Sci Fi
Abaddon
Type: War Game
Ages: 14 and up
Number of Players: 2 – 4
Playing Time: 45 minutes
It's the distant future, and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the Abaddon. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using Links – giant bio-mech suits made from modified military vehicles and alien technology – the warring factions fight a weary battle for territorial control of the Abaddon.
At your disposal in Abaddon is a 28" x 19" battlefield game board with 32 highly-detailed mech figurines, 18 free-standing landscape terrain features, over 100 game-changing Wild Fire and Weapon System cards, dozens of tokens, battle dice and a Battle Manual containing over 15 mission scenarios. Choose your allegiance and lead your army in non-stop excitement as you forge through unforgiving terrain, fight to overcome random and bizarre technological glitches, and battle your enemies in never-ending war.
Abaddon is a furious, two-to-four-player game of futuristic combat. Each scenario is laid out on the customizable battlefield game board with each side using a varying number of units. The game is played in turns during which a player rolls his Activation Dice, allowing him to "activate" certain units and move them. These mechanical units – Links – are powered by Feronium power crystals, and as they take damage these crystals are depleted. A unit that runs out of crystals is unable to continue functioning and is considered destroyed.
Combat is card- and dice-based. The attacker lays out his Weapon System cards, targeting defending enemy units. Once the attacker has laid out all of his planned attacks, the defender may defend with his own Weapon System cards. These cards can modify the dice rolls that are used to determine the results of the combat. Additionally, due to the experimental nature of the Links and the mysterious happenings in the Abaddon region, things can, and often will, go wrong. These malfunctions and odd happenings are represented by Wild Fire cards, the drawing of which can result in anything from possible shutdowns to anti-gravity surges.
Victory is determined based on stipulations presented by the chosen mission scenarios. Typically, victory is achieved by damaging and destroying your opponent's units by way of their power crystals. Each destroyed enemy crystal is worth one victory point, which players must collect in order to win.
Android
Type:Co-operative
Number of players: 3-5
Age of players: 13+
Length: 3 hours
Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling in favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android’s innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving that she’s as human as anyone else? Whoever you choose to play, you’ve got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons.
Asteroyds
Type: Racing
Ages: 10 and up
Number of Players: 2 – 6
Playing Time: 20 – 40 minutes
An open copy of this game is available for demonstration.
The Ujitos system: A tiny inhospitable planet and an erratic asteroid field – the Lost Swarm – orbit a deadly red star.
The most dangerous, ferocious and prestigious race against death of the Independents Circuit is born…
Six of the thirty top pilots are ready to partake to this intense and ruthless race with just one goal:
Win at all costs!
The tenth offering in the line of Ystari originals, Asteroyds upholds the unofficial Ystari Games naming tradition, bearing Y...S in the title. Up to six players race a circuit through a dense asteroid field. Of course, it's not as easy (!?) as all that: There are different types of asteroids, each of which affect the players' racers in its own way....
Battlestar Galactica
Type: Cooperative
Number of players: 3-6
Age of players:
Length: 2-3 hours
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival which places each player in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and all must work together in order for humanity to have any hope of survival. However, one or more players in every game is secretly a Cylon, and wants the humans to perish.
For 3-6 players; playable in 2-3 hours.
Battlestar Galactica: The Board Game includes:
• 1 Rulebook
• 1 Game Board
• 10 Character Sheets
• Over 50 Tokens
• More Than 230 Cards!
• 32 Highly Detailed Plastic Ships
Battletech 25th Anniversary Intro Box Set
Type: Miniatures/Fighting Game
Number of Players: 2 − 6
Playing Time: 120 minutes
Ages : 14 and up
Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!
The BattleTech 25th Anniversary Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:
- 24 unpainted, ready-to-play plastic BattleMech minis
- 2 unpainted, premium-quality plastic BattleMech minis
- One 12-page full-color quick-start rulebook will have players into the action in minutes
- 36-page book of pre-generated BattleMech Record Sheets
- One 80-page full-color rulebook
- Inner Sphere at a Glance, a 56-page full-color book of universe
background and BattleMech technical data - One 16-page full-color Painting and Tactics Guide
- Two heavy-duty cards of compiled tables
- Two 18″ x 24″ game-board quality maps
Blue Moon
Type: Card Game
Number of players: 2
Age of players: 12+
Length: 30 minutes
Blue Moon is fast-paced and easy to learn. Each player plays with a 30-card deck, representing one of the factions vying for control of the three elemental dragons. Each card is oversized, allowing more space to show off the artistic detail. Each turn, the players battle for control of the dragons, playing characters or other helpful cards from their deck, and imbuing their characters with greater and greater power, in order to overwhelm their opponent and force a retreat. In the advanced game, players have the option of building their own deck, constructing a powerful multi-faction alliance.
The basic set provides all the materials needed to play Blue Moon, including the races of the fiery VULCA and the clever HOAX, as well as a gorgeous game board, full-color rules, and three plastic dragon figures.
