Party
Apples to Apples Party Box
Type: Party
Number of Players: 4 − 10
Playing Time: 30 minutes
Ages : 12 and up
An open copy of this game is available for demonstration.
Apples to Apples is a game of hilarious comparisons. This wild, award-winning card and party game provides instant fun - it's as easy as comparing apples to apples. Deal the cards, then select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events - and everyone gets a chance to be the judge. The Party Box comes complete with over 1,000 cards. including the cards from Expansion one and Expansion two.
Attribute
Type: Party card game
Number of players: 3-8
Age of players: 8+
Length: 30 minutes
An open copy of this game is available for demonstration.
A creative word game about associations. One player chooses a topic and each player picks one of the 4 attribute cards from their hand. If they have a green sheep, they must try the attribute that matches the topic best. If they have a red sheep they try to pick an attribute that least matches the topic. Then everyone tries to grab the attribute that comes with a green sheep. It's a flurry of fun and action as players try to grab the matches.
A fun party game.
Backseat Drawing
Type: Party Game
Number of players: 4-10
Age of players: 12+
Length: 30 minutes
The Hysterical Game of Sketchy Directions!
Two teams race to identify drawings done by their own team members. But the artists don’t know what they are drawing—they can only follow the instructions given by another team member. Laughter erupts as players attempt to follow direction and to guess what is being drawn.
Cash 'n' Guns
Type: Bluffing/Party
Number of Players: 4 − 6
Playing Time: 30 minutes
Ages : 10 and up
An open copy of this game is available for demonstration.
In an abandoned warehouse, a band of gangsters is splitting their latest haul, but they can't come to an agreement on the split. It's time to let the guns do the talking, and soon everyone is aiming at everyone… All you have to do is stay alive and have the most money at the end of the game!
CA$H'n GUN$ will make you relive the best scenes from gangster movies and other modern detective stories, where the flimsiest excuse serves to let bullets fly!
Fun, bluff and negotiations are to be had. Thing is, do you have enough guts to play?
This is a game where laughter isn't the only deadly thing…
Chain Gang
Type: Party Game
Number of players: 3-10
Age of players: 12+
Length: 30 minutes
The Chain Game is your link to laughter!
Race to say a common phrase using one word from the previous phrase. Keep the chain going and you keep your links. If the horn blows, the time is up, and you lose a link. The next player reads a new card and the fun continues!
Fast, fresh, and free-flowing…The Chain Game will be the link that brings your friends and family together.
Cluzzle
Type: Party Game
Number of players: 3-6
Age of players: 8+
Length: 45 minutes
Cluzzle is the game where you try to sculpt poorly! It is a deduction game like 20 questions. At the beginning of the game, everyone makes an ambiguous clay sculpture called a Cluzzle. For the rest of the game, players ask “Yes or No” questions to figure out the other clay puzzles.
You don’t have to be an artist to play. In fact, the longer it takes others to figure out your clay sculpture, the more points you get. However, you only get points if at least one person figures out your Cluzzle before the end of the game. This means you’ll want your sculpture to be a little ambiguous, but not too ambiguous.
And this is exactly where the humor lies! The result is a hilarious game for all ages, where anyone can win and everyone will have fun. So grab your friends and family. Your ridiculously poor sculptures will inspire laughter that will be remembered for years to come!
Cyrano
Type: Party
Ages: 8 and up
Number of Players: 4 – 9
Playing Time: 45 minutes
In Cyrano, you take the role of a star-crossed lover who must write beautiful poems to earn the right to climb the tower and join his One True Love.
Each round, a theme and two rhymes are selected. Players simultaneously compose a 4-line poem using the selected theme and rhymes. Examples are given for players lacking inspiration, but if you use them, you won't earn as many points. Once all players are done, they take turns reciting poems, followed by a secret vote where everyone votes for their favourite poem. Everyone who votes for the winner scores points. The first player to reach their One True Love wins the game!
Features
-Easy to play; no knowledge of poetry needed!
-A party game for the whole family.
Dirty Minds
Type: Party Game
Number of players: 2-6
Age of players: 18+
Length: 45 minutes
DIRTY MINDS The Game of Naughty Clues... is also known as "The world's cleanest dirty game." The dirtier a mind you have, the worse you will be at playing DIRTY MINDS because all of the answers are clean!
