Miniatures
Axis & Allies Air Force Miniatures: Angels 20 Booster
Axis & Allies aircraft miniatures are here!
Dogfight your opponent in this all new air combat game. Each Axis & Allies Aircraft Miniatures Booster will contain 3 aircraft miniatures and 1 map. Pre painted and assembled, these 1:100 scale aircrafts are made of durable plastic and can also be used in the A&A Miniatures land game.
• NEW GAME: All new WWII air combat game that can be used in conjunction with the Axis & Allies Army Miniatures game system.
• GREAT DETAIL: Highly detailed models in 1:100 scale are pre-painted in historically accurate paint schemes.
• ICONIC AIRCRAFT: Set contains legendary aircraft like the P-51B, Hurricane Mk. I, and the FW 190A.
Axis & Allies Air Force Miniatures: Angels 20 Starter
Angels 20 marks the first set in the Axis & Allies air combat collectible miniatures game. The set focuses on early war planes 1939-42 and features brilliantly sculpted airplanes in 1/100 scale!
There are 30 miniatures in the set. The Starter Set is based on the Battle for Britain and will include the Me110 which will be exclusive to the Starter Set. Other planes in the set will include the RAF Spitfire, the German Bf109 and the US Army Air Corp P-51 Mustang.
• NEW GAME: All new WWII air combat game that can be used in conjunction with the Axis & Allies Army Miniatures game system.
• GREAT DETAIL: Highly detailed models in 1:100 scale are pre-painted in historically accurate paint schemes.
• ICONIC AIRCRAFT: Set contains legendary aircraft like the P-51B, Hurricane Mk. I, and the FW 190A.
Included in the Starter Set:
- 6 miniatures with stat cards
- 1 rulebook
- 1 battle map
- 4 6-side dice
Battletech 25th Anniversary Intro Box Set
Type: Miniatures/Fighting Game
Number of Players: 2 − 6
Playing Time: 120 minutes
Ages : 14 and up
Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!
The BattleTech 25th Anniversary Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:
- 24 unpainted, ready-to-play plastic BattleMech minis
- 2 unpainted, premium-quality plastic BattleMech minis
- One 12-page full-color quick-start rulebook will have players into the action in minutes
- 36-page book of pre-generated BattleMech Record Sheets
- One 80-page full-color rulebook
- Inner Sphere at a Glance, a 56-page full-color book of universe
background and BattleMech technical data - One 16-page full-color Painting and Tactics Guide
- Two heavy-duty cards of compiled tables
- Two 18″ x 24″ game-board quality maps
Chaostle
Type: Fantasy War Game
Number of players: 2 – 8
Age of players: 10 and up
Length: 120 minutes
Chaostle is a unique game in that it combines the fun of tabletop miniatures gaming and conventional board games. The structured multi-level castle game board provides many levels of strategy. The simplified and exciting battle system allows this game to be enjoyed by heavy game players as well as those who are new to miniature games.
Chaostle has many levels of strategy from picking your starting army to moving throughout the multi-level castle towards victory. A game with pure strategy, however, would be just another chess game and not like real life where nothing ever goes as planned. Therefore, chaostle has many fates that constantly effect the game ranging from mild setbacks to cataclysmic earthquakes. These unpredictable twists of fate can be either from the card of happiness or the card of doom.
The Chaostle game board is currently being produced. The entire board will be displayed as soon as we get samples from the manufacturer. The image of the shark trap is a sample section of one corner of the board as it was being illustrated by fantasy artist Susan Dawe. Three other traps exist on the board including the snake pit, spider lair and torture chamber.
Chaostle features 23 three-dimensional castle walls that are secured onto the game board. The fantasy fighters can move any direction throughout the castle including up and down stairways to change levels. The castle sections were originally sculpted by Bruce Hirst of Hirst Arts.
The game comes standard with sixteen collectible plastic miniature characters. Additional characters will be available and released in the future as add-ons to the game that will be sold separately. The first set of eight add-on characters will be available soon after the release of the game. Adding new characters to the game adds to the strategy and variety of game play.
