Set Collection
10 Days in Africa
Type: Set collection
Number of players: 2-4
Age of players: 10+
Length: 20-30 minutes
You have 10 DAYS IN AFRICA – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make connections for a ten day journey wins the game.
10 Days in Asia
Type: Set collection
Number of players: 2-4
Age of players: 10+
Length: 20-30 minutes
You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers.
10 Days in Europe
Type: Set Collecting
Number of players: 2-4
Age of players: 10+
Length: 20-30 minutes
You have 10 DAYS IN EUROPE – Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The game contains a Game Board Map of Europe, Destination Tiles representing the countries, and Transportation Tiles for making connections by plane or boat.
10 Days in the USA
Type: Set Collecting
Number of players: 2-4
Age of players: 10+
Length: 20-30 minutes
Another destination in the 10-Days Travel Series… You have 10 Days in the USA – Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
The first traveler to make connections for their 10 day journey wins the game.
1960: Making of the President
Type: Area control/card driven
Number of players: 2
Age of players: 12+
Length: 90 minutes
All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.
In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay.
As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.
Airlines Europe
Type: Stock/Set Collection Game
Ages: 10 and up
Number of Players: 2 – 5
Playing Time: 75 minutes
Before Ticket to Ride, before Santa Fe Rails, before Union Pacific – yet after Acquire – there was Airlines, one of the earliest published games from designer Alan R. Moon.
More than two decades after the publication of that game, Moon presents Airlines Europe, the design of which he began in 2007. According to the publisher, "He wanted to preserve the feel of the original game and its successor, Union Pacific, while confronting the player with even more exciting choices." The result of that redesign process is Airlines Europe, featuring a reduced playing time, a new point structure, a European setting, and 112 tiny detailed airplanes.
At its heart, Airlines Europe is a stock game, with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn, that player either expands an airline and claims a stock, plays stock onto the board and receives dividend, invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play, but the value of an airline is determined by the value of the route licences that airline owns – thus, you're torn in terms of what to play when.
Some changes compared to Airlines:
- map of Europe
- no flight cards
- special Air ABACUS airline similar to the Union Pacific
- share track system
- separate victory point and money systems
- airplane miniatures
- no sabotage
- up to 5 players
- reduced playtime
Some changes compared to Union Pacific:
- airplane theme
- map of Europe
- no track cards
- Air ABACUS is acquired by trading in other shares
- share track system
- separate victory point and money systems
- up to 5 players
- reduced playtime
Contents:
- 1 game board
- 135 cards
- 112 airplanes
- 20 markers
- 84 victory point tiles
- 70 bank notes
- 4 bonus connection markers
- 5 game summary cards
- rules
Alea Iacta Est
Type: Set Collecting
Number of players: 2-5
Age of players: 9+
Length: 60 minutes
Each player tries to be Caesar and then works to prove he is indeed Caesar by collecting fame points. The challenge is to intelligently allocate your eight rolled dice among the five buildings to acquire the fame you need to win the game. Clever Caesar would use these resources to conquer new provinces and assign suitable patricians to them, adding to his already enormous fame. Can you do the same? You will also need to show diplomacy in the senate and maybe visit the temple for some luck from Fortuna to win.
Although dice-rolling is luck-based, the options offered here go well beyond luck. You cannot control (well, sometimes you can, actually) the dice you get, but clever allocation of “bad” dice rolls can yield good results. When the dice allocation is done, the buildings are scored and another set begins.
At game end, the player with the most fame points.
Archaeology
Type: Set Collection
No. of players: 2-4
Ages: 8+
Playing time: 20-30 minutes
An open copy of this game is available for demonstration.
Discover the lost treasures of Egypt and make your fortune!
You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots, and other priceless artifacts. Trade shrewdly at the marketplace to increase the value of your collection. Sell your treasures to the museum for maximum profit.
But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery.
Asara
Type: Worker Placement/Set Collection
Number of Players: 2 – 4
Playing Time: 45 minutes
Ages :9 and up
Compete with your fellow players for the most beautiful towers. Players take on the roles of famous architects and using their chicanery, try to obtain the best construction parts. With these the exuberant towers are erected. Think ahead, use your tactical sense and it will help you to stay ahead of the other players and thereby become the greatest architect of the country. Exciting construction entertainment for the whole family.
Attika
Type: City Building
Number of players: 2-4
Age of players: 12+
Length: 60 minutes
An open copy of this game is available for demonstration.
Each player oversees the building of his city-state. Temple, theater and oracle, a harbor with ships, vineyard with vintner, and many more must find space on the islands. Players must move fast to get the best land for themselves while blocking their opponents from good building spots. As building is expensive, players seek to save money by using the natural resources of the islands. Players also seek to organize their building in an order that gives them the best city-state.
Balloon Cup
Type: Card Games
Number of players: 2
Age of players: 10+
Length: 30 minutes
An open copy of this game is available for demonstration.
In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop. When a player has collected enough cubes of a given color, he earns the trophy card for that color. Players may even trade 3 otherwise useless cubes for 1 they can use. The first player to earn 3 trophy cards is the winner! Each player has a hand of eight balloon cards. The players play their balloons on mountain or plain hops. Players play their high-valued balloons on the mountains and their low-valued balloons on the plains. Players usually play their balloons on their side of the hops, but winds (and cunning) can cause them to play on their opponent’s side, a move that can ruin their opponent’s plans.
Birds on a Wire
Type: Set Collection
Ages: 7 and up
Number of Players: 2 – 5
Playing Time: 20 minutes
You’ve heard the old saying: “Birds of a feather flock together”? Well, the same is true when they gather on wires—that is, before they get zapped and fly away.
Players arrange birds into sets on their power lines trying to create the best scoring combinations. But watch out! In this game of migrating birds and zaps, scores go up and down and you never know if your score is the highest until the very end.