DIRTY MINDS will provide two or more adults with hours of laughter as seemingly filthy clues point towards the most innocent of answers. Some people say a dirty mind is a terrible thing to waste. Use yours to play DIRTY MINDS, but remember... NOTHING IS AS DIRTY AS IT SEEMS!
Disorder
Type: Party Game
Number of players: 2-6
Age of players: 10+
It's a word game that takes wits, strategy and a bit of bluffing. Each round, players must add one card to the board. They can choose it to be a specific letter, or they can opt to make it WILD! But either way they have to make sure it fits, because sooner or later, somebody is going to have to face the music...do they add another letter and risk it all? Or is it time to throw down the gauntlet and challenge?
These letters can form lots of different words... or can they? Is it really a word or are people bluffing? Anything can be made out of DISORDER, but if it happens on your turn... you better be able to spit out the right word!
Dixit
Type: Party
Number of Players: 3-6
Ages: 8 and up
Gametime: 30 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Integrates with:
The pictures are revealed…only one of them is the answer.

Each player at his turn plays the storyteller. He is given a single picture, while the other players get a hand of six pictures.
The storyteller says a sentence or a word connected to his picture, then each player chooses one of his pictures to bet upon. All pictures are showed face up, and every player has to bet upon what picture was the storyteller's.
Dixit 3: Odyssey
Type: Party Game
Ages: 8 and up
Number of Players: 3 – 12
Playing Time: 30 minutes
Voyage to a new dream!
The fantastic universe of Dixit, winner of the Spiel des Jahres 2010, returns to entrance you once more. With Dixit Odyssey, continue the adventure in new worlds that will enchant and delight.
Dixit Odyssey gives players the chance to choose the whimsical and dreamlike art that matches the storyteller’s tale, then see if they can find the storyteller’s card among all those before them. Using your imagination and wit, journey through wild and magical new worlds and rediscover the brilliance and wonder of the original.
Discover 84 new illustrations by Piero and Marie Cardouat in Dixit Odyssey, the standalone game for up to 12 players that include a new, more practical scoreboard, voting pads, and new rabbit tokens. Plus Dixit Odyssey has room to store all the cards from both Dixit and Dixit 2, so you can take the whole game with you in one box. A new universe of magical worlds awaits!
Epic Spell Wars: Duel at Mt. Skullzfyre
Type: Fighting/Cardgame
Ages: 13 and up
Number of Players: 2 – 6
Playing Time: 30 minutes
Did you know that magical wizards are battling to the death ... and beyond ... right now!? "Why battle?" you might ask. "What have I got to prove, magic man?" Only who's the most awesomely powerful battle wizard in the entire realm, that's what! As a Battle Wizard, you'll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!
Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.
Contents:
- 40 Spell Source cards
- 40 Spell Quality cards
- 40 Spell Delivery cards
- 25 Dead Wizard cards
- 25 Treasure cards
- 8 oversized Hero cards
- 8 Wild Magic cards
- 7 Last Wizard Standing chips
- 6 Skull life counter chips
- 4 Six-sided dice
- 1 Rulebook
Faux Cabulary
Type: Party Game
Number of Players: 3 – 7
Playing Time: 20 minutes
Ages: 13 and up
Players create new words to fit the outrageous definitions. The player who creates the best word is awarded the Faux Cabulary card. The first player to gain the required number of cards wins Faux Cabulary!
Each round in Faux Cabulary one player is the Wordmeister and reads a Faux Cabulary card out loud, e.g., "The compulsion to pop bubblewrap". Each other player randomly draws three of 21 word cubes from the box and secretly creates a word using 1-3 cubes, e.g., "Bust-O-Ific". The Wordmeister mixes the words, reveals them one-by-one, then awards the card to whoever submitted the word that best matches the definition. Players then return all the dice, and the Wordmeister position rotates, with the game continuing until someone nabs enough cards to win.
Grave Robbers From Outer Space
Type: Card Game
Number of Players: 2 – 6
Playing Time: 30 minutes
Ages: 12 and up
The cult classic Grave Robbers From Outer Space is a fast-paced, humorous look a B-rated science-fiction movies. Players are creating bad horror and sci-fi films using cards that represent characters, props, locations, creatures and special effects. Creatures are used to attack characters. Props and locations can strengthen characters against creatures. Whoever has the strongest characters in play when the credits roll wins the game.