Blue Moon City
Type: Set Collecting
Number of players: 2-4
Age of players: 10+
Length: 60 minutes
An open copy of this game is available for demonstration.
Complete the blueprints and restore Blue Moon City to its former glory! Guide the peoples of Blue Moon in their efforts to rebuild their home and earn the favor of the elemental dragons. Prove that you have what it takes to be the leader of all the peoples of Blue Moon.
Catan: Starship Catan
Type: Card Game
Number of players: 2
Age of players: 12+
Length: 60-90 minutes
An open copy of this game is available for demonstration.
In a flash, two Starfarers from the Catan space fleet have been thrown through a mysterious wormhole into an unknown galaxy. Lost, dazed and unable to find their way home, and with limited resources, the brave explorers face a seemingly hopeless situation, until they meet four peaceful alien races. These friendly aliens offer them limited aid and will guide them home if they can meet the high standards required for entrance into the Galactic Advisory Council.
Take the role of a Starfarer! Daringly brave the unknown reaches of space! Explore and colonize new worlds, strike vital trade agreements and perform missions of mercy, while improving and preparing your Starship for the journey home. If you work hard and choose your course carefully and vigorously, you will attain membership in the Council and learn the way home!
Beware! Not every alien in the galaxy will look upon you with friendliness. Dastardly space pirates desire your wealth and influence. Their raids are merciless, and their strength is growing! Be careful as you speed through the unknown! Only a careful balance of colonization and trade, bravery and caution, will lead you and your crew home.
Lost in the depths of space? Not a problem for a real Starfarer! Activate your boosters for an adventure of space discovery!
Core Worlds
Type: Deck Building Game
Ages: 10 and up
Number of Players: 2 – 5
Playing Time: 60 minutes
The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of theCore Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy… and rule the Core Worlds!
Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner!
Core Worlds is a deck-building card game for 2 - 5 players. The following are the central concepts of Core Worlds:
Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade.
Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau).
Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World.
Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully Invaded. Many Units possess a Ground Strength that a player can use to invade a World.
Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading.
Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds.
Cosmic Encounter
Type: Negotiation Game
Number of players: 3-5
Age of players: 12+
Length: 60 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Fantasy Flight Edition.
Build a galactic empire…
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.
Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy.
This classic game of alien politics returns from the warp once more.
No two games are the same!
Discworld: Ankh-Morpork
Type: Area Control
Number of Players: 2 – 4
Playing Time: 60 minutes
Ages: 10 and up
Lord Vetinari is dead, either that or he’s on holiday. While the cat is away the mice come out to play – you being one of the mice. You will be given a secret personality which will tell you what you need to do to win the game. If you are one of the three lords then you must control a certain number of areas (the number depending on how many players are in the game). If you are Vetinari (having secretly returned to the city) then you must have minions placed in nine different areas. If you are Chrysophrase the troll then you must accumulate $50 in wealth, which includes the value of buildings on the board. If you are Dragon King of Arms then you want to cause enough trouble to lead the city to welcome back the rightful king. Finally, if you are Sam Vimes then you want to stop any other player winning by the time the deck of cards run out.
Each player has a set of minions to do their dirty work and some building pieces. Game play is simple, you play a card and do what it says on it. Cards represent characters and buildings from the books, with each one being designed carefully to reflect the nature of the original character/building. Thus, if you play CMOT Dibbler then you may make money or lose it, depending on the roll of the die. Detritus would let you sort out trouble in the city, while playing a wizard would lead to the drawing of a random event card. This being Ankh-Morpork there are no good random events, just gradations of bad. There are also many assasins to allow you remove other players’ minions.
Trouble is central to the working of the game. When a minion is added to an area that already has one or more minions in it then a trouble marker is also placed there. Conversely, when a minion is removed from an area any trouble marker there is also removed. Trouble markers allow players to remove minions by the play of cards, they also stop you from building in the area.
Building in an area will give you an additional power, depending on the area you build in. A building in the Shades allows you to place an extra trouble marker each turn. A building in Small Gods will protect you from random events, as long as you have enough money to pay to your god!
The game ends either when a player achieves his or her special victory condition at the beginning of their turn, or when the deck of cards runs out. If at this point nobody wins due to being Vimes then points are calculated, based on wealth and the number of minions on the board.
The game is for two to four players and is by far the lightest game to be yet released by Treefrog. It’s simple enough for non-gamers, but has enough meat for the more experienced player.
Dust Tactics Core Set (revised)
Type: Miniatures/Fighting Game
Number of players: 2-4
Age of players: 13 and up
Length: 45 minutes
Get ready to fight the war anew! The Dust Tactics: Revised Core Set is the perfect introduction for new players or a great expansion for veterans. It includes all new, never-before-released miniatures exclusive to this Core Set, an updated and comprehensive rulebook, the "Victory Bridge" scenario book, six custom dice, two double-sided terrain posters (each the size of six terrain tiles), ten unit cards, nine double-sided hazard squares, two ammo-crates, and two anti-tank traps.
