Tile Placement

Acquire

Type: Economic
Number of players: 2-6
Age of players: 12+
Length: 90 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.


Price: $32.95
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Alhambra

Type: Map building, Economic
Number of players: 2-6
Age of players: 8+
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In Granada, one of the most impressive building projects of the Middle Ages has begun: the construction of Alhambra. A palace, fortress, and a small city -- all-in-one -- Alhambra is made up of the world’s most beautiful gardens, pavilions, chambers and towers. The most prominent builders in all of Europe and Arabia want to demonstrate their skills in building Alhambra. Employ the most talented teams of builders to construct your Alhambra. Hire stonemasons from the north and gardeners from the south, who all want a fair wage and insist on being paid with their native currency. With their help, towers can be constructed, gardens designed, pavilions and mezzanines erected, and manors and royal chambers built. Compete against your opponents to build the greatest and most impressive Alhambra.


Price: $44.95
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Arkadia

Type: Area control
Number of players: 2-4
Age of players: 10+
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In a remote land there lies a region with undulating hills and fertile valleys. Widely-travelled settlers have laid the foundation stone for the city of Arkadia. In addition to several other buildings, they want to construct a magnificent castle on a hill. Four wealthy families – the cloth merchants, the spice merchants, the carpenters and the silversmiths – want to enhance prestige and augment their influence. For this reason, they compete for the major contribution to the castle’s construction. Players act as architects. The four families commission them to plan and realise the build-up of the town and the castle.


Price: $49.95
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Army of Frogs

Type: Tile Laying
Number of players: 2-4
Age of players: 7+

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Rally your Army of Frogs into one troop and win the fight for territory.
With the island small and population large, guarding your territory is of the utmost importance, if you want to survive!
Another quality game using tactic and strategic thinking now up to 4 players.
From John Yianni the designer of the Mensa winner award - Hive!


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Bananagrams Double

Type: Tile Placement/Word Game
Number of players: 1-16
Age of players: 7+
Length: 15 minutes

Additional DescriptionMore Details

A Scrabble-like game without the board -- much like Pick Two!, but without the letter values.
This version has double the number of tiles - 288 instead of 144 - allowing for double the number of players as the regular version.
Using a selection of plastic letter tiles, each player works independently to create their own 'crossword'. When a player uses up all their letters, all players take a new tile from the pool. When all the tiles are gone, the first player to use up all the tiles in their hand wins.
There are also variants included in the rules, and the game is suitable for solo play.


Price: $39.95
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Batt’l Kha’os

Type: Tile-laying
Number of players: 2
Age of players: 10+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Battle rages on between orcs and knights. Purple and Orange form a chaotic melee and no-one knows which side will win this battle. Mage towers scattered on the battlefield are strategic objectives, and it soon appears that whomever controls the most towers will sow the seeds of victory.
Players place tiles to form majorities of their army on the corners of towers: when all 4 corners are resolved, the player with the majority of corners seizes control of the tower.
Special power tokens can increase your presence or decrease your opponent's presence as well as doing a few other things.
There are 5 special tiles included in the game for added strategies.


Price: $27.95
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Burrows

Type: Tile Laying
Number of players: 2-5
Age of players: 10+
Length: 45 minutes

Additional DescriptionMore Details

A game of tunnels, turniops, and tourists.

Players are gopher ranchers trying to build their own warren of burrows to attract all three types of gophers. Form burrows ofthree different colors, trying to complete ones that are bigger than existing ones so that the gopher gets lured and stays by you. But a larger burrow will lure it away!

Every once in a while a tour bus will arrive and the tourists will be most excited to see the types of gophers promised to them by their tour schedule. If your ranch is missing those particular gophers, you'll get complaints from the tourists! And of course the winner is the one with the fewest complaints.

A fun tile-laying game where you make connections to form burrows.


Price: $29.99
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Carcassonne

Type: Map building
Number of players: 2 – 5
Age of players: 8+
Length: 60 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.
u8232 Special rules for the 12 river tiles: Remove the special starting tile from the game. Instead, begin the game by laying the spring that starts the river. Set aside the lake tile and schuffle the remaining 10 river tiles face down and draw from these before drawing from the tiles from the normal game. These tiles are played and followers may be played as in the normal game with one exception: a river tile may not be placed so that the river makes a "U" turn. Followers may not be placed on rivers. Once these 10 river tiles have been played, the next player plays the lake and then play continues with the normal tiles.