Incan Gold
Type: Exploration/Bluffing
Number of players: 3-8
Age of players: 8+
Length: 20 minutes
A copy of this game is available for play at Board Game Warriors.
Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far.
Each time that an explorer braves new territory, more treasure or a danger appears. When a second type of the same danger is turned over, all exposed treasure is buried, leaving the remaining adventurers with nothing. Do you flee the dangerous temple with your portion of the treasure that has been uncovered so far or do you venture into the exciting temple in search of more hidden valuables?
After five rounds of exploration, whoever has the most treasure is the ultimate explorer and winner!
From the publisher: "You and your fellow adventurers travel to Peru to find a ruined Incan temple and its treasures: turquoise, obsidian and gold. There are also rumors of valuable Incan artifacts. Will you chance dangers like giant spiders, mummies and fire during your search, or will you escape back to camp and safety, carrying out your loot?"
Junta: Viva El Presidente!
Type: Party Game
Number of players: 3-5
Age of players: 10 and up
Length: 60 minutes
One of the great board game classics is the satirical Junta in which the players are members of the corrupt government of República de las Bananas struggling for power and money to put in their Swiss bank accounts. "Junta: ¡Viva el Presidente!" continues this idea. Several years have passed since the island was afflicted by unrest and attempted putsches. Since then, the army has lost importance; in its place, private militias do the dirty work. The members of the Junta live a reclusive life in grandiose estates financed by their Swiss bank accounts. The players belong to this Junta and now command their own private militias. And, as before, they rob their opponents unscrupulously and ambush the president as often as they can in order to become president themselves. The players must pocket as much development aid as possible, use this to hire new militias and extend their estates. The player who does this the fastest wins the game.
Game Contents:
- 5 Estates (in 5 player colours)
- 20 dice (in 5 player colours)
- 45 cards
- 5 summary cards
- 5 player screens
- 25 building tiles
- 1 pair of presidential glasses
- 1 set of rules
Kill Shot
Type: Card/Party Game
Number of Players: ?
Playing Time: 5 to 20 minutes
Ages: 13 and up
Kill Shot is ultra fast paced with each terrorist hunt taking only 1 or 2 minutes. An entire terrorist campaign takes less than 20 minutes.
Kill Shot is a speed card game played in real-time, like a firefight. As you and your friends frantically throw down cards, you’ll scream manly phrases like “Cover me!”, “Jam!”, “Reloading!”, and of course the ultimate “Head Shot!”
This is the perfect party game, convention game, and game to play with all your non-gamer friends. The game comes with 1 (ONE!) sheet of rules.
We have included 3 modes of game play, to match-up with the three basic modes of fire on close-quarters assault weapons (Single, Burst, and Auto). The three ways to play are: “Hunt”, “Head Shot”, and “Situation Room.”
In addition to the core rules, we’ve included add-on rules that can mix and match however you like with the core rules. Kind of like the lights, lasers, and suppressors that can be added to modern firearms. These include high-impact options such as: “Hot LZ”, “Taliban”, “Night Mission”, “One Shot One Kill”, and “Reign of Terror”.
Mafia
Type: Deduction/Party Game
Number of players: 8-24
Age of players: 8+
Length: 60 minutes
An open copy of this game is available for demonstration.
Mafia takes place in a town which is overrun by gangsters.
Each player is secretly assigned a role - Mafia, Citizen, or Inspector. There is also a Mayor who acts as the moderator of the game.
The game alternates between night and day phases. At night, the gangsters secretly choose a Citizan to kill. Also, the Inspector (if still alive) asks whether another player is a gangster or not. During the day, the Citizen who was killed is revealed and is out of the game. The remaining Citizens then vote on the player they suspect is a gangster. That player reveals his/her role and is out of the game.
The Mafia win when there are an equal number of Citizens and Mafia. Citizens win when they have killed all Mafia. Mafia is a social game that requires no equipment to play, and can accommodate almost any large group of players.
This game is also known as Werewolf.
Martian Dice
Type: Dice Game
Number of Players: 2+
Playing Time: 10 – 30 minutes
Ages: 8 and up
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet “Earth”, and to scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations, so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can’t handle. Make Mars proud... be the first Martian to fill your abduction quota!
Munchkin Deluxe
Type: Card Game
Number of players: 3-6
Age of players: 13 and up
Length: 60 minutes
What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated (in full color!) by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Nanuk
Type: Party Game
Ages: 10 and up
Number of Players: 5 – 8
Playing Time: 45 minutes
An open copy of this game is available for demonstration.