You win the game if you have the best set of birds on a wire at the end, with either all the same attributes (color or shape), one and only one attribute alike, or no attributes at all alike!
This game has two sets of rules, one for families with young children (7 and up) and one for more advanced play. This is a delightful game for kids and families that you’ll want to play again and again.
Blue Moon City
Type: Set Collecting
Number of players: 2-4
Age of players: 10+
Length: 60 minutes
An open copy of this game is available for demonstration.
Complete the blueprints and restore Blue Moon City to its former glory! Guide the peoples of Blue Moon in their efforts to rebuild their home and earn the favor of the elemental dragons. Prove that you have what it takes to be the leader of all the peoples of Blue Moon.
Cartagena
Type: Race
Number of players: 2 – 5
Age of players: 7+
Length: 45 minutes
A copy of this game is available for play at Board Game Warriors.
The game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has a group of 6 pirates and his objective is to have all 6 escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.
Cartagena 2
Type: Race
Number of players: 2 – 5
Age of players: 8+
Length: 45 minutes
In the first Cartagena game, the players, as pirates, attempted to flee prison by making their way through a tunnel to a boat waiting for them at the end of the tunnel. But simply reaching the boat does not mean they have escaped as re-capture is always possible, perhaps, even likely. They will not be really safe until they reach their Pirate's Nest on Tortuga.Each player leads a group of pirates to Pirate's Nest on Tortuga.The path leads the pirates through wild jungle and across the waters of open ocean to the island of Tortuga. In addition to the innate perils of the trip are the other pirates, as each group wants to be the first to arrive at Pirate's Nest and will do what they can to slow the others' progress. As soon as one player has all his pirates in Pirate's Nest, he can raise the Jolly Roger and win the game.
Celtica
Type: Set collecting
Number of players: 2 – 5
Age of players: 10+
Length: 45 – 60 minutes
An old Irish legend tells of the hero, Chú Chulainn, who gathered 10 brave men together to drive the enemy from their land in a great battle. After returning home, he gave each of his followers a magic amulet. Each amulet was similar: the 9 outer parts were identical, but the middle part of each was different, making it possible to distinguish one from the other. The amulets brought their owners and their offspring respect and wealth. When the Vikings conquered the land, they destroyed the amulets, scattering the parts of each throughout the land. The players take the roles of adventurers in 11th century Ireland, who seek to recover the parts of the amulets and put them back together. Five druids have pledged to help you in your endeavor. The player who finds parts and puts together the most amulets will win the game and become the new Celtic king!
Chang Cheng
Type: Area control
Number of players: 2-4
Age of players: 10+
Length: 60 minutes
The Mongols are threatening and the Emperor of China orders the construction of a Great Wall to be built to protect his provinces. Players construct a wall and score reputation points for having the majority of walls in a province whose walls are completed. But beware, the Mongols attack at the end and will affect the majority builder on their side of the wall.
Action cards add to the prestige of the wall building or can harm another player's construction.
Beautiful, evocative art and actual plastic walls immerse you in the game's theme.
Chez Geek House Party Edition
Type: Card Game
Ages: 18 and up
Number of Players: 2 – 5
Playing Time: 60 minutes
This edition includes the original Chez Geek . . . plus Slack counters and a die . . . PLUS the cards from the supplements Slack Attack and Block Party.
Beer. Nookie. Roommates. It's another Friday night at Chez Geek. Set up house with your friends – for as long as you can stand them. Get a job – they're all bad. Spend money and your precious spare time to accumulate Slack points. Drink cheap booze, hang out at the cafe, and play with the cats. Do unto your roomies before they do unto you. What other game gives you points for sleeping?
Just remember, when your roommate and his S.O. keep you up all night: You can't throw them out. They live here.
Citadels
Type: Card Game
Number of players: 2-7
Age of players: 10+
Length: 20-60 minutes
An open copy of this game is available for play at Board Game Warriors.
Players seek to build a collection of districts worth from one to eight points. Once someone has built eight districts, the game is over after that round ends and the player with the highest total value wins. However to facilitate the process (and make the game interesting), players sequentially choose a character from a rapidly dwindling pool of eight each turn. The characters give players special abilities for the turn.
Cleopatra and the Society of Architects
Type: City Building
Number of players: 3-5
Age of players: 10+
Length: 60 minutes
An open copy of this game is available for demonstration.
The object of the game is to become the wealthiest of Cleopatra's architects, by constructing the most magnificent and valuable parts of her Palace.
Given the intense competition that reigns among the members of the Society of Architects, you will often be tempted to deal with shady characters and trade in materials of dubious origins.
While these corrupt practices may indeed allow you to stay a step ahead of the pack, they come at a heavy price: Cursed corruption amulets honoring Sobek, the Crocodile-god, which are stored inside your Pyramid of Corruption, hidden from the preying eyes of your competitors.
When Cleopatra finally strolls into her new Palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered to her sacred crocodile as a tasty morsel! Only then will the wealthiest architect, from among those still alive, be selected and declared winner of the game.
Cold War: CIA vs. KGB
Style: Card Game
Number of players: 2
Age of players: 12+
Length: 60 minutes
An open copy of this game is available for play at Board Game Warriors.
Cold War: CIA vs. KGB puts two players in control of the superpowers of the USA and the USSR. In a covert clash of ideology, politics, guerilla warfare, and dirty tricks, they must establish the dominance and superiority of their worldview and bring about their own vision of the future.
Colosseum
Type: Auction/Set Collecting
Number of players: 3-5
Age of players: 10+
Length: 90 minutes
An open copy of this game is available for demonstration.
In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario.
Cornucopia
Type: Set Collection
Ages: 8 and up
Number of Players: 2 – 5
Playing Time: 45 minutes
It’s Harvest Time!