Each character has a battle card containing the character's statistics, weapons, special skills and upgrades. The battle cards have holes where pegs are inserted to allow for easy tracking of the statistics and upgrades.
D & D: Dragon Collector's Set
Each dragon is a deadly match for an experienced band of adventurers.
Of all the monsters in the world, dragons are the most feared. A fledgling group of adventurers might have what it takes to best a weak dragon, but the most powerful dragons are awesome, devastating creatures that rival even the gods.
Inside this limited-edition box set, you will find the five most iconic evil dragons in the Dungeons & Dragons game.
Each box contains five non-random, pre-painted, durable plastic miniatures for use in the Dungeons & Dragons Roleplaying Game. Two of the dragons are new sculpts that have never appeared in any previous D&D miniatures product.
Dungeon Run
Type: Dungeon Crawler
Number of players: 1 – 6
Ages: 9 and up
Playing time: 120 minutes
A tale of teamwork and betrayal
The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over, panting heavily, and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast, and they had each take their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room.
They looked at each other. They looked back at the treasure... and then the real fight began.
Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats, and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon, or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss, steal the treasure, and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don´t walk - run!
Dungeon Run features a randomly assembled dungeon that changes each time you play, as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win
•8 plastic hero playing pieces
•8 hero cards
•4 dungeon boss cards
•26 cardboard dungeon tiles
•80 ability cards
•40 encounter cards
•4 artifact cards
•4 player reference cards
•40 wound markers
•24 training markers
•20 dice
•1 first Player token
Dungeons & Dragons Miniatures: Lords of Madness
Lords of Madness is a fully randomized set of 60 pre-painted plastic D&D miniatures, including several Huge figures. The set features iconic D&D monsters and characters—perfect additions to any Dungeons & Dragons campaign. Collect them all!
Each booster pack contains:
6 randomized, pre-painted plastic miniatures, including 1 Huge figure
6 stat cards, one for each figure in the booster pack
Lords of Madness set checklist
Dust Tactics Core Set (revised)
Type: Miniatures/Fighting Game
Number of players: 2-4
Age of players: 13 and up
Length: 45 minutes
Get ready to fight the war anew! The Dust Tactics: Revised Core Set is the perfect introduction for new players or a great expansion for veterans. It includes all new, never-before-released miniatures exclusive to this Core Set, an updated and comprehensive rulebook, the "Victory Bridge" scenario book, six custom dice, two double-sided terrain posters (each the size of six terrain tiles), ten unit cards, nine double-sided hazard squares, two ammo-crates, and two anti-tank traps.
The Allies are ready to lay waste to their Axis foes with their new forces. Meanwhile, the Blutkreuz Korps refuse to be bested on any field of battle. Their new Axis troops are equally powerful. With astonishing abilities and firepower, it will be a struggle deciding which side you want to fight for.
The included terrain posters unique to the Revised Core Set introduce Dust Tactics players to new terrain elements featured in the "Victory Bridge" scenario book. These terrain posters are a new warfare experience due to the new environment they offer players: a bridge and building structures, as well as new terrain symbols. The "Victory Bridge" scenario book offers players six never-before-seen scenarios with which they can carry out a campaign. England's Cobden Bridge has suddenly become the strategic location for gaining access to Southampton. Can your faction take control of the bridge, and gain the advantage of advancing into southern England?
Dust Warfare: Core Rulebook
Type: Miniatures War Game
Ages: 14 and up
Number of Players: 2 – 4
Playing Time: 120 minutes
The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world's superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.
In Dust Warfare, players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers' weapons.
The Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.
Players have the chance to activate all their forces during the Unit Phase, and reaction mechanisms keep you fully engaged throughout your opponent's turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.
Designed by renowned miniatures guru Andy Chambers, the Dust Warfare: Core Rulebook integrates dynamic and engaging new game design with the stunning models from Dust Tactics. Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. As both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.