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.
Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.
Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.
Panic Station
Type: Cooperative/Party Card Game
Number of players: 4 – 6
Age of players: 10 and up
Length: 40 minutes
A team of heavily armed troopers enter a desolate army base. The collective mission: destroy the alien parasite that lurks within the darkness. Your team has only half an hour to locate the parasite hive and destroy it. But one member of your team has transformed into a host and will attempt to infect your team… one by one.
Panic Station is a paranoia-driven semi-cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms.
However, one of the players will become a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members will stand a chance against the infected players and roaming parasites.
Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil?
Players move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this doomed location. A player who gets his Trooper into the Hive and plays three gas can cards to fuel his Flamethrower wins the game for the humans.
Panic Station includes:
• 108 Cards
• 22 Player Discs
• 1 Heat Check Board
• 1 four-sided die
• Rulebook
Prolix
Type: Word Game
Number of players: 1-5
Age of players: 9+
Length: 45 minutes
In Prolix, players score points by coming up with words whose letters match those of the tiles on the board. Unlike other word games, you don’t need all the letters of a word to be on the board to use that word. This means that you are free to use all those words you always wanted to use in other word games, but were always a few tiles or cards short! Of course, the letters in your word won’t score if they aren’t on the board, so even huge words can be stinkers if you don’t use them at the right time.
Letters score based on how rare they are and where they are on the board. Once you finish scoring your letters, all tiles move across the board, changing their value. If you have a great word, but it’s not your turn, you’re allowed to interrupt another player’s turn and score. But be careful, because you can lose points by interrupting with low-scoring words. And, of course, other players can interrupt your turn if they wish, or even force you to say a word by flipping the timer.
A new type of word game!
| THE BOARD and SCORE SHEETS |
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Contents: 77 letter tiles, 1 cloth bag, 1 game board, 5 pencils, 2 pads of scoresheets (double-sided), 45-second sand timer, and rules!
Reverse Charades
Type: Party Game
Number of players: 6+
Age of players: 6 and up
Length: 30 minutes
Reverse Charades is a hilarious twist on a classic game where the entire team has 60 seconds to act out as many words as one team member can guess. It’s a fast-paced, fiercely fun team competition that’s an absolute riot with families, work teams, school groups, party-goers or among a few close friends. But be warned…you’re in for big and dangerous doses of fun.
- Split into teams of three or more. Decide on a number of rounds or a point target to win.
- 1 word guessed correctly = 1 point. Each team has one minute to guess as many words as possible.
- Each team selects a guesser (everyone gets a turn) and the rest of the team acts out the words.
- Shhh! Not a peep among the team members.
- Ready, set, go!
Reverse Charades - Junior Edition
Type: Children/Party Game
Number of players: 6+
Age of players: 6 – 10
Length: 30 minutes
Reverse Charades is a hilarious twist on a classic game where the entire team has 60 seconds to act out as many words as one team member can guess. It’s a fast-paced, fiercely fun team competition that’s an absolute riot with families, school groups, party-goers, work teams or among a few close friends. But be warned . . . you’re in for big and dangerous doses of fun.
NOW Introducing the Junior Edition with 720 words developed for our younger audience ages 6 to 10! (Sample words: trampoline, itchy, piggy back, jack-in-the-box, washing the dishes)
- Split into teams of three or more. Decide on a number of rounds or a point target to win.
- 1 word guessed correctly = 1 point. Each team has one minute to guess as many words as possible.
- Each team selects a guesser (everyone gets a turn) and the rest of the team acts out the words.
- Shhh! Not a peep among the team members.
- Ready, set, go!
Ruk Shuk
Type: Dexterity/Party Game
No. of Players: 2 − 6
Playing Time: 20 minutes
Ages : 8 and up
The Game of Rock Balancing
RUK-SHUK™ is the multi award-winning point scoring game of rock-balancing! 1 to 5 players make the best use of their specially designed Game Rocks to balance as much of the formations shown on the cards as they can and score points before time runs out! Each formation is based on a real rock formation somewhere around the world - from Devil’s Tower in the USA to Pinnacle Rock in the Galapagos Islands and Pigeon Rock in Lebanon. Play some or all formations in a game and the highest score wins!
