who pull the right strings at the right time from the shadows of the big companies. Each player becomes one of these people, trying to increase their power and influence by hiring Employees, creating New Departments and taking over the sought-after positions of Divisional Heads to procure influence and privileges. Divisional Heads can resign to join the Board of Directors (in the hopes of becoming the Chairman, of course) or get hired as an External Consultant. All the while, players are investing in stocks and bribing other players to make their way to the top.

Contents:

  • 1 Game board,
  • 110 wooden managers,
  • 60 wooden employees,
  • 5 Bribe folders,
  • 100 notes of money,
  • 21 blocks of shares,
  • 44 cards,
  • 5 player reference mats,
  • rules


Price: $59.95
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Princes of Machu Picchu

Type: Area Movement
Number of players: 2-5
Age of players: 12+
Length: 90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

When the Spaniards conquered the Incan Empire, only a few princes managed to flee into the mountains. Well-hidden high above the river Urabumba is a place the Spanish would never discover: The lost city of Machu Picchu. But beware! Is there a traitor among the princes, ready to reveal the location of the secret city to the Spaniards?
Each player represents an Incan prince, whose workers will grow corn, feed llamas, plant coca, and manufacture ceramics and cloth. They try to engage Priests of the Condor, Priests of the Puma, and Virgins of the Sun. The game can end in 2 different ways:
Either the Incans win by activating all priests and virgins in time,
or the Spaniards win when they discover Machu Picchu.
With an Incan victory, the prince who made the wisest sacrifices to the gods will win. With a Spanish victory, the princes who accumulated the most gold will get a multiplier to their score... but it may not be enough to win the game.
Players choose their actions by walking around with their prince on the city map.


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Puerto Rico

Type: Economic, City Building
Number of players: 3-5
Age of players: 12+
Length: 60-90 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Prospector, captain, mayor, trader, settler, craftsman, or builder?
Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings?
You have but one goal: achieve the greatest prosperity and highest respect!
This is shown by the player who earns the most victory points?


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Puerto Rico Anniversary Edition

Type: Economic Game
Ages: 12 and up
Number of Players: 2 – 5
Playing Time: 90 minutes

Additional DescriptionMore Details

Puerto Rico: Anniversary Edition is a tenth anniversary edition of Andreas Seyfarth's Puerto RicoPuerto Rico debuted at Spiel 2001 with a production-ready copy that met mass acclaim.

Game play is the same as the original Puerto Rico game: The players are plantation owners in the days when ships had sails. By growing up to five different kind of crops – corn, indigo, sugar, tobacco, and coffee – they try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit.

The game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is his turn. No role can be selected twice in the same round. The player who ends up with the most victory points – achieved by shipping goods and building – wins the game.

Puerto Rico: Anniversary Edition includes two expansions that were released separately: New buildings that first appeared in 2002 in Spielbox magazine and were later published by alea and Rio Grande Games, and the Nobles expansion from alea's Schatzkiste collection of game expansions.

The game has completely redesigned components and artwork: The cardboard doubloons are now sixty metal coins, while the fifty octagonal resources have been replaced with colored wooden crates. The building tiles are now illustrated, and the cardboard for those tiles and other components are nearly 3 mm thick to give the bits more heft. The individual player boards, the VP tokens, the ships and other components have also been redesigned.


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Race for the Galaxy

Type: Economic/Card Games
Number of players: 2-4
Age of players: 12+
Length: 30-60 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.


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Reef Encounter

Type: Set Collection
Number of players: 2-4
Age of players: 12+
Length: 90-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four wooden shrimp. To be successful, players must consume polyps from neighboring corals in order to acquire the ‘consumed’ polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses: most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game.


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Scepter of Zavandor

Type: Fantasy/Economic/Auction
Number of players: 2-6
Age of players: 10+
Length: 90 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor.
To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge.
The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost.


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Shipyard

Type: Economic
Number of players: 2-4
Age of players: 11++
Length: 60-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

We’re in the 19th century, where sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accesories, get favor of evaluating committees. Be the best at ship-making and you will win the contracts and the game!


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Stone Age

Type: Economic, Worker Placement
Number of players: 2-4
Age of players: 10+
Length: 60-90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Each age has its special challenges. The stone age was shaped by the emergence of agriculture, the processing of useful resources, and by the building of simple huts. Trade begins and grows and civilization takes root and spreads. In addition, traditional abilities like skillful hunting are in demand, in order to be able to nourish the growing population. 
The goal of the players is to master all these challenges. There are many ways to do so, so everyone can work to achieve his goal in his own way.
 Find your own way and learn at the end whether it was the best way.


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Strasbourg

Type: Economic/Area Control
Number of players: 3 – 5
Ages: 12 and up
Length: 60 minutes

Additional DescriptionMore Details

Strasbourg in the 15th Century. The political fortunes of the city are strongly influenced by the craft guilds. Your goal is to place one's own family members in the guilds. Only a skillful use of influence points allows you to do this, as an apprentice, journeyman or even be admitted as a master - provided you have the money for the due registration fee ready. But do not underestimate the power of the nobility and the church!

Strasbourg is an easy to learn strategy game with original mechanisms that give the players more freedom of choice. But only the player who does not lose sight of the end will reap the highest reward.

Content:

  • Schedule 1
  • 5 player screens
  • 82 wooden figures
  • 150 playing cards
  • 5 Round tables
  • 30 Goods
  • 40 coins
  • 10 privileges
  • 5 buildings
  • 5 Prestige Marker
  • 1 Information Sheet
  • 1 Manual, German
  • 1 Manual, English

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Strozzi

Type: Economic
Number of players: 3-6
Age of players: 10+
Length: 60 minutes

Additional DescriptionMore Details

The third in the Medici series.