Earth Reborn
Type: Fighting
Ages: 13 and up
Number of Players: 2 – 4
Playing Time: 60 minutes
The end of the world does not come suddenly. It is much more insidious.
500 years after the devastation of the Earth, two factions arise from their underground cities. NORAD, militaristic, scientific, paranoid. Salemites, occultists experimenting with the revival of the dead. Both factions meet for the first time and instantly clash.
Earth Reborn is a highly realistic, scenario-based simulation game which is rich in depth and possibilities. Although it may seem complex at first glance, it is in fact quite simple and intuitive once you have learned the basics. This book guides you step-by-step through the process of mastering all of Earth Reborn’s secrets. It serves as a rulebook, a tutorial and a scenario book all at once.
First, read the Core Rules common to all scenarios. Then put these rules into practice with the first scenario. Move on to the next set of rules and then to the second scenario, and so on to progressively unleash Earth Reborn’s full potential. The rules are designed in a modular fashion: each scenario selectively puts new rules into play and allows you to practice with them before moving on to the next level. Do not worry if you see icons or game elements that you do not understand or that have not been explained yet: it just means that you do not need them at this point. The corresponding explanations will come later and be put to use in future scenarios. When you reach the final scenario of this book, all that Earth Reborn is will have been revealed to you!
Godzilla: Kaiju World Wars
Type: Miniatures/Fighting Game
Ages: 14 and up
Number of Players: 2 – 4
Playing Time: 60 minutes
It’s an all-out brawl of monstrous proportions and Earth is the battlefield! The Xiliens have pitted Godzilla, Rodan, Gigan and King Ghidorah against each other in a catastrophic battle and only one monster will emerge victorious!
In Godzilla: Kaiju World Wars, players pick a monster and a scenario, stomping over terrain and destroying buildings on their warpath – all while fending off aggressive military attacks, bombs, traps and, of course, other KAIJU! Special abilities are used to eliminate the competition or to tuck their tail between their legs and run away before they are taken out.
The game is jam-packed with pieces sure to please any gamer. Along with the four fully painted 2 3/8 inch plastic Kaiju figurines, the game also includes 90 stackable plastic tiles for building skyscrapers, four individual monster playmats, 86 terrain and power tokens, and much more. You’ve never had so much fun ravaging the world as you will when you play GODZILLA: KAIJU WORLD WARS!
Contents:
- 1 Game Board
- 4 Plastic Kaiju Miniatures
- 4 2-sided Kaiju status cards
- 90 Plastic stackable building tiles
- 33 Event Cards
- 22 Combat Cards
- 25 Action Cards
- 11 Info Cards
- 19 Kaiju Condition Cards
- 2 6-sided dice
- 1 Rules & Scenario Book
- Assorted Cardboard Tokens
Horus Heresy
Type: Wargame
Number of Players: 2 − 2
Playing Time: 90 minutes
Ages : 13 and up
In the greatest betrayal the universe has ever known, the Warmaster Horus – once humanity’s greatest general, now corrupted by Chaos – has turned against the Emperor and hurled the Imperium of Man into ferocious civil war. The galactic conflict has risen to its climax. The Warmaster’s ruinous legions have assaulted Holy Terra itself, the Emperor’s seat. Here the fate of humanity hangs in the balance during the greatest military campaign ever seen.
In the Horus Heresy board game, this legendary battle unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor’s golden Inner Palace to Horus’s flagship, the Vengeful Spirit. Taking the side of either traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves.
An innovative order and initiative system forces each side to carefully consider the commands they issue to their troops. A dramatic, card driven combat system incorporates escalating damage, gives players the opportunity to allocate resources between attack and defense, and brings to bear the unique special powers of each unit type, from fortification-destroying Titans to the perverse daemons of Chaos. Brother fights brother, and the universe hangs in the balance!
Horus Heresy includes over 120 detailed miniature models including 10 plastic terrain pieces, and more than 200 cards to bring this sweeping conflict to life on a stunning map of the war-torn Terra.