The Play ...
Draw seven Game Rocks from the pouch then turn over a Game Card to reveal a formation. Players then have just sixty seconds to build as much of the formation as they can, in order to score the highest points. If your formation topples, you could end up with no points at all - aargh! Different rocks are worth different points according to their shape and stackability, so it's a good idea to take a gander at the angles and surfaces of your rocks before you start building. Fiddly? It makes stacking irregular ice cubes seem a doddle. And remember, one man's pile of rubble is another man's megalithic ceremonial monument, so some of the easiest-looking formations often turn out to be utter nightmares!
Say Anything
Type: Party
Ages: 13 and up
Number of Players: 3 – 8
Playing Time: 40 minutes
Say Anything is a light-hearted game about what you and your friends think. It will get people talking, laughing, and having fun in minutes. Enjoy it with 3 - 8 family members (players must be able to write) or as a hilarious party game with adults. So dig deep into your heart or just come up with something witty -- this is your chance to Say Anything!
Shadow Hunters
Type: Party
Ages: 10 and up
Number of Players: 4 – 8
Playing Time: 45 – 60 minutes
An open copy of this game is available for play at Board Game Warriors.
Identify!
You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early.
Survival!
Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious – or a civilian, in the right circumstances, might claim victory.
Good game for a large group of players.
Contents:
- Includes expansion characters,
- 1 board,
- 16 wood cylinders,
- 74 cards (10 character, 6 area, 16 Hermit, 16 black, and 16 white cards),
- 8 player cards,
- 2 dice (1x6 sided and 1x4 sided),
- rules
Size Matters
Type: Party Games
Number of players: 4-8
Age of players: 13+
Length: 45 minutes
Hilarious Fun as player's compete to determine the longest, fattest, thickest, and generally the biggest things in life. For four or more players or teams.
Smarty Party
Type: Party Game
Number of players: 3-8
Age of players: 10+
Length: 45 minutes
Name a popular TV series of the 70's... name a handyman's tool... name a stinky cheese... Each category has several correct answers. Can you guess them all? Well, you don't need to... a couple good answers is all you'll need.
Each round, one players selects a random category card. The other players try to come up with all the answers on the card. If your answer is wrong, you have to take a Penalty... but if you're correct...YOU GET TO WEAR THE SMARTYPANTS! WOOHOO! (That's right.. the game comes with a snazzy little pair of Smartypants! A new height in fashion!)
It's all about coming in last. The last correct player gets the Pants, the last player 'wearing' the Pants gets the bonus and...LAST PLACE WINS!
Smarty Party - The hip party game where it's cool to be the last to know...
Spot It!
Type: Party/Family Game
Number of Players: 2 − 8
Playing Time: 20 minutes
Ages :7 and up
Spot It! is a visual perception card game in which players race to find the one matching picture between one card and another. The pictures can be different sizes. The cards are round and feature an assortment of colorful images of items like insects, plants, symbols, and smiley faces. Every card is unique, and has only one picture in common with each card in the deck. The game is very portable and includes a deck of 55 cards in a round, tin container that is the same size as the cards.
A deck of 55 round cards, each of which has one and only one symbol in common with any other card. Rules for five different "little games" are included. All five are observation games with a speed component -- the first person to find a match either claims or is able to get rid of a card.
Telestrations
Type: Party Game
Ages: 13 and up
Number of Players: 4 – 8
Playing Time: variable
"Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on."
"Telestrations contains eight erasable sketchbooks and markers, a die, a 90 second sand-timer and 2,400 words to choose from."
The Big Idea
Type: Party Game
Ages: 8 and up
Number of Players: 3 – 6
Playing Time: 25 minutes
You’ve just invented the “Kiddie Monster” or the “Submarine Fireworks”.
Now, you must sell them!THE BIG IDEA is a hilarious game of inventing and selling, where players try to market wacky products like “Desktop Chainsaw” or “Mentholated Shampoo”.
Sound easy? Maybe that’s because you’ve never had to come up with the perfect sales pitch for the “Non-Stick Toupee”!
Simple, quick, and incredibly funny, THE BIG IDEA is tons of fun for everyone!
Designer James Ernest released The Big Idea through his own Cheapass Games in 2000, with the game being a hybrid of party game and light strategy game. In that design, players would create crazy inventions from the pairing of an adjective and noun card in their hands, simultaneously choose one invention (other than their own) to invest in, pay to invest in other inventions (whether newly created that round or an earlier creation), then roll a die for each investment to see whether it pays off and if so by how much. The player who collected the most money won.