The Allies are ready to lay waste to their Axis foes with their new forces. Meanwhile, the Blutkreuz Korps refuse to be bested on any field of battle. Their new Axis troops are equally powerful. With astonishing abilities and firepower, it will be a struggle deciding which side you want to fight for.
The included terrain posters unique to the Revised Core Set introduce Dust Tactics players to new terrain elements featured in the "Victory Bridge" scenario book. These terrain posters are a new warfare experience due to the new environment they offer players: a bridge and building structures, as well as new terrain symbols. The "Victory Bridge" scenario book offers players six never-before-seen scenarios with which they can carry out a campaign. England's Cobden Bridge has suddenly become the strategic location for gaining access to Southampton. Can your faction take control of the bridge, and gain the advantage of advancing into southern England?
Earth Reborn
Type: Fighting
Ages: 13 and up
Number of Players: 2 – 4
Playing Time: 60 minutes
The end of the world does not come suddenly. It is much more insidious.
500 years after the devastation of the Earth, two factions arise from their underground cities. NORAD, militaristic, scientific, paranoid. Salemites, occultists experimenting with the revival of the dead. Both factions meet for the first time and instantly clash.
Earth Reborn is a highly realistic, scenario-based simulation game which is rich in depth and possibilities. Although it may seem complex at first glance, it is in fact quite simple and intuitive once you have learned the basics. This book guides you step-by-step through the process of mastering all of Earth Reborn’s secrets. It serves as a rulebook, a tutorial and a scenario book all at once.
First, read the Core Rules common to all scenarios. Then put these rules into practice with the first scenario. Move on to the next set of rules and then to the second scenario, and so on to progressively unleash Earth Reborn’s full potential. The rules are designed in a modular fashion: each scenario selectively puts new rules into play and allows you to practice with them before moving on to the next level. Do not worry if you see icons or game elements that you do not understand or that have not been explained yet: it just means that you do not need them at this point. The corresponding explanations will come later and be put to use in future scenarios. When you reach the final scenario of this book, all that Earth Reborn is will have been revealed to you!
Eclipse
Type: Empire Building Game
Ages: 14 and up
Number of Players: 2 – 6
Playing Time: 120 minutes
An epic board game of interstellar conflict.
Eclipse places you in control of vast interstellar civilizations, competing for success. You will explore new star systems, research technologies and build spaceships. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.
Eclipse is an epic empire building game with a relatively short playing time. Even though the mechanisms are Euro-type, the theme is woven seamlessly into the game. Several different species, customisable space ships, modular board and the dynamic technology tree provide an unique experience in each game session.
The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.
The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
Eminent Domain
Type: Deck Building Game
Number of Players: 2 – 4
Playing Time: 45 minutes
Ages: 12 and up
Survey the galaxy to expand your empire! Will you colonize nearby planets, or take them by force? Harvest resources for trade, and do research to improve your technology. Build the best empire to win the game!
Eminent Domain is an empire building game in which your empire’s abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just 2 cards for each Role in it. Every turn you must choose a Role to execute (your opponents will get a chance to follow suit) and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. So for example, the more you Research, the better you get at Researching (because you’ll have more Research cards in your deck).
Game Contents
- 1 Rulebook
- 96 Action / Role cards
- 33 Planet cards
- 39 Unique Technology cards
- 1 Action / Role reference board
- 30 Custom molded fleets
- 24 Resource tokens
- 30 Influence tokens
Frag Gold Edition
Type: Science Fiction/Fighting Game
Number of players: 2-6
Age of players: 10+
Length: 30 minutes
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Run . . . you're hit! You're down. Respawn! Grab a weapon! Start again!
Frag is a computer game without a computer – a "first-person shooter" on a tabletop. Move your fighter and frag your foes. Draw cards for weapons, armor, and gadgets. Move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
The new Gold Edition offers upgraded components: a two-sided solid gameboard, plastic figures, erasable character cards, and 18 (!!) dice, to roll really BIG attacks.
Galactic Emperor
Type: Empire Building
Ages: 12 and up
Number of Players: 3 – 6
Playing Time: 90 minutes
Galactic Emperor is a fast paced empire-building board game of exploration, conflict and struggle for dominance. The last Galactic Emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you’re one of the Planetary Dukes who wants to fill it. Each player controls a space sector with a home planet, and for a time, shares the power of the galactic throne. During the fight for control, the central Omega Sun is heading toward collapse… a cataclysm that will only accelerate the chaos!
The game plays over several rounds, and within each round, the roles players choose determine what happens next. There are 7 different types of roles: Explorer, Steward, Merchant, Engineer, Warlord, Regent, and Scientist. All players get a turn to act during each role. Players discover planets, gain resources, build ships, and attack space fleets in a desperate effort to grind foes into cosmic dust!
The player with the most victory points at the end of the game wins, becoming the ultimate Galactic Emperor!