In Cornucopia, your goal is to fill your basket with a bountiful collection of fruits and vegetables while at the same time, correctly predicting how long it will take you to fill your basket. You can try to assemble a basket with only one type of fruit or vegetable, which is difficult to do; or you can try to collect the entire range of harvest products. In either case, you want to complete your harvest as efficiently as possible to earn the most coins.
Players can bet and win more coins by correctly predicting the outcome (success or failure) of opponents’ efforts to assemble their harvest, so players stay involved and engaged in the game even when it is not their turn!
Cornucopia’s gameplay is deceptively simple but both the bidding and scoring systems add an enjoyable level of strategy to the game. It all adds up to a Cornucopia of great fun for the whole family!
Dominion
Type: Card Games
Number of players: 2-4
Age of players: 10++
Length: 30 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.
Dominion: Intrigue
Type: Card Games
Number of players: 2-4 (to 8 with base game)
Age of players: 8++
Length: 30 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner.
Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion.
Dream Factory
Type: Set collecting
Number of players: 2-5
Age of players: 10++
Length: 60 minutes
As the producer of a multimillion Hollywood studio, it is your job to sign the most wanted stars, obtain the rights for anticipated screenplays and assemble a buzzworthy team to produce the biggest blockbusters. After years of hard work, you have three astounding screenplays in your hands; all that is left to do, is for you to produce them. You are about to visit magnifi cent cities and attend parties with the cream of the crop. Hopefully, you’ll be able to sign Steve Spellborg to direct your next masterpiece.
Euphrates & Tigris
Type: Card Games
Number of players: 2 – 4
Age of players: 10+
Length: 60 minutes
The fruitful region between the Euphrates and Tigris rivers has long been an area of conflict. It is no different now and was not different 5000 years ago. Neighboring rulers are constantly scheming and fighting, always looking for the upper hand in the region. Those with cunning, and a little luck can become famous; those without that, infamous or unknown to history. By taking his excellent board game to a card format, Reiner Knizia has simplified some aspects of the game, but it remains Knizia and Euphrates & Tigris! And with 200 cards and 16 wooden discs, it is more than just a card game!
Freya's Folly
Type: Set Collection
Ages: 10 and up
Number of Players: 3 – 5
Playing Time: 50 minutes
You are a dwarf craftsman making jewelery of silver and precious gems. Use your team of dwarfs to mine jewels and set these into settings of fine silver which you can sell to earn prestige among your peers. Of course the grander the jewelery, the greater the prestige; but you have a quota to fill so you must work quickly. Various magical potions and abilities are available through the black market to aid you but you will need to use them wisely.
Freya, on the other hand, would like you to complete part of the Brisingamen for her. If you do this, she will reward you with favours in the form of free action tokens which you can use to help you achieve your goal. If all four parts of the Brisingamen are completed then your unspent tokens could well be worth more than the grandest jewelery. Will you be tempted by Freya's offer and turn your hand to crafting part of the Brisingamen?
Genoa
Type: Trading
Number of players: 2-5
Age of players: 12+
Length: 60-120 minutes
An open copy of this game is available for demonstration.
This is a reprint of the classin Traders of Genoa. It has a larger box and competely new graphics, but the important elements of gameplay remain the same.
This is a game of trading, wares, and negotiation. The players take the roles of traders in Genoa in the 16th century. They fulfill orders, deliver messages, and take ownership of buildings in the city. Of course, this is not possible without the help of the other traders - thus, the need for clever negotiation. And that can cost money and other valuable goods! The player who earns the most in the game is the winner!
Great Wall of China
Type: Card Game
Number of players: 2-5
Age of players: 10+
Length: 30 minutes
An open copy of this game is available for demonstration.
This game lets each player take on the role of a Northern Chinese prince. His task: the construction of a massive wall. His reward: Honor everlasting! To gain the honor, though, requires some sweat.
Grimoire
Type: Card Game/Set Collection
Ages: 10 and up
Number of Players: 2 – 5
Playing Time: 60 minutes
Grimoires are ancient tomes from which Wizards learn their spells, everything from the simplest of cantrips to spells of unspeakable power. Wizards generally use this knowledge to help their fellow adventurers to quest for fame and fortune...but sometimes they turn that power on each other!
Each round they will choose from their Book of Spells to either help themselves or hinder their opponents, then gain Companions or Treasure to help them towards victory. If you earn the most Victory Points, you win the game!
Contents:
- board,
- 5 spellbooks,
- 5 bookmarks,
- 30 VP tokens,
- 72 Quest cards,
- 21 Item cards,
- 5 turn order markers,
- 1 spell level marker,
- rules
Hamburgum
Type: Economic
Number of players: 2-5
Age of players: 12+
Length: 75-90 minutes
An open copy of this game is available for demonstration.
Hamburg in the 17th century! Mighty walls protect the city against the devastations of the Thirty Years War. Thanks to Protestant religious refugees, Hamburg has become the biggest and most prosperous city of Germany. From far away the skyline shows the steeples of huge churches and the masts of mighty trade ships displaying the citizens’ pride and prosperity. The players guide families of Hamburg in the pursuit of wealth and prestige. They produce beer, sugar and cloth and sell these goods with their ships overseas. They compete over the best sites for their buildings and the best berths for their ships in the harbour. But ultimately they vie for the most prestigious church donations, because neither gold nor goods, but only prestige decides the game. Hamburgum is a strategy game for 2 – 5 players without any luck of cards or dice. The actions are selected according to simple rules on a rondel. The reverse of the big doublesided game board offers another city, Londinium, a different strategic challenge.