For the 2011 edition of The Big Idea from French publisher Funforge, Ernest and Funforge's Philippe Nouhra have stripped out everything related to earning money to transform the design into a true party game. Players still have a hand of adjective and noun cards and pair one of each together to create a fancy invention. They then take turns pitching their ideas to everyone in the game, lobbying players as if they were in front of a crowd of venture capitalists. Players then secretly vote on which idea they feel should be rewarded, placing a reward card face down in front of the chosen invention and blank cards in front of all other inventions. The player who collects the most rewards wins the round.
Unlike the Cheapass titles of yore, Funforge's The Big Idea will include high-quality, full-color illustrated cards packaged in a nice box.
The Castle of the Devil
Type: Deduction
Ages: 12 and up
Number of Players: 3 – 10
Playing Time: 30 – 60 minutes
A copy of this game is available for play at Board Game Warriors.
Coach ride to Devil's Castle is a mystical Cardgame for 3-10 players from Michael Palm and Lukas Zach. The game consist of 60 illustrated cards and has a playing time of 30-60 minutes (with 9-10 players longer). The ideal amount of players for the introduction is 4-8.
All players are passengers within a carriage that is rushing to Devil's Castle. They each act as a member of a secret association, but no one knows who is friend and who is foe.
Each player starts as a secret member in one of two antagonistic associations. He also gets a secret profession with a special ability. So at the beginning of the game you have no information about the associations and the professions of the others.
To win the game, each association has to collect 3 defined artifacts jointly. Therefore you have to find out who your allies are and where to find the artifacts among the other secret objects that are in possession of other players.
You can get this information during the game either by trading objects with other players, because every object has a special ability, e.g. "Trade the monocle and you may take a look at your trading partners-association." or by struggling with other players, because the winner of a struggle can view the cards of the underdog and steal one of them. But be careful, all players can support the attacker or defender in a struggle. If they know your identity but you don't know theirs it maybe risky to struggle.
The association that has collected their 3 artifacts first can declare their victory.
Coach ride to Devil's Castle has a special atmosphere, because you never know if somebody is faithfully supporting you or if he only pretends to be your friend!
The Resistance
Type: Party/Bluffing Game
Number of players: 5 – 10
Age of players: 13 and up
Length: 30 minutes
An open copy of this game is available for play at Board Game Warriors.
The Resistance is a party game modeling a battle between an informed minority and an uninformed majority. Players are secretly assigned roles; they are either aligned with the "Empire", who know each other; or the "Resistance", who know only the number of Resistance members amongst them. Each team attempts to blow up the opposing teams bases and deduce the identities of their opponents before their own bases are eliminated. The game is similar to the party game Mafia, but uses different play mechanics to avoid player elimination and increase available information for player decisions. The game is playable with an ordinary deck of cards, and the complete rules have been made freely available online.
Included in this release is a full expansion - "The Plot Thickens" is 15 additional action cards that increase the pressure and pacing of the game, and requires the spies to be even more deceitful if they are to achieve victory.
Basic gameplay:
At the beginning of a round, the current Leader must decide who to trust. Discussion revolves around the current state of affairs, with players trying to determine who could be the Imperial Spies. When ready, the Leader decides whom to assign the Plans by giving a set to each chosen player. The Leader calls for a vote on the allocation of Plans. To pass, a majority of players must agree by holding their thumbs up. The Leader also votes. If the vote fails, the Leader card is passed to the left for the next player to try. This continues until a majority agreement is reached.
Each player who has been given a set of Plans plays either the Resistance or Empire card face down and discards the unused card. Only Imperial players may opt to sabotage the Plans, but they don't have to. Upon reveal, if all the cards are Resistance, the plans worked perfectly and an Empire base explodes. But if even one card is Empire, one of the losing team’s bases is eliminated. If a team’s last base was destroyed, the game is over and the opposition wins. Otherwise, a new round begins.
Time's Up!
Type: Party Game:
Number of players: 4-18
Age of players: 12+
Length: 90 minutes
Time's Up! is a party game for teams of two or more players (best with teams of two). The same set of famous names is used for each of three rounds. In each round, one member of a team tries to get his teammates to guess as many names as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue (but unlimited sounds and gestures are permitted). In round 3, no words are allowed at all.