Game Contents
| 1 Full Color Galaxy Board | 48 Sculpted Plastic Fighters |
| 66 Victory Chits | 24 Sculpted Plastic Crusiers |
| 70 Galactic Marks | 12 Huge Plastic Dreadnoughts |
| 94 Wooden Resource Cubes | 12 Technology Cards |
| 38 Custome Sector Tiles | 1 Direction Card |
| 66 Colorful Empire Tokens | 1 Throne Card |
| 6 Home Starbase Tokens | 6 Ship Reference Cards |
| 7 Unique Role Cards | 6 Storage Facility Cards |
Galaxy Trucker
Type: Economic/ Tile Placement
Number of players: 2-4
Age of players: 10++
Length: 60 minutes
An open copy of this game is available for demonstration.
Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business. The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free? T hat’s where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery. It’s possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!
Gears of War
Type: Cooperative Game
Ages: 13 and up
Number of Players: 1 – 4
Playing Time: 180 minutes
For a time, the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand.
Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw!
In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity.
You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind!
Grave Robbers From Outer Space
Type: Card Game
Number of Players: 2 – 6
Playing Time: 30 minutes
Ages: 12 and up
The cult classic Grave Robbers From Outer Space is a fast-paced, humorous look a B-rated science-fiction movies. Players are creating bad horror and sci-fi films using cards that represent characters, props, locations, creatures and special effects. Creatures are used to attack characters. Props and locations can strengthen characters against creatures. Whoever has the strongest characters in play when the credits roll wins the game.
Grind
Type: Fantasy/Miniatures
Number of players: 2
Age of players: 14+
Length: 60 minutes
Suspended just above a lake of seething magma, this flame-scorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title.
The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on the prize these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your team with devastating weaponry, and get ready to stake your claim to glory.
Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines.
The Grinder is about to drop. Stoke your fire and brace for battle!
Guards! Guards! A Discworld Board Game
Type: Area Control
Number of Players: 2 − 6
Playing Time: 120 minutes
Ages : 11 and up
Guards! Guards! is an action packed, fast paced adventure set in the streets of Ankh-Morpork, the Discworld’s oldest, grubbiest and least law-abiding city.
Secret societies, rampaging trolls, drunken dwarves, cut throat street sellers and an 800 pound set of luggage thundering around the city on hundreds of tiny legs.
Players will need wits and strategy just to survive the day, never mind returning the stolen Great Spells to the Unseen University and saving the Discworld from looming destruction.
The game sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University the future of the Disc hangs in the balance. Each player is tasked to collect and return a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate, Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game.
Invasion From Outer Space
Type: Co-operative
Ages: 12 and up
Number of Players: 2 – 6
Playing Time: 60 minutes
Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.
Featuring a modular game board, eight Carnival Heroes to choose from (such as the Fire Breather, Strongman, or Jo Jo, the dancing Bear), an army of Martians to start the invasion (including Martian Champions such as the dreaded Zard Beast), and several different Scenarios to play that drastically change the game; Invasion From Outer Space is designed to create a cinematic feel as the story and game unfolds.
Also, as Invasion From Outer Space is built using the Last Night on Earth game engine, the two games are fully compatible. With ease, players can now have their Martians invade the small town of Woodinvale, Zombies attack the Carnival, or even play a massive game with up to three independent factions (Heroes, Zombies, and Martians). The possibilities are endless.
So drop those roasted peanuts, strap on your jumpsuit, and step into the spotlight...the Martians are Coming and the Invasion From Outer Space has begun!
Journey to the Centre of the Earth
Type: Co-operative
Number of players: 2-4
Age of players: 10+
Length: 60-75 minutes
Descend deep into the interior of the earth, as you lead the three adventurers from Jules Verne’s classic novel: Professor Lidenbrock, his nephew Axel and their guide Hans. Begin your amazing journey with entry through the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, before you are hurled out of an Italian volcano to return to the earth's surface.
On your journey, collect fossils both small and large, collect gold and overcome obstacles through the prudent acquisition and use of select equipment. Explore the many parts of the subterranean cavern, using equipment and luck are critical to overcoming the obstacles within your path. The player who can escape with the best collection of artifacts is the winner. Will you direct our heroes on a journey of danger, discovery and fortune?
King of Tokyo
Type: Dice Game
Number of players: 2-6
Age of players: 8 and up
Length: 30 minutes
Simply everyone has heard of Richard Garfield, designer of the
famous collectible card game Magic : the Gathering, as
well as Roborally and the Great Dalmuti.
With KING OF TOKYO, Richard Garfield offers us a crazy game for 2 to 6 players in which you will be able to play mutant monsters, gigantic robots and other monstrous creatures, all of whom are happily whacking each other
in a joyous atmosphere in order to become the one and
only King of Tokyo.