Monster- pocalypse 2 Player Starter Set
Type: Combat
Ages: 12 and up
Number of Players: 2
Playing Time: 60 minutes
Unleash Power on an Unimaginable Scale!
Take control of a giant monster and its horde of minions and fight for control of your turf. Stomp the competition to dust as you slam, smash, blast, and brawl your way to victory in the biggest battle ever to hit your table. Interactive buildings and unique landscapes mean every city offers hundreds of options for development and destruction.
- 36 Highly detailed, pre-painted plastic figures bring all the monster-smashing action right to your tabletop!
- Each of the six possible factions features its own style and special abilities. Will you control G.U.A.R.D., Terrasaurs, Lords of Cthul, Planet Eaters, Martian Menace, or Shadow Sun Syndicate?
- Every battle box contains everything two players need to play, including full forces for two random factions!
Contents: 4 monster figures (2 versions of 2 monsters), 26 unit figures, 6 buildings, 2 sets of specialty dice, 2 monster health trackers, 1 double-sided city map, 1 rulebook, and 1 quick start rules sheet.
Only One Monster Can Reign Supreme!
Pathfinder Battles: Champions of Evil
Assault your Pathfinder RPG heroes with this treacherous band of incarnate evil! The vengeful Evil Cleric and her Zombie minions join forces with the demonic Succubus and the dreaded Scarlet Gargoyle to terrorize their enemies!
The six miniatures in this package feature all-new alternate paint schemes, and are a great way to build your Pathfinder Battles collection!
Miniatures include:
- Evil Cleric
- Succubus
- Scarlet Gargoyle
- Zombie (x3)
All figures are on 1"-round bases and are fully compatible with the Pathfinder Roleplaying Game and other fantasy RPGs.
Pathfinder Battles: Heroes & Monsters Black Dragon
Pathfinder Battles: Heroes & Monsters kicks off with a gout of acid and a hideous draconic scream, for the Huge Black Dragon has taken wing! Based on the Pathfinder Roleplaying Game Beginner Box cover by fan-favorite artist Wayne Reynolds, this giant prepainted plastic miniature is sure to strike terror in the hearts of players every time it hits the game table!
The crown jewel of the Heroes & Monsters set, the Huge Black Dragon stands over 4½” tall! Produced in extremely limited quantities, the Huge Black Dragon won’t be available for long!
Pathfinder Battles: Heroes & Monsters Brick
Pathfinder RPG combat comes to life on your tabletop with Heroes & Monsters, the debut release in the new Pathfinder Battles prepainted miniatures line! Produced in cooperation with Paizo Publishing, Heroes & Monsters presents a fascinating array of 40 beautifully painted miniatures perfect for use with the Pathfinder RPG or any fantasy miniatures game! From the brave Gnome Fighter to the mighty evil lich, Heroes & Monsters offers a wide range of player characters and dungeon denizens that make a perfect start to your Pathfinder Battles collection!
- Heroes & Monsters Bricks contain 16 Standard Boosters and 3 Large Boosters.
Purchasers should get no to very few duplicate figures in a brick.
Pathfinder Battles: Heroes & Monsters Large Booster
Pathfinder RPG combat comes to life on your tabletop with Heroes & Monsters, the debut release in the new Pathfinder Battles prepainted miniatures line! Produced in cooperation with Paizo Publishing, Heroes & Monsters presents a fascinating array of 40 beautifully painted miniatures perfect for use with the Pathfinder RPG or any fantasy miniatures game! From the brave Gnome Fighter to the mighty evil lich, Heroes & Monsters offers a wide range of player characters and dungeon denizens that make a perfect start to your Pathfinder Battles collection!
- Heroes & Monsters Large Boosters contain 1 Large miniature.