Hera & Zeus
Type: Card Game
Number of players: 2
Age of players: 12+
Length: 30 minutes
When Gods feud, the earth quakes! Zeus, the father of Gods, and his wife Hera often disagreed on matters both earthly and Olympic. Eventually, the disagreement became a full fledged feud with both Zeus and Hera calling upon the other Gods from Olympus and mortals from earth to support him or her against the other. Cyclops, Amazon, Medusa, Hydra, Pegasus, and others join the feud. The players take the roles of Hera & Zeus and use strategy and cunning to pit their allies against the allies of the other. It is winner take all for control of Olympus!
I'm the Boss
Type: Negotiation
Ages: 12 and up
Number of Players: 3 – 6
Playing Time: 120 minutes
'I'm the Boss' is a game of deal making and negotiation, where you are an investor just trying to make a deal. Through intelligent negotiations, temporary alliances, and cutthroat bargaining you will rake in millions. But watch out for the other investors at your bargaining table who meddle in your affairs and try to take over your deals. As the boss, you stand to gain the most, but you can find yourself quickly cut out of a deal. In the end, the winner is the investor with the most money.
Face 2 Face Games is proud to announce that I'm the Boss has been selected by Games Magazine as the Best Family Game of 2004 and was nominated again in 2005. In addition it has been named #3 in the Chicago Tribune's Top 10.
In the Shadow of the Emperor
Type: Area Control
Number of players: 2-4
Age of players: 12+
Length: 90 minutes
An open copy of this game is available for demonstration.
Germany in the late middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long. Several aristocratic families seek to acquire the crown of the emperor. But this decision lies in the hands of the seven electors. 2–4 emperor candidates use their knights and cities, marry their barons, and work to influence the electors. But all efforts are useless if the candidate is not elected to be emperor. But, in the shadow of the properly elected emperor, are always those who want to displace him and become the new emperor.
It's Alive
Type: Auction
Number of Players: 2 − 5
Playing Time: 30 minutes
Ages : 12 and up
It is the turn of the nineteenth century, and mad scientists throughout Europe are competing for the infamy of being the first to create life through the power of alchemy. Using only the raw materials provided by some dubious 'Suppliers to the Anatomical Trade', harnessed lightning and the services of a motley crew of unattractive servants you race to collect the eight body parts needed to create your monster and bring it to life. Unfortunately the local peasants are particularly clumsy and tend to die in freak farming accidents so the dubious gentlemen rarely find a whole cadaver in sufficiently good condition. Instead they offer the parts they have managed to salvage. Each turn you may buy the offered part, sell it to an anatomist for a meagre profit, or auction it trying to get a better deal or rip off your opponents. You might be lucky and get a coffin with a weakling clerk's cadaver in it, which can be used in lieu of any strapping villager's body part, or your involvement in the macabre trade might invoke the villagers' wrath.
Kingsburg: To Forge a Realm
This is an expansion set for Kingsburg.
An open copy of this game is available for demonstration.
As the territories of Kingsburg expand, the forging of the realm continues! A host of new governors have been given command of outlying provinces of the royal realm, and once again they must influence advisors, strengthen their provinces, and defend the realm from the depredations of marauding foes. Competing with their fellows, governors must utilize brand new abilities and buildings to their fullest to secure a place on the king’s council!
Kingsburg: To Forge a Realm contains a host of new features for your Kingsburg game, including:
- New province sheets with additional buildings.
-Building row overlays.
-Governor Cards
-The Destiny deck
-Soldier Tokens
Kingsburg: To Forge a Realm adds modular game variants that can be played individually, in various combinations, or all together for a richer gaming experience for your gaming group!
Lost Cities
Type: Card Games
Number of players: 2
Age of players: 10+
Length: 30 minutes
An open copy of this game is available for play at Board Game Warriors.
For the daring and adventurous, there are many lost cities to explore. They are in the Himalayas, the ever-shifting sands of the desert, the Brazilian rain forest, ancient volcanoes and in Neptune’s Realm. With limited resources the players must choose which expeditions to begin. Those with high confidence may want to up the stakes: increasing the rewards for success, but risking more should the expedition fail. The player who finds the right balance will find victory!
Lost Cities: The Board Game
Type: Set collecting
Number of players: 2-4
Age of players: 10++
Length: 45-60 minutes
An open copy of this game is available for play at Board Game Warriors.
Each player leads a five-member group of four adventurers and a researcher on the search for lost cities. To reach each city, the players must travel a separate path nine steps long. On a player‘s turn, he plays a card and moves one of his adventurers or his researcher. The color of the card played determines which path the figure moves on. The player should try to play a card of low value, because when the player wants to move this adventurer again, he must play a card of equal or higher value. Each player must send his adventurers on different paths - no two from the same player on the same path. A player may send all his adventurers to search, but need not. T he goal is it to get one‘s adventurers as far as possible along the paths they travel since the first steps of a path score minus points. Only the later steps on a path score positive points. At the end of the game, the winner is the player who earned the most points. Artifacts, which adventurers can collect along the way, also earn the player‘s points toward a possible victory. Also, the researcher (the larger figure) is more valuable than the adventurers: during the scoring at the end, the player doubles its points, making it imperative to move it as far along its path as possible.
Mundus Novus
Type: Set Collection/Trading Game
Number of players: 2 – 6
Age of players: 13 and up
Length: 60 minutes
The Art of Trading in the New World!
It is the sixteenth century. You are a powerful merchant in search of riches from the recently discovered New World (Mundus Novus). To transport gold and precious commodities (cocoa, corn, vanilla ...), you and your fellow conquistadores will charter fleets of caravels, seek the support of famous backers, build warehouses and buy goods. Expand your business empire and make a fortune!
The game is played using two decks of cards: a deck of resource cards, which contains cards representing ten different resources, and a deck of development cards, which give special benefits to their owners. The game is played in rounds, with each round consisting of four phases:
Each round starts with the Event phase, in which a random event may occur that affects all players.
The next phase is the Supply phase. Each player receives five random resource cards, plus one resource card for each caravel (a type of development card) that he owns, chosen from a common pool.