When it is your turn to play, you throw six dice. Each die
bears the following six symbols: 1, 2 or 3 Points of Destruction, Energy, Healing and Whack. In three successive throws, you are going to choose whether to
keep or discard each die in order to come up with
combinations that will enable you to win destruction
points, hoard energy, restore your health or whack other players into understanding Tokyo is YOUR territory.
The fiercest player will be crowned King of Tokyo... and will end up facing all the other monsters alone!
Top this off with special cards that you can purchase with energy and that have a permanent or temporary effect, such as the growing of a second head which grants you an additional dice, body armor, nova death ray, and more... and you hold one of the most explosive games of the year!
In order to win the game, one must either destroy Tokyo by accumulating 20 destruction points, or be the only surviving monster once the fighting has ended.
Martian Dice
Type: Dice Game
Number of Players: 2+
Playing Time: 10 – 30 minutes
Ages: 8 and up
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet “Earth”, and to scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations, so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can’t handle. Make Mars proud... be the first Martian to fill your abduction quota!
Martians!!!
Type: Tile Placement/Horror
Number of players: 2-6
Age of players: 12+
Length: 60 minutes
From the folks who brought you Zombies!!!
Your quiet afternoon playing video games is interrupted by a whirring noise and a loud bang! You rush to the window and look. Out on the neighboring field you see it - A large flying saucer and dozens of angry looking MARTIANS!!! Well, at least your day won’t be boring!
Martians!!! Drops you into the middle of the first wave of a large-scale alien invasion. Armed with only your vast knowledge of sci-fi movies you decide that it is up to you to save mankind from certain intergalactic slavery.
First things first, let’s get the gaming group together!
Game includes 32 map tiles, 50 cards, character cards, chits, dice and 100 Martians!!!
Mission: Red Planet
Type: Area Control/Role Selection
Ages: 10+
Number of Players: 3-5
Gametime: 60 minutes
An open copy of this game is available for demonstration.
1889. The Paris World Fair is the latest place to be, and the masses marvel at the latest technical achievements which are on exhibit there. Meanwhile, the big industrial trusts, supported by their governments, are planning their next step - the conquest of Mars and the mining of the fantastic ores found in its subsoil...
Mission: RED PLANET is a majority control game, a character selection game, and an exploration game, with a balanced mix of bluffing and strategy. In order to charter shuttles to Mars, and take control of the regions where the most interesting minerals will be found, you'll have to make the best use of your nine characters' powers. The scientist can make mysterious discoveries, the saboteur can blow a rocket up before it leaves the launch pad, the pilot can change a shuttle's destination, and so on.
Neuroshima Hex
Type: Tile-laying, combat
Number of players: 2-4
Age of players: 10+
Length: 30 minutes
An open copy of this game is available for demonstration.
Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game. The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy - Borgo - a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima.
Nexus Ops
Type: War Game
Number of players: 2 – 4
Age of players: 12 and up
Length: 90 minutes
Nexus Ops is a board game of fierce sci-fi battles and fantastic alien creatures in which two to four players control factions of corporate troops and strange life forms on an alien moon. Players deploy troops from their home base to explore the landscape, mine resources, purchase troops, win battles, and fulfill missions, all in an attempt to gather enough power to claim the moon for themselves.
This new edition of this classic title features detailed plastic figures, stunning new art, a clarified rulebook, and a host of optional rules and variants. Race to the monolith in King of the Hill mode, face the peril of the deadly Vortex, or introduce a full set of alternate unit powers!
Nexus Ops includes:
- Over 160 plastic figures
- 17 detailed terrain tiles
- Nearly 100 tokens and markers
- 90 cards
- Six dice
- One rulebook
Outpost
Type: Auction/Civilization Game
Ages: 12 and up
Number of Players: 2 – 9
Playing Time: 120 minutes
As a Commander on a remote Outpost, your mission is to build and expand your colony to its fullest. Purchase Factories and run them with either Humans colonists or Robots. Produce resources from your Factories to generate credits to continue to expand your Outpost. Bid on the all-important Colony upgrades on your way to becoming The Outpost Director!
As Commanders, the players compete to build the best Outpost on this remote world. They must build and staff Factories to produce resources, which are in turn are used to build additional, more lucrative Factories, as well as to purchase any of the 13 Colony Upgrades as they become available.
The Colony Upgrades provide various advantages ranging from production technologies, resource storage, increased population maximums, and other scientific breakthroughs. These improvements are purchased through auctions, which are highly competitive, since there are fewer Colony Upgrades available than the number of players. There are 3 phases in the game, and with each phase after the first a new set of these improvements are available to bid on.
Each staffed Factory and improvement is worth a certain number of victory points (ranging from 1 VP for an Ore Factory to 20 VPs for a Moon Base).
The Commander that reach 75 victory points gains the title of Outpost Director and wins!
Outpost is a reprint of the highly sought-after “grail game” originally published in 1991. Stronghold Games’ edition of this great game contains vastly upgraded components plus the never-before released “Kicker Expansion” designed by noted designer, Tom Lehmann!