Pathfinder Battles: Heroes & Monsters Standard Booster
Pathfinder RPG combat comes to life on your tabletop with Heroes & Monsters, the debut release in the new Pathfinder Battles prepainted miniatures line! Produced in cooperation with Paizo Publishing, Heroes & Monsters presents a fascinating array of 40 beautifully painted miniatures perfect for use with the Pathfinder RPG or any fantasy miniatures game! From the brave Gnome Fighter to the mighty evil lich, Heroes & Monsters offers a wide range of player characters and dungeon denizens that make a perfect start to your Pathfinder Battles collection!
- Heroes & Monsters Standard Boosters contain 1 Medium or 2 Small miniatures.
Pathfinder: Beginner Box Heroes
The Pathfinder Beginner Box Heroes set includes four highly detailed prepainted plastic miniatures for use with the Pathfinder Roleplaying Game. The four heroes included in the set also appear as the four pregenerated characters in Paizo’s Pathfinder Roleplaying Game Beginner Box, also an October 2011 release, making this an ideal supplement for new gamers.
The Pathfinder Beginner Box Heroes fantasy miniatures set has an MSRP of $13.99. All figures are on 1-inch round bases and are fully compatible with the Pathfinder Roleplaying Game and other major fantasy RPG game systems.
The Pathfinder Beginner Box Heroes set includes:
- Merisiel (Female Elf Rogue)
- Ezren (Male Human Wizard)
- Valeros (Male Human Fighter)
- Kyra (Female Human Cleric)
Shadows Over Camelot: A Company of Knights
This is a set of miniatures. It is an expansion for Shadows Over Camelot.
A set of painted plastic miniatures of the 8 Knights of Shadows over Camelot, including the famed Sir Bedivere, which was initially only available through Game Trade Magazine.
Each plastic figure is beautifully hand-painted to the same high-quality as Days of Wonder's giant version of the game seen at many trade shows and conventions.
A Company of Knights is an expansion and not a stand-alone game. A copy of Shadows over Camelot is required to play. A Company of Knights can also be used in minature and role-playing games.
Star Trek: Expeditions
Type: Cooperative Adventure
Number of players: 1 – 4
Age of players: 14 and up
Length: 60 minutes
An open copy of this game is available for play at Board Game Warriors.
Star Trek: Expeditions is a board game for up to four players, set in the "New Universe" of STAR TREK, as seen in the 2009 movie. It is built upon the cooperative board game model and the players will work together against the game itself.
In the game, players assume the roles of Kirk, Spock, Bones, and Uhura. The premise is the Federation has received a petition for membership from a planet and the Enterprise is dispatched to assess their application. When the Enterprise arrives, they discover:
- A Klingon Battle Cruiser is in orbit;
- Civil War is threatening to break out on the planet;
- And the planet is (coincidentally?) reconsidering its application for UFP membership.
Your mission is threefold; defuse the threat of Civil War, deal with the Klingon threat, and get the planet to join the UFP. And you only have 30 days (each day is a turn) to do it in, otherwise a Klingon battle fleet will warp in and you will be forced to withdraw (thus failing your mission).
Each objective is tracked on a scoresheet that monitors your progress. Decisions you make in the game as well as how you interact with the other players will affect the outcome of the mission.
The four figures will be fully rendered, 3D versions of the four Bridge officers. Unlike Heroclix, the character dials will turn based upon your needs in the game, and the decisions you make, not when you take damage.
This product is designed as a non-collectible, non-blind, all-in-one-and-done game, but is built upon the "expandable" board game model meaning that down the line, new missions and Crew Members will be made available for folk to play other "episodes"!
Contents:
- 6 Highly detailed, fully painted HeroClix miniatures
- 1 Game board
- 14 Stardate cards
- 42 Energize cards
- 21 Captain's Log cards
- 25 Captain's Log Supplemental cards
- 15 Regular and 5 Major Discovery tokens
- 1 Score tracker
- 4 Away team cards
- 4 Turn order cards
- 3 Custom dice
Star Trek: Fleet Captains
Type: Miniatures/Combat Game
Number of Players: 2 − 4
Playing Time: 60 minutes
Ages : 14 and up
Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions.