Time's Up! is based on the public domain game known as Celebrities.
Time's Up! Deluxe
Type: Party Game
Ages: 12 and up
Number of Players: 4 – 8
Playing Time: 90 minutes
Time's Up Deluxe is the tenth anniversary edition of one of the most popular party games for gamers! This is a brand new edition, with the best of the cards from the base set and the two expansions (525 cards), a whole bunch of new cards, and best of all, a very handy new electronic timer.
Time's Up! is a party game for teams of two or more players (best with teams of two). The same set of famous names is used for each of three rounds. In each round, one member of a team tries to get his teammates to guess as many names as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue (but unlimited sounds and gestures are permitted). In round 3, no words are allowed at all.
Timeline
Type: Party Game
Number of players: 2 – 8
Age of players: 8 and up
Length: 15 minutes
Guess the date of creation for dozens of inventions!
Was the light bulb invented after or before glasses? With Timeline, learn the answer to this question and thousands of others by comparing your knowledge or hunches to historic reality. At the beginning of the game, players all get the same number of cards representing monumnets, inventions, etc. At the back of each card is a date.
To begin, one card is randomly drawn from those not given to players. This is placed in the middle of the table, date-side up and is the starting point of a chronological line which will slowly be built by players. The first player then chooses one of their cards. If the player thinks that the invention on their card came before that of the initial card, the player places their card to the left of the initial card. The player's card is then turned date-side up. If the player was right, it remains on the table. Otherwise, the card is discarded and a new one must be drawn to replace it. Play proceeds clockwise. The more cards which are correctly played, the harder it is to correctly place new ones!
The first player to get rid of their cards wins.
Train of Thought
Type: Party
Ages: 10 and up
Number of Players: 2 – 7
Playing Time: 20 minutes
An open copy of this game is available for demonstration.
Train of Thought is a party word game. Players take turns trying to get opponents to guess a particular word, giving only a 3 word clue – and one of those words must be from a prior answer! For each clue given, each player may make 1 guess. If none are correct, the clue-giver creates another clue, using one of the guesses and up to 2 other words.
When the word is correctly guessed, the guessing player and the clue giver each get one point, and the clue giver draws a new card and continues making clues. Get as many as you can in 2 minutes!
Train of Thought can be played as a partnership or team game as well – guess as many words as you can in 2 minutes, see if the other team can beat that!
Train of Thought really makes you think differently than other games in the genre. An excellent party game!
All Aboard! This party game challenges you to stay on track. Score points by giving clues and making guesses as you and your friends ride the Train of Thought!
Ultimate Werewolf: Ultimate Edition
Type: Party Game
Number of Players: 5 − 68
Playing Time: 30 minutes
Ages : 8 and up
Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves...can you and the other villagers find them before they devour everyone?
Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.
Contents:
More than 40 unique roles, 18 different scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with dozens of pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you’re playing with a small circle of friends at home, a huge gathering of gamers in Ohio or as an engaging team building exercise at the office.
uPSet
Type: Party Game
Ages: 12 and up
Number of Players: 1 – 6
Playing Time: 60 minutes
An open copy of this game is available for demonstration.
uPSet is a thrilling and unpredictable combination of chance and strategy where one throw of the dice or one play of a card can turn the game around and the winner of the game is in doubt until the very last second.
Using dice, cards, an interactive scoresheet and poker-style chips (uPcentS), uPSet takes only a few minutes to learn but every game is a different roller-coaster ride of fun and excitement. uPSet strikes that perfect balance between rewarding skilled and strategic play and introducing the element of luck to make sure that everyone has a chance to win and victory is never a sure thing.
Inspired by games played in Labrador fishing villages, Upset includes specialty dice, cards, chips, and interactive scorecards that shape play by determining who gets the cards and when. The object of the game is to score points with the dice (10,000 to win) and strategically use the Upset cards to beat your opponent. Players strategize not only on how and when they play their cards, but also how to get or avoid getting the cards. However, the special dice contain letters as well as numbers and if someone rolls the word "Upset," then everyone else, no matter how close they are to winning, must restart from scratch.