Then, during the Trade phase, the players trade some of their cards. One of the players, the Trade Master, determines how many resource cards (2, 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players, and adds it to his hand, or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then, the player that he has taken a card from gets to take a card, and so on, until all the cards have been taken.
Finally, during the Progression phase, the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition, players can exchange sets of three or more different goods for doubloons, with bigger combinations earning more doubloons.
If a player can make a combination of ten different cards (i.e., one of each type of resource), he wins the game. Alternatively, if a player has accumulated 75 doubloons, he wins the game. If no player has achieved victory by the time the development deck runs out, the player who has accumulated the most doubloons wins.
Mykerinos
Type: Area Control
Number of players: 2-5
Age of players: 9+
Length: 60 minutes
An open copy of this game is available for demonstration.
1899. For more than a century, the European public has been fascinated by Egyptology, and the discoveries of Denon, Champollion, Petrie and others. Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures. The players embody archaeologists working for patrons. They excavate the land of Egypt to find precious artifacts, which will adorn the most prestigious rooms of the Museum.
Niagara
Type: Exploration/Set Collection
Number of players: 3-5
Age of players: 8+
Length: 60 minutes
Expanded by:
In the wild rapids of the Niagara River, fearless canoers battle the water and each other to collect gems along the riverbank. Of course, the most valuable gems are found furthest down-river, close to the waterfall. Yes, there is a waterfall, and careless canoers can fall over the waterfall. Also, players must return collected gems to land in order to be counted. At the end, the player who collects the most value in gems is the winner. Players play on a 3D board, representing the Niagara River and the falls. Canoes float down the river as the river flows, but players can row their canoes up-river or down-river to collect gems, to return them to shore, and to avoid the waterfall. This game is great fun for the family, but is strategic and gives players the chance to plan and steal from one another.
No Thanks!
Type: Set Collection
No. of players: 3-5
Ages: 8+
Playing time: 20 minutes
Good card games can be so simple: either take a card or pay a chip. Anyone can make that decision, right? However, there's a catch - in fact there are two. Nobody wants the cards, not even for free, because they give you points in a game where you need to have the fewest points to win. And the chips? They are scarce, very scarce.
An excellent filler game that appeals to non-gamers as well.
Nottingham
Type: Set Collection/Card Game
Number of Players: 3 − 7
Playing Time: 30 minutes
Ages : 10 and up
An open copy of this game is available for demonstration.
From Uwe Rosenberg, creator of Agricola, Le Havre, and Bohnanza: The Sheriff of Nottingham is in trouble! His time in power is nearing its end, and he hasn’t quite managed to get enough cash together to buy another year in office. So he sends his Deputies out to collect the overdue taxes and promises to promote the most successful Deputy to the rank of Chief Assistant. Is it any wonder, then, that the Deputies think nothing of occasionally picking their colleagues’ pockets?
Contents: 1 Scoreboard, 8 Playing Pieces, 110 Cards, 1 Rules Insert
Oz Fluxx
Type: Card Game
Ages: 8 and up
Number of Players: 2 – 6
Playing Time: 20 minutes
Does life seem drab and humdrum? Let the cyclone of Oz Fluxx, the ever-changing card game, whisk you away to a magical world of fun and wonder! Mingle with Munchkins, make new friends, help them with their quests, and follow the Yellow Brick Road to seek the Wizard's help for your own heart's desire – but beware the flying monkeys, fighting trees, and fields of poppies! Don your green spectacles to enter the Emerald City, and keep a bucket of water handy: You never know when you'll run into a Wicked Witch that needs melting. Next stop...the land of Oz!
Pastiche International Edition
Type: Set Collection
Number of players: 2 – 4
Age of players: 10 and up
Length: 40 – 60 minutes
A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes and pasts of the artists in this unique and challenging game for the whole family.
While placing hexagonal pieces to gain palette (color) cards, players become familiar with the different color combinations that produce the many hues of an artist’s palette... all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.
The International Edition of Pastiche incorporates a number of exciting new changes that are highlighted below:
1) The inclusion of 8 mini wooden easels. They are lightweight and stylish and make for a much easier way to play the game.
2) The size of the box is now deeper by 15mm. The box insert has been modified (deepened) to accommodate the easels. The insert has also been modified in that all 4 card cavities have also been deepened, and a clear plastic lid now clips in and covers all of the card cavities and the center cavity as well. This means no more card slippage within the box and a very neat, clean array whenever you open the box, regardless of how you store or ship it.
3) The commission cards have been modified to show artist bonuses and to highlight the names of the artists. 15 new commission cards replace 15 from the first edition.
4) The rules are now available in English-only or in a 60-page rulebook that includes four additional languages: French, German, Dutch, and Italian. The rules are better organized and include a two-page educational section on the history and nature of color theory and the color wheel.
5) A new card has been added to indicate the First Player.
6) Additional printing changes include:
a) Bisque is now 5 points;
b) all the cards total exactly the sum of their component cards;
c) the palette board has been modified and now has a more rational and user-friendly layout;
d) the 5 reference cards are slightly modified in layout for Turn Sequence & color exchanges.
Pergamon
Type: Set Collection/Worker Placement
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 45 – 60 minutes
An open copy of this game is available for play at Board Game Warriors.
It‘s the year 1878 and at early excavations in Turkey, archaeologists discover the remains of ancient Pergamon. Soon the “finds” become precious exhibitions that intrigue the public.
Players compete to receive ample parts of the Federal research funding to cover their excavation expenses. If you are conservative in your demands, you will reach the excavation sites before your competitors.
Timing can be crucial . . . “first come, first dig”! The last to arrive will have little to choose from. The unearthed treasures can be joined together forming valuable exhibitions yielding the finder plenty of fame and appreciation.