Each player begins play with a fleet of ships and starts at opposite ends of an unexplored sector of space. This sector of space is represented by hexegonal cards (which are shuffled before play and placed face-down in a pre-determined pattern). As each ship progresses through the sector, you turn the tiles face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). Hopefully you will discover and acquire resources while simultaneously denying them to your opponent(s).
When conflict inevitably breaks out, you and your opponent(s) will battle it out for sector supremacy. Last fleet standing wins the sector for their respective faction.
Each ship will be on a base with a dial and accompanied by a "Ship Card". The Card denotes three different statuses for each ship; normal operating, Yellow Alert, and Red Alert. Each status affects how your dial plays as well as how the game and your opponents interact with you.
There is also a deck of cards involved that each player brings with their fleet, and these are used during gameplay to affect the outcome of battles, player interactions, etc...
This game is also marketed as a non-collectible, non-blind product but will also be built upon the expandable board game model.
Super Dungeon Explore
Type: Dungeon Crawler
Number of players: 2-6
Age of players: 10 and up
Length: 90 minutes
Super Dungeon Explore, the world's first chibi anime strategy battle game is here! Go head-to-head with your party of brave adventurers, or play as the dungeons evil master summoning hordes of minions to battle over who will rule the underworld of Crystalia.
This game box comes complete with over 50 finely crafted Soda Pop miniatures, full rules, cards, dice, and battle maps to start playing your games of Super Dungeon Explore!
All pre-orders from now through November 11th will receive our limited edition Candy & Cola chibi adventurers with their orders. This powerful duo is a great addition to any adventure party! Candy & Cola come complete with game card for use in your games of Super Dungeon Explore!
Game Contents
• 50 + highly detailed Soda Pop Miniatures
• Custom Super Dungeon Battle Dice
• Character and Minion Stat Cards
• Loot and Treasure Card Decks
• 5 Large, Double Sided Dungeon Boards
• 32 Page Rule Book
Tannhauser
Type: Fantasy/Dice Rolling
Number of players: 2-10
Age of players: 11+
Length: 60 minutes
A copy of this game is available for play at Board Game Warriors.
In 1949, this incessant war has been raging for 35 years and finally a secret archaeological dig has delivered to the Obscura Korps a long sought ancient relic. This artifact is thought to guard an ancient parcel of knowledge. The exact emplacement of one of the four dark cardinal corners of reality is on the verge of being revealed.
A portal leading to hell, this un-sanctified zone is found buried within the secular crypt of a fortress situated in the heart of central Europe. The Reich's 13th Occult Division is there now. They are about to call upon the Cohorts of Chaos to help them force the world into eternal servitude.
Parachuted behind enemy lines, a fistful of men and women are all the Union has left to thwart this peculiar menace. The Union's finest trained commandos armed with technology still in its experimental stages, the glory bound 42nd Alter-Marine Special Forces must now face the most terrible danger to face humanity in recorded history.
Tannhäuser goes beyond the standard package of set of characters, proposing a vast array of customization, allowing players to develop a unique tactic and style of play for their hero. 10 charismatic personalties await them to be groomed for battle, using over 70 magnificently illustrated types of tokens that faithfully depict various weapons, medals, ranks, powers and equipment.
The Adventurers: The Pyramid of Horus Painted Minis
These exquisitely painted miniatures are for use with The Adventurers: The Pyramid of Horus.
The Adventurers: The Pyramid of Horus is a standalone board game of danger and exploration for 2-6 players, in which you descend into an ancient Egyptian pyramid to explore for archaeological relics, avoid mortal perils that haunt your pursuit of treasure, and escape alive with the highest Treasure value to win.
Now you can enhance your journey across the pyramid’s chambers and corridors with The Adventurers: The Pyramid of Horus Miniatures. These pre-painted figures are available as a set of 11, featuring 8 Adventurers and 3 Mummy miniatures.
Each individual character comes to life with these colorful and detailed renditions. Further, even more excitement is added to the threat of encountering a mummy as each lumbering undead figure is frighteningly decorated.