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Carcassonne: Big Box 3

Type: Map building
Number of players: 2-6
Age of players: 8++
Length: 45-60 minutes

Additional DescriptionMore Details

This new Big Box contains the base game, plus the most popular of the expansions: Inns & Cathedrals, Traders and Builders, Princess & Dragon, Abbey & Mayor, and Bridges, Castles, & Bazaars.


Price: $89.95
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Carcassonne: Hunters & Gatherers

Type: Map building
Number of players: 3 – 5
Age of players: 8+
Length: 60 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

This is a game (not an expansion) in the Carcassonne line. It has new graphics, a new set of components, a theme set in the stone age, and new rules to match the theme. As in Carcassonne, players place tiles and put game figures on them, but with different strategies and results. Players have figures that can represent hunters, gatherers, or fishermen and place them in meadows, forests, or on rivers. They also have huts, which can be placed on rivers or lakes and are scored at the end of the game as are the hunters. Gatherers and fishermen are scored when forests or rivers are completed. There are special forest tiles that give the player who plays a tile completing a forest an extra tile lay of special tiles with special features. Players will like this game that features the tile-laying and token placements of Carcassonne with many new twists.


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Carcassonne: New World

Type: Area control
Number of players: 2-5
Age of players: 8++
Length: 45 minutes

Additional DescriptionMore Details

In this Carcassonne game, players begin as the early settlers of the United States did on the east coast of America. As they explore westward, they build towns, farms, paths, and compete to score more points than the others players. As exploration moves to the west, players who are slow to complete the features they have started will find themselves left behind - with no points!


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Carcassonne: The Castle

Type: Map building
Number of players: 2
Age of players: 8+
Length: 30 – 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The imposing silhouette of Carcassonne sits like a throne in the Light of the setting sun. The city also acts as a fortress, protecting those who live there with its inpenetrable walls. Visit the city to discover its many features and to learn why it is so magnificent. An exciting tile-laying competition between two players. Inside the castle walls, the city grows as the players place tiles and their followers: knights to guard the towers, heralds to spread the news, and merchants to sell their wares in the markets. The player who makes better use of his followers will lead the race around the castle wall, which is also the scoring track for the game. There are several items waiting on the castle wall for the first player to reach them. Each will prove useful to the player who acquires.


Price: $29.95
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Carcassonne: The City

Type: Map building
Number of players: 2 – 4
Age of players: 12+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The impressive city of Carcassonne was a magnet for tourists from all lands even in the middle ages. Its large markets, grandiose homes, and busy streets made the whole city a popular attraction. Here is your chance to build the city of Carcassonne! Players build walls, build towers, found markets, and place followers in the normal way. At the end, you will all enjoy looking at the beautiful 3-D city you have built! Also, the game comes in a beautiful wooden box that is as beautiful as the game is fun to play!


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Carcassonne: The Discovery

Type: Map building
Number of players: 2-5
Age of players: 12+
Length: 30-45 minutes

Additional DescriptionMore Details

The people of the Carcassonne region have decided to expand to distant lands. The players explore and discover the geography of the surrounding area, facing the dangers of the sea and the mountains and exploring the vast grasslands. The skill and strategy of the players exploring these new territories and their approach to controlling them by deploying their followers as brigands, navigators, and explorers will determine who is victorious.
This is a stand-alone Carcassonne game.


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Carcassonne: Travel Edition

Type: Map Building
Number of players: 2 – 5
Age of players: 8+
Length: 30 – 45 minutes

Additional DescriptionMore Details

Now you can take Carcassonne everywhere you go. The scoring track is printed on the cloth carrying sack, which has room for all the tiles and followers. Of course, all components are a bit downsized to make it more convenient to carry along, but the game is the same great game that won the Spiel des Jahres award in 2001!


Price: $31.95
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Carcassonne: Wheel of Fortune

Type: Area control
Number of players: 2-5
Age of players: 8++
Length: 30-45 minutes

Additional DescriptionMore Details

A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.
This game is very similar to the original Carcassonne, but it adds the wheel of fortune, which gives players new options and adds fun to the game. It is a stand-alone game, not an expansion.


Price: $32.95
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Carson City

Type: Are Control/Worker Placement
Number of Players: 2 − 5
Playing Time: 90 minutes
Ages: 12 and up

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Carson City is a rootin' tootin' game of cowboys 'n guns - lots o' guns.

There are 4 rounds per game. At the beginning of each round, players choose a character (there are 7 available) that gives them certain advantages (for example the sheriff prevents any duels from happening wherever he is placed).

After selecting characters, your cowboys are placed on action track locations that allow you to construct