The clever combination of obtaining funds and racing for the best excavation sites turns Pergamon into a diversified game with easily accessible rules.
Contents:
- 1 game board, 1 tomb raider
- 4 player figures, 4 player aid cards
- 24 exhibition markers
- 24 research funding cards
- 60 finds, 40 coins
- 36 admission tickets
- Rulebook
Priests of Ra
Type: Auction
Number of players: 2-5
Age of players: 12+
Length: 60 minutes
Another challenging game of Gods, men, and their monuments from Reiner Knizia!
The game spans 1500 years of Egyptian history.
The priests of Ra seek to extend their power and fame.
They do this by directing farmers, warriors, merchants, and scribes.They cause others to build granaries, fortresses, markets, and libraries.
And they erect a gigantic pyramid for the glory of the Sun God Ra!
Princes of Florence
Type: City Building
Number of players: 3-5
Age of players: 12+
Length: 75-100 minutes
An open copy of this game is available for demonstration.
Experience the golden age of the Renaissance. Assume the role of the head of an Italian Aristocratic dynasty and lead your family like the Medici or Borgia. The players support the builders, artists, and scholars so that their completed works will bring their families fame and prestige. As the patrons of the creators of great works, the players seek to multiply their fame and reputations, but only one will become the most prestigious prince of Florence!
Princes of Machu Picchu
Type: Area Movement
Number of players: 2-5
Age of players: 12+
Length: 90 minutes
An open copy of this game is available for demonstration.
When the Spaniards conquered the Incan Empire, only a few princes managed to flee into the mountains. Well-hidden high above the river Urabumba is a place the Spanish would never discover: The lost city of Machu Picchu. But beware! Is there a traitor among the princes, ready to reveal the location of the secret city to the Spaniards?
Each player represents an Incan prince, whose workers will grow corn, feed llamas, plant coca, and manufacture ceramics and cloth. They try to engage Priests of the Condor, Priests of the Puma, and Virgins of the Sun. The game can end in 2 different ways:
Either the Incans win by activating all priests and virgins in time,
or the Spaniards win when they discover Machu Picchu.
With an Incan victory, the prince who made the wisest sacrifices to the gods will win. With a Spanish victory, the princes who accumulated the most gold will get a multiplier to their score... but it may not be enough to win the game.
Players choose their actions by walking around with their prince on the city map.
Puerto Rico
Type: Economic, City Building
Number of players: 3-5
Age of players: 12+
Length: 60-90 minutes
An open copy of this game is available for play at Board Game Warriors.
Prospector, captain, mayor, trader, settler, craftsman, or builder?
Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings?
You have but one goal: achieve the greatest prosperity and highest respect!
This is shown by the player who earns the most victory points?
Ra
Type: Auction
Number of players: 2-5
Age of players: 12++
Length: 45-60 minutes
An open copy of this game is available for demonstration.
Ra is set in ancient Egypt. The players strive for power by collecting tiles that represent various aspects of economic, spiritual, and technological growth. The players acquire the tiles by bidding for them in auctions. The currency for these auctions are tokens given to players by Ra, the sun God. Using these limited tokens, players must decide when to bid and how much to get the tiles they want.
Ra Dice Game
Type: Dice Game
Number of players: 2-4
Age of players: 12++
Length: 30-45 minutes
The game spans 1500 years of Egyptian history. Over many dynasties you seek to expand your power and fame by influencing Pharaohs, building monuments, farming on the Nile, and advancing your civilization. All this for the glory of the Sun God Ra!
Enjoy the same fun as wuth Ra, but with dice instead of tiles.
Safranito
Type: Dexterity/Set Collection
Number of players: 2 – 4
Ages: 10 and up
Length: 30 minutes
“Safranito” is an extraordinary action-filled game that challenges skillful tactics as well as tactical dexterity.
Like no other game before, “Safranito” is a combination of dexterity and tactics providing the game with a new, superb playing experience. At an Indian spice booth, the players bargain for the precious ingredients they need for their exquisite meals. Thereby, everyone throws their Indian coins face-down onto the bowls depicted on the game board. The players may bluff and push the opponents’ coins aside. A clever coin thrower is able to arrange the coins on the game board in a way that allows him to do both: sell his spices at a high price and purchase cheap spices as well. Eventually, the first player wins who has been able to acquire the spices needed to serve the maharajah his desired meal.
Samurai: The Card Game
Type: Hand Management/Set Collection
Number of players: 2-4
Age of players: 12+
Length: 60 minutes
Samurai - the Card Game simulates the board game by placing cities on the board and then allowing each player to play one of their 5 cards from their hands. A city is considered surrounded when 4 cards surround the sides. A new city is placed when two different players cards create a location for it to be placed.
Show Manager
Type: Set Collection
Number of players: 2-6
Age of players: 10 and up
Length: 60 minutes
The players put together four shows in any order: Queenie, Wolf, King Lear, and Ballet. To accomplish this, players draft actor cards from a constantly changing queue of cards. Each card represents actors of varying skills at roles. Once a player puts together all the needed roles for a show, the value is judged against all the other productions of that type, with points given relative to the other productions.
St. Petersburg
Type: Card Drafting
Number of players: 2-4
Age of players: 10+
Length: 45 minutes
An open copy of this game is available for demonstration.
Saint Petersburg is a card game in which you acquire workers for income, build buildings for fame, and attract aristocrats to your city in order to gain the most fame at the end of the game.
Card game deals with 'gracious living along the river Neva: the baroque palaces, wide boulevards, and imposing bridges of St. Petersburg. On May 16th, 1703, Czar Peter laid the cornerstone for the first building. Quickly, glorious buildings were added, always being expanded, so that Nobility (as well as victory-bringing Fame Points) may want to move in. But to accomplish this, one needs merchants who can bankroll the necessary Rubles, or the glory is over. The competition isn't sleeping either, and can sometimes steal a desired card right out from under your nose.