Outpost includes:
- 3 dice: one 4-sided, one 10-sided, and one 12-sided
- 149 cardboard People counters
- 154 cardboard Factory counters
- 9 cardboard Purchase Order counters
- 247 Production cards
- 78 Colony Upgrade cards
- 9 Player Reference cards
- 27 “Kicker Expansion” Colony Upgrade cards – designed by Tom Lehmann
Race for the Galaxy
Type: Economic/Card Games
Number of players: 2-4
Age of players: 12+
Length: 30-60 minutes
An open copy of this game is available for play at Board Game Warriors.
In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.
Rex: Final Days of an Empire
Type: Negotiation/Wargame
Ages: 12 and up
Number of Players: 3 – 6
Playing Time: 120 minutes
Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.
In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.
Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.
While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.
Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.
All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.
Ricochet Robots (Original Version)
Type: Real-time puzzle
Number of players: 2-10
Age of players: 10+
Length: 30 minutes
Four robots move in a warehouse. As they have no brakes, they must rely on obstacles such as walls and other robots to stop. Once stopped, they use nozzles to move in a direction away from that obstacle, allowing them to turn. From time to time, they receive a request to move to one of the 17 targets in the warehouse and they rely on the players to provide them with instructions to move to the targets. Each turn, a player draws a chip to determine the next target and the robot that must reach it. The players search for the shortest moves to the target, using one or more of the robots. The player who finds the shortest route receives the chip as a reward. The player who takes the most chips is the winner! Any number may play this game, making it a great party game. "If you love puzzles, sci-fi B movies, or just plain off-the-wall humor, this game’s for you!" - Robin H. King, Games Magazine
Risk 2210 A.D.
Type: Area Movement
Number of players: 2-5
Age of players: 10+
Length: 4 hours
In the Year 2210, the World is at War
As the leader of a warring faction, you control the destiny of your people. On the Earth, in the great underwater domed cities beneath the oceans, in orbit, and even on the Moon, you must marshal your forces, send forth your troops, and hire the right commanders to crush your enemies. Build alliances if you dare, but be wary of whom you trust. Energy is the currency of the 23rd century; spend wisely and you just might conquer the world -- and beyond.
RISK 2210 A.D. also includes everything needed to play the classic game of Risk.
Robo Rally
Type: Racing Game
Number of payers: 2-8
Age of players: 12+
Length: 120 minutes
An open copy of this game is available for demonstration.
Robot Racing to the Extreme!
As one of several supercomputers in a fully automated widget factory, you have it made.
You are brilliant.
Your are powerful.
You are sophisticated.
You are BORED.
Time to enjoy a little fun at the factory's expense! With the other computers, program factory robots and pit them against each other in frantic, destructive races across the factory floors. Be the first to touch the flags, in order, and you win it all: the honor, the glory, the grudging respect of the other computers. But first you have to get your robot past obstacles like gaping pits, industrial lasers, moving conveyor belts and, of course, the other robots!
Scrappers
Type: Card/Tile Laying
Number of players: 2-4
Age of players: 9+
Each player takes control of a single goblin mechanic and uses a hand of action cards to race around the factory conveyor belt in order to grab the parts they need to finish their contraption first.
The action cards drive the game play and present players with lots of different movement options on their turn, from jumping over the conveyor belt or another goblin to reversing or advancing the conveyor belt and the parts on it.
While the luck of the draw determines what cards you have to play, using your movement options to best effect will challenge even the canniest of players.
At the end of the turn players take the part in front of their goblin and add it to their contraption. There are two different types of parts players can grab, plugs and cores. A complete contraption will consist of 4 plugs and one core that share matching connectors.
Watch out for rival goblins though, as you may find yourself tussling with your opponents for that coveted part!
The first player to build a complete contraption with his parts wins the game!
Skyline 3000
Type: Auction/Area Control
Number of players: 2-4
Ages: 10+
Playing time: 60 minutes
Skyline City, year 3000. Another urban colony on another nameless moon. The galaxy always needs more living space for the traders, the miners, the pilots, the farmers and the soldiers that ply the overdeveloped planets and the space lanes connecting them. The infrastructure has been built and the atmosphere is just about ready to accept citizens and their families. Now the only
thing left to do is to build the city’s skyscrapers!
As usual, the Government has farmed out the job to several competing developers. Their hovering Plants are already in low orbit, their armies of riveting and welding robots are ready to construct the luxury condominiums and office towers that will comprise Skyline City, and lower them into place. No time is to be wasted: construction begins on the buildings before their locations are even secured. It will be a mad scramble to build the tallest buildings and install them in the best locations with access to the finest amenities. In the year 3000, city-building is a different game!
Space Alert
Type: Cooperative/Science Fiction
Number of players: 1-5
Age of players: 12+
Length: 30 minutes
An open copy of this game is available for demonstration.
It's a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.
On 2 CDs (or Scenario cards if you don't have a CD player available) are ten minute long soundtracks that represent central computer announcements about the presence of various threats. These vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles, etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety.