Italy in the 1500s. Under the guidance of the commercial families Strozzi, Medici, and Bardi, ships come from all over the world to Italy with valuable goods. The wealth that follows these goods promotes knowledge of the arts, sciences, and architecture.


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The Speicherstadt

Type: Economic
Ages: 8 and up
Number of Players: 2 – 5
Playing Time: 45 minutes

Additional DescriptionMore Details

Hamburg around 1900 - the gate to the world. Within the harbour there stretches a unique complex of storehouses: Speicherstadt. The network of canals and bridges houses a terminal for spices, coffee, tea and carpets from all over the world.

As one of Hamburg´s wholesaler at the heyday of the Speicherstadt you acquire shiploads for the storehouses, not too expensive, of course, as you like to make a profit selling them. Who makes the best deals within a year and supplies his clients with the right goods will be the winner of the game. But beware! Sudden fires cause heavy losses. You might be adviced to invest in fire protection early.

Playing The Speicherstadt you will be thrilled by the simple and original mechanism of acquiring desired action cards.


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Vinhos from Z-Man Games

Type: Worker Placement/Economic Game
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 135 minutes

Additional DescriptionMore Details
In Vinhos (a Portuguese word meaning “Wines”) you will play the role of wine producers in Portugal.
Over a period of 6 years, you will expand your business by establishing Estates in the different regions of Portugal, buying vineyards and building wineries. Skilled enologists will help you increase the quality of your wine, while top Wine Experts will enhance it's features at the "Feira Nacional do Vinho Português", the Wine Tasting Fair.
Selling your wines to Portuguese local hangouts, will establish a market presence for your company and will help you secure the funds to expand your company, and to pay your enologists’ salaries.
But, as everyone knows, prestige cannot come from money alone. To ensure a good reputation on international markets you must meet the requirements of various Countries, by consistently exporting high-quality wines.
Periodically, a Wine Tasting Fair will be held. It is up to you to decide the best time to announce which wine you intend to present. The choice of the best wine by value and features is essential to the prestige of your company and will definitely make all the difference!

Components:

Rulebooks

  • Italian, German, English, French, Polish, Spanish, Portuguese

Boards

  • 1 Central Board 720 × 480mm (28.3 × 18.9in)
  • 4 Player Boards 145 × 250mm (5.7 × 9.8in)

Cardboard Counters

  • 9 Forecast tiles
  • 96 Wine tiles
  • 16 Winery tiles
  • 32 Vineyard tiles, 4 per each region
  • 9 Cellar tiles
  • 6 Port wine Tiles
  • 12 Fair tiles
  • 4 Wine features markers

Wood Tokens

  • 1 Round/taxation Marker
  • 32 Wood barrels in 4 colors
  • 36 Player discs in 4 colors
  • 4 Winemaker actions Tokens
  • 8 Oenologists Tokens
  • 15 Region Renown cubes

Card tiles

  • 24 Expert tiles

Money

  • 36 Banknote tiles - 28 x 14mm (1.1 x 0.55 in)

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Wallenstein

Type: Economic/Area Control Game
Ages: 12 and up
Number of Players: 3 – 5
Playing Time: 120 minutes

Additional DescriptionMore Details
The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions.
The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points – with points being scored for land and buildings under one's control – wins.
In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile.
After revealing that round's event card and determining player order, players carry out actions in the order determined earlier, revealing which county is taking the current action, then revealing the next face-down action, thus giving players some information about when actions will occur, but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter, but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt.
Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future.
Wallenstein includes two expansions: "Emperor's Court," in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game, and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. "Landsknechte," which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.

The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions.
The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points – with points being scored for land and buildings under one's control – wins.
In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile.
After revealing that round's event card and determining player order, players carry out actions in the order determined earlier, revealing which county is taking the current action, then revealing the next face-down action, thus giving players some information about when actions will occur, but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter, but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt.

Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future.

Wallenstein includes two expansions: "Emperor's Court," in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game, and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. "Landsknechte," which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends.


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Wealth of Nations

Type: Economic
Number of players: 3 − 6
Age of players: 14+
Length: 120 minutes

Additional DescriptionMore Details

In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and money (respectively).

Each Commodity has one or more uses in the game. For example, Food is required to "feed" your Industries when they produce, while Capital is used to build certain types of Industries. As you build Industries, you create ever larger Industrial Blocs. The larger a Bloc is, the greater your return on investment when the Bloc produces Commodities.

The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets.

There is one Market for each type of Commodity. If you can't gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can't unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply.

As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner.

How will you build your Nation?


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World Without End

Type: Medieval
Number of players: 2-4
Age of players: 12+
Length: 90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

World Without End is based on the novel by Ken Follett, a sequel to his bestselling The Pillars of the Earth. This is the 2009 game in the Kosmos line of literature-based games.
World Without End shares the Kingsbridge location of the earlier novel, but occurs 200 years later. Similarly, the game shares many themes but is a new standalone game.
As citizens of Kingsbridge, players need to take care of the following areas: Building, Trading, Religion, Feeding, and Medical Knowledge. Each turn an event card is flipped that defines available player actions. Victory points can be won in numerous ways, e.g. by creating buildings or taking care of sick people.


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Yspahan

Type: Economic
Number of players: 3-4
Age of players: 12+
Length: 90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future.The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s Supervisor, they score points by placing their goods in the right shops, by sending them to the Caravan, and by constructing buildings. At the end of the game, the player with the highest score is the winner.


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