Sylla
Type: Auction/Card Drafting
Number of players: 2-4
Age of players: 12+
Length: 60 minutes
An open copy of this game is available for demonstration.
Sylla was the name of a Roman Consul and dictator, the name of the game is a reference to his person. The designer tried to bring together "Res Publica Romana" and "Saint Petersburg", furthermore playable in one hour.
The players will try to become the premier Consul of Rome. Each of the five years (turns) is subdivided into seven phases in which the players take their actions. It will be semi-cooperative as one player alone cannot influence all parts of the Roman social or political life. They also have to prepare for negative events like epidemic plague or persecution of the Christians and also decadence.
Taj Mahal
Type: Auction/Area control
Number of players: 3-5
Age of players: 12+
Length: 60-90 minutes
An open copy of this game is available for demonstration.
Control of India at the beginning of the 18th century is up for grabs. The 200-year long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.
The Castles of Burgundy
Type: Tile Placement/Set Collection Game
Ages: 12 and up
Number of Players: 2 – 4
Playing Time: 90 minutes
players devote their efforts to careful trading and building in order to
lead their estates to prominence.
Two dice set out the action options, but the players always make the final
choices. Whether trading or livestock farming, city building or scientific
research, many different paths lead to the prosperity and prominence of the
players!
The many ways to gain victory points in this building game require careful
thought round after round along with extensive planning ahead. Thanks to
the different estates, the game remains challenging for the players for a long
time, as no two games play out alike.
game. Game Components:
- 164 six-sided tiles:
- _ 7x 8 buildings (beige, 16x with black backs)
- _ 7x 4 animals (light green, 8x with black backs)
- _ 26x “knowledge” (yellow, 6x with black backs)
- _ 16 castles (dark green, 2x with black backs)
- _ 12 mines (grey, 2x with black backs)
- _ 26 ships (blue, 6x with black backs)
- 42 goods tiles (square, 7 in each of 6 colours)
- 20 “Silverlings” (eight-sided)
- 30 worker tiles (square)
- 12 bonus tiles (square, 1 small and 1 large in each of 6 colours)
- 4 victory point tiles (with 100 / 200 points in each of the 4 player colours)
- 8 playing pieces (2 in each of the 4 player colours)
- 9 dice (2 in each of the 4 player colours plus 1 white one)
- 1 game board
- 6 player boards (double-sided, 4x No. 1, 1 each of Nos. 2-9)
The Club
Type: Set Collection/Tile Placement
Ages: 15 and up
Number of Players: 2 – 4
Playing Time: 45 – 60 minutes
Welcome to The Club! It's Friday night and lonely hearts are seeking fun (and love). The Club is where people meet under strobe lights on the dance floor. In the glimmer of the disco ball, emotions rise and fall and this game definitely won't end until desires are satisfied. This game is rated PG-15 by the FRED Gaming Association (FGA). Gamers are strongly cautioned that some material in this game may be inappropriate for young gamers under the age of 15 due to mature theme and suggestive content.
As new dancers rush onto the dance floor, pushed by the players, they in turn push other dancers in front of them closer. Now that they are "skin to skin" (in adjacent squares) they can become a couple if they conform to the "Rules of Attraction" One player can take only one couple from the dance floor on their turn (unless you are a Rock Star!)
Each dancer has 4 visible qualities and one hidden quality (marked on the back of the tile). The visible qualities are gender, musical taste, appearance and party mood.
The more qualities you match, the more you score (points that is)!
Thebes
Type: Set Collecting/Area Movement
Number of players: 2-4
Age of players: 10+
Length: 45-60 minutes
An open copy of this game is available for demonstration.
In this game, the players travel back to the end of the 19th century to take on the roles of the famous archaeologists who discovered so much in so short a time. The names Schliemann, Evans, Carter, and Koldeway are still famous today. Like those they seek to emulate, the players seek to discover those antique treasures and places which have been buried in the sands for thousands of years. Each player takes the role of an archaeologist. They first travel across Europe to find useful knowledge of different archaeological areas and then they excavate at places they expect to find treasures. The players score points for discoveries at these locations. Also, the players can acquire articles to assist them in excavation and travel, and will visit exhibitions to present their finds.
Through the Ages
Type:
Number of players: 2-4
Age of players: 12+
Length: 4 hours
Through the Ages is an exciting game of strategy and resource management. Players guide their civilizations up from Antiquity, through the Middle Ages, and into Modern Times.
What will your civilization be like? Will it be warlike? Technologically advanced? Religious? Artistic? Choose from Leaders such as Hammurabi, Napoleon, and Ghandi. Build the Pyramids, the Great Wall, or the Eiffel Tower? Your Civilization's culture is yours to shape and you can do it differently every time you play the game.
Through the Ages is playable in three different difficulty levels. Play the short Tutorial Game to learn the game mechanics. Play the Advanced Game when you are ready to face the consequences of politics and corruption. And when you want an even greater challenge, play the Full Version of Through the Ages and take your civilization from spear-throwing to space flight.
Thurn and Taxis
Type: Area Control/Set Collecting
Number of players: 2-4
Age of players: 10+
Length: 60 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract to deliver mail between the Kaiser’s residences in Innsbruck and Brussels.He did such a good job, that postal services in the country continue to be connected with the name Thurn and Taxis. With the introduction of postal carriages in the middle of the 17th century, members of the family were raised to Count status and given the hereditary title of Postmaster General. The game begins at this point in history. Can you emulate the achievements of this family and build a successful postal network? Do you have the talent to connect the right cities to create an effective network and not lose sight of the need to acquire new carriages when they are needed? Plan your moves carefully and watch your opponents’ moves carefully, so you are prepared to respond to them. The game takes you back in time and gives you challenges that will bring you back to the game over and over.