Wench! A Drinking Man's Thinking Game
Type: Card/Memory Game
Ages: 18 and up
Number of Players: 3 – 5
Playing Time: 25 minutes
The game of Wench is played by 3-5 players, more if you're a little crazy! Its 54 cards are brilliantly splashed with sexy art by artist Monte Michael Moore, known for his work for Playboy, LucasArts, Playstation2, Wizards of the Coast, and dozens of others. MYNDzei Games provides game play that is easy to learn, difficult to master, and impossible to dominate! Wench cards can also be used to play any poker games as well!
Wench! A Drinking Man's Thinking Game can be played as a drinking game, or other methods of 'penalties' can be agreed upon by players prior to game play. The cards also feature traditional poker symbols, so the cards may be used to play games such as Texas Hold 'Em, Poker, or a Wench variation utilizing the card mechanics. Cards have 3 different categories, Stein (table cards), Barley (played only on a player's turn) and Wing (which can fly out of a player's hand at any time. The game involves remembering what cards your opponents have that they may have shown during the game, or tricking them into breaking one of your rules or a rule that is in play so they must pay a penalty, and you can remove a card from your hand. The object of the game is to remove all cards from your hand and go 'out,' thereby making the player at the end of the night, who accumulated the most points, The Wench of the evening. They will then have to pay an agreed upon punishment such as buy the beer or pizza, take out the garbage, etc.
Werewolves of Miller's Hollow
Type: Card game
Number of players: 8-18
Age of players: 10+
Length: 30 minutes
An open copy of this game is available for play at Board Game Warriors.
For some time, the village of Millers Hollow has been afflicted by werewolves who attack each night. The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creatures...
Werewolf or villager?
You draw a card which determines your secret identity. You play out your role under the direction of the game leader.
You are a werewolf.
Your goal: To eat a villager each night. During the day you are an honorable citizen.
You are a villager.
Your goal: To discover the werewolves and to convince the other players to take them out (and make sure you don't get mistaken for a werewolf). No easy task. But fortunately there are a few villagers with special abilities: The old seer, the hunter, the witch... They will be helpful in defeating the werewolves.
Werewolves of Miller's Hollow - The Village
Type: Party/Bluffing
Ages: 8 and up
Number of Players: 8 – 18
Playing Time: 30 minutes
The Village is not a mere expansion, but rather a stand-alone game. The card sizes are changed from the original.
After the terrible tragedy of the so-called "New Moon", the village became a desert of ruins. Many years later, some brave outsiders rebuilt the village stone by stone, with the treasures amassed from their latest adventures. They then launched a clarion call to encourage all homeless adventurers to come live in this new ideal village.
From all corners of the country, volunteers flocked to live in brand new houses, farms and shops. Some even camped on the village square, waiting for houses to become available. Thus, the school is once again filled with the laughter of children and the tavern is filled with playful echoes of conversations, punctuated by the clink of filled glasses.
However, there remain claims that werewolves exist among the new community!
Welcome to The Village! As in the original game (Werewolves of Miller's Hollow), players will assume characters in the charming village. However, in The Village, players will also assume a trade/profession.
Wits & Wagers
Type: Party
Number of Players: 3 − 20
User Suggested # of Players
Playing Time: 25 minutes
Ages: 10 and up
Being Close is Good Enough...
Not a trivia buff? It doesn’t matter! Each player writes a guess to a question such as “In what year did the bikini swimsuit makes its first appearance?” or “How many feet wide is an NFL football field?” and places it face-up on the betting mat. Feeling confident? Bet on your guess. Think someone else knows better? Bet on their guess. Strike it big and you’ll be cheering like you just hit the jackpot!
Wits & Wagers Expansion Pack 1
Being Close is Good Enough…
Can't get enough of Wits & Wagers? You won't have to wait much longer for 700 all new intriguing questions! There is something for everyone in Wits & Wagers Expansion Pack 1: Pop Culture, Science & Nature, and even Outrageously Zany! The Expansion Pack will be released in August 2009 and includes 100 new question cards with 7 questions each as well as 3 new dry erase pens to supplement your original Wits & Wagers game!
Word on the Street
Type: Party/Word Game
Ages: 12 and up
Number of Players: 2 – 8
Playing Time: 20 minutes
On each turn, one team flips over a category card. Team members frantically brainstorm words that fit the category while the opposition tries to sidetrack them. The team must agree on a word and pull each letter of that word one lane closer to their side of the street, all before the time runs out. Word on the Street™ will have you in the fast lane to fun!