The game offers several difficulty levels, huge variability and a unique experience for one to five player teams. One mission lasts only about 30 minutes, including setup and evaluation.
Space Hulk: Death Angel
Type: Card Game
Number of players: 1-6
Age of players: 13 and up
Length: 30 minutes
The corridor seemed to be shrinking as the squad pushed forward, forcing the Blood Angels into a single file line. The shadows on the walls clawed at them, beckoning them into the darkness. As they moved away from the door, the sounds of scratching and shrieking faded to silence.
"They are moving to the vents," Brother Lorenzo warned. "Watch our flanks!"
But it was too late. The Genestealers appeared all at once from every direction. The Space Hulk erupted into fire and death.
Genestealers have infested a remote Space Hulk called Sin of Damnation and a small squad of Space Marines have been sent to purge this alien threat. The odds are overwhelming and survival is unlikely. It is a bleak undertaking.
Enter the Blood Angels.
Space Hulk: Death Angel - The Card Game is a cooperative card game set in the grim darkness of Warhammer 40,000. Players must work together as an alien menace threatens to devour their hopes of survival. If all Space Marines perish, the players collectively lose. Likewise, if at least one of the surviving Space Marines completes the objective, the players all win!
Playable in under an hour, Death Angel takes 1-6 players straight into the action. Each player takes control of a combat team (or two combat teams if playing with less than four players). If playing solo, the single player controls three combat teams. Combat teams are made up of two unique Space Marines, each with his own flavour and style.
Star Trek DBG - Next Phase
Type: Deck Building Game
Number of players: 2 – 4
Age of players: 13 and up
Length: 90 minutes
This stand alone game can be combined with Star Trek: The Next Generation Deck Building Game.
"Space, the final frontier...these are the voyages of the Starship Enterprise...it's continuing mission…to explore strange new worlds...to seek out new life and new civilizations...to boldly go where no one has gone before."
In Star Trek [Deck Building Game]: The Next Generation - The Next Phase – a standalone game that can also be used as an expansion for Star Trek [Deck Building Game]: The Next Generation – you are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew's experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe!
Play these different scenarios or create your own!
- Explorations [Free For All] – Explore the universe, interact with alien races, complete missions and experience the mysteries of space. Gain knowledge and power to become a legendary Captain!
- Reunification [Teams] – Team-up and determine if you are in favor of peace or war in the Alpha Quadrant! What will be the future of the Federation?
- Borg Invasion II [Co-op] – "I am the Borg." This time the Borg Queen has arrived to assimilate planet Earth! Work with your fellow players to defeat the Borg and the Queen.
Star Trek Deck Building Game
Type: Card Game
Ages: 13 and up
Number of Players: 2 – 5
Playing Time: 45 minutes
There is an open copy of this game available for play at Board Game Warriors.
The STAR TREK DBG brings the Star Trek: The Next Generation® universe to life in a game of strategy where players construct their card decks while they play. In the STAR TREK DBG you are the Captain of a small starship with a standard crew and basic weaponry. Will you use your crew’s experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe!
Player's take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard, Data, and other famous Characters. They will Explore space to complete Missions, Encounter Events, and meet Starships be they friends or enemies.
The game will feature 3 separate scenarios of play:
Explorations (Free For All) - Explore Space to complete Missions, Encounter Events, and Engage Starships.
Borg Invasion (Cooperative) - The Borg have come to Assimilate you and everything you know. Band together with your fellow Captains to defend your world and fend off the Borg.
Klingon Civil War (Teams) - A rift in power has been created in the Klingon Empire. Form an alliance, gather support, and defeat your enemies to obtain control of the Empire.
The goal of each game varies. While some simply require a point threshold another's goal is simply to survive. This game allows you to play 3 very different ways all in 1 game, allowing for a great replay value.
Star Trek: Fleet Captains
Type: Miniatures/Combat Game
Number of Players: 2 − 4
Playing Time: 60 minutes
Ages : 14 and up
Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions.
Each player begins play with a fleet of ships and starts at opposite ends of an unexplored sector of space. This sector of space is represented by hexegonal cards (which are shuffled before play and placed face-down in a pre-determined pattern). As each ship progresses through the sector, you turn the tiles face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). Hopefully you will discover and acquire resources while simultaneously denying them to your opponent(s).
When conflict inevitably breaks out, you and your opponent(s) will battle it out for sector supremacy. Last fleet standing wins the sector for their respective faction.
Each ship will be on a base with a dial and accompanied by a "Ship Card". The Card denotes three different statuses for each ship; normal operating, Yellow Alert, and Red Alert. Each status affects how your dial plays as well as how the game and your opponents interact with you.
There is also a deck of cards involved that each player brings with their fleet, and these are used during gameplay to affect the outcome of battles, player interactions, etc...
This game is also marketed as a non-collectible, non-blind product but will also be built upon the expandable board game model.