Tien Zi Que
Type: Set Collection
Ages: 8 and up
Number of Players: 2
Playing Time: 25 minutes
(Tien Zi Que) TZQ is an entertaining pocket MahJong for two. It uses a unique selection of MahJong tiles and adds new color codes for end of round scoring. All you need is 5 cards in hand and little or no MahJong knowledge to play. After four rounds of play, the player with highest score wins the game.
Travel Blog
Type: Travel/Educational
Ages: 8 and up
Number of Players: 2 – 6
Playing Time: 30 minutes
Some people love to travel. Others love to read about traveling. Project Boundless is an internet magazine designed to bring those people
together. As a travelblogger for Project Boundless, your job is visit new places and write about them. To cover your costs, you receive a modest stipend – modest because the Project is still in the experimental stages, relying on government grants and tourist industry donations. Much of your stipend will be spent on travel, but whatever you can save is yours to keep. As a travelblogger, you won‘t get rich, but maybe if you save enough, you can finally go on the Trip of your Dreams.
| COMPONENTS | |
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Contents:
- 1 Game board
- 2 paper maps
- 2 decks of country/state cards
- money
- player tokens
- rules
Tribune
Type: Worker Placement
Number of players: 2-5
Age of players: 12+
Length: 60-120 minutes
An open copy of this game is available for demonstration.
Bow down before the Tribune, ye citizens of Rome! Rich and poor, strong and weak, patricians and plebians, hear your Tribune's words! It is he who guides you and who is guided by you. He is one of you, but he is the Tribune, he is the Primus Inter Pares, the first among equals! Welcome to the most complex metropolis of the ancient world — Rome. More than 2000 years ago, Rome was a town full of life whose inhabitants, although they could not have been more different, still had one thing in common: They were all Romans. In Tribune, 2-5 players each control one of the large and ambitious patrician families of ancient Rome who thirst for influence and power, exerting their influence on the city's many varied factions. Send your followers out into the streets of Rome to win influential allies and use them to control the city. Will you win over the Legions? Will you be crowned with laurel wreaths, control the Senators, and gain the favor of the Gods?
Two by Two
Type: Set Collection
Ages: 8 and up
Number of Players: 2 – 5
Playing Time: 45 minutes
The floodwaters are rising and the animals need to board the ark!
Valley Games is pleased to announce the arrival of Two by Two, and the first published for designer Rob Bartel.
Players move their ARKS around a steadily deteriorating landscape, matching pairs to rescue stranded animals. The goal is to find matching pairs of animals and bring them onto your ark before your opponents raise the waters. There are six animals of every type, except for the unicorn, of which there are only two. Animals that are rare at the end of the game are worth more points.
The game is for 2-4 players aged 8 and up and takes around 45 minutes to play. This game offers both the family and the seasoned gamer the opportunity to have a great deal of fun.
Ubongo
Type: Set Collecting
Number of players: 2-4
Age of players: 8+
Length: 30 minutes
An open copy of this game is available for demonstration.
Fast! Captivating! Simple!
Fast! Because all players are trying simultaneously to cover their Ubongo spaces with the appropriate tiles.
Captivating! Because you don’t want to stop and excitedly look forward to the next round.
Simple! Because the rules for playing Ubongo are explained in only a few sentences.
And here’s how the game works: Each player receives their own puzzle board and 12 tiles, all shaped differently. Then one player throws the die and turns the sand timer. Which tiles will have to be placed on each player’s board is determined by the icon on the die. Now each player tries to place their tiles and solve the puzzle as fast as possible. The fastest player shouts “Ubongo!” and is allowed to move their pawn on the common game board and take two jewels. Meanwhile the other players continue to solve their puzzle – as long as the sand timer is running, they are allowed to place their tiles and collect jewels. The player who has collected the most jewels of one color is the winner! And that player won’t necessarily always be the fastest.
Utopia
Type: Area control
Number of players: 3-5
Age of players: 12+
Length: 60 minutes
An open copy of this game is available for demonstration.
Take the role of one of the ministers of Utopia in this strategy game for 2 to 5 players. To succeed, you will have to be flexible and find the best ways to accomodate and move the royal princes. You will also find it imperative that you participate in the building of the most prestigious monuments and most awe-inspiring wonders! The rules of Utopia are simple to understand, but the strategies are many and the game flow is contantly changing, making for both a challenging and extremely replayable game.
Wasabi
Type: Set collection
Players: 2-4
Ages: 10+
Playing time: 30-45 minutes
You are an apprentice to a great sushi master, and you have spent the last ten years honing your skills in preparation for this day— your final test before earning the title of expert chef: Itamae-San.
Sushi is about culinary expertise, and you must always strive to master your skills while serving an array of vivid colors, mouthwatering tastes, and creative combinations. The test will be difficult. You must compete against the other hopefuls, all working in the same confined area to produce recipes of varying complexity. Only one of you will earn the respect of your teacher, and the revered title of Itamae-San!
Wyatt Earp
Type: Card game
Number of players: 2-4
Age of players: 12+
Length: 45-60 minutes
An open copy of this game is available for demonstration.
The players are bounty hunters who work cooperatively and competitively to try to capture the most notorious outlaws of the old west. They do this by collecting and playing sets of cards for the various outlaws. When a player plays a set, he both adds to the reward and improves his chances for collecting the reward for that outlaw. At the end of each hand, players collect money for the outlaws that they helped in capturing. After several hands, the player who has collected the most money in rewards is the winner!
Zooloretto
Type: Set Collection
Number of players: 2-5
Age of players: 8++
Length: 45 minutes
An open copy of this game is available for demonstration.
Each player uses small, large, wild and exotic animals and their young to try and attract as many visitors as possible to their zoo. But be careful - the zoo must be carefully planned. Before you know it, you have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more ...