The Ares Project
Type: Card/Dice/Fighting Game
Number of Players: 2 – 4
Playing Time: 60 minutes
Ages: 13 and up
Earth has been devastated by thousands of years of human exploitation. The salvation of mankind lies millions of miles away, in the Martian tundra. Mankind embarks on The Ares Project, an ambitious and audacious program to terraform and colonize the red planet. As they spread across the surface of Mars, four factions will fight for the future…
Terrans: The remnants of the global Earth Defense Force, the Terran Alliance is making a last stand for democracy.
Kahoum: An ancient cabal that has kept their existence secret, the Kahoum have mastered psychic forces and are ready to reveal themselves to the rest of humanity.
Colossus: A renegade team of underpaid engineers retreated to a secret lab to create the ultimate fighting machine: The Colossus. It is
the equal of an entire army, and is prepared to wreak havoc.
Xenos: The original inhabitants of Mars, they have lain in dormant hibernation for millenia. Now the human terraforming has awakened
them from their slumber.
Lead one of these four unique sides in fast-paced, card-driven action. Build your forces, upgrade them with advanced technologies, and launch them into battle.
Contents:
- 1 Main Rulebook,
- 4 Faction Rulebooks,
- 212 Cards,
- 4 Base Mats,
- 1 Frontier Mat,
- 360 Tokens,
- 4 Six-Sided Dice,
- 4 Player Screens
The Awful Green Things from Outer Space
Type: Area Control
Ages: 12 and up
Number of Players: 2
Playing Time: 90 minutes
Monsters Everywhere!
The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things . . . and suddenly they were fighting for their lives!
In this wacky two-player game, one player controls the Awful Green Things. They grow and multiply every turn – especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) to find something that kills the monsters.
This classic game by Tom Wham first appeared in Dragon Magazine in 1980, and has been a fan favorite ever since! This edition includes Tom's "Outside the Znutar" rules and counters, for going out the airlocks and fighting on the surface of the ship, and upgraded components: a mounted gameboard, heavy die-cut counters, and a full-color rulebook!
The Forgotten Planet
Type: Tile Placement/Area Control Game
Ages: 12 and up
Number of Players: 2 – 4
Playing Time: 75 minutes
The Forgotten Planet is a tile-laying management game in which tiles represent safe areas on a planetary surface on which robots walk and take other actions. These tiles also accumulate energy from the sun, then conduct it to robots, giving them (and the player) more actions if they absorb enough energy – so building and maintaining ownership of these tiles is fundamental in the game strategy. Players and robots use this energy to build new bases, discover mines, build walls to keep out other robots, push those same walls out of the way, produce more robots and much more.
If your robot falls out of contact with tiles you control, however, then it loses power and falls inactive for the round. Control of tiles is determined by the distance from a particular tile to each player's closest base; whoever is closest to the tile (with walls serving as barriers that players must "walk" around while counting distance) controls it, and the more tiles you control, the more energy you have available to you.
Thus, players need to maintain an energy connection for their robots while trying to extend their area of control on the planet's surface with their bases. They also need to control mines, of course, as that's how a player produces new resources, which are subsequently converted into new bases, sold for victory points (VPs) or converted into new robots.
The game ends when the playing area is filled with tiles or no land tiles remain in the supply. (Players can "consume metal" as one of their actions to speed along the endgame and crimp someone else's efforts to keep building.) Players then score points for the land and mines they control, with bonuses going to the player(s) with the most robots in play, the most common mines and the most bases. The player with the high score wins!
Contents:
- 28 wooden robots
- 116 Tiles
- 19 VP tiles
- 4 angle markers
- 9 grid spacers
- 60 resource cubes
- 140 ownership markers
- 28 wall sticks
- 1 die
- player reference sheets
The Phantom League
Type: Negotiation/Pick up & Delivery Game
Ages: 12 and up
Number of Players: 2 – 6
Playing Time: 90 minutes
In Phantom League, you are the captain of a merchant spaceship. You begin as a nobody with a hunger for recognition and glory that will soon lead you onto a path of fame or notoriety! Build your career through trading, piracy, exploring new systems and eliminating your rivals in the other Leagues – phantom alliances
powerful enough to challenge law and political order across the known universe. This game features:
• A modular board – every game is different
• Card-driven game play – you, not the dice, are in control of the game
• A wide range of actions and strategies – there is no single best way to win
• Cooperative and competitive interaction – choose when to ally with or conspire against other players
Phantom League is designed for 2-6 players of 12 years and up, and will take approximately 2 hours to play. Phantom League is inspired by David Braben’s video game Elite.
Twilight Imperium 3rd Edition
Type: Fighting/Negotiation
Number of players: 3-6
Age of players: 12+
Length: 4+ hours
An open copy of this game is available for demonstration.
Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.
TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from 'Puerto Rico' to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of 'Settlers of Catan', while the "Command" system cleverly improves on the 'oil' logistical mechanism of 'Attack' to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right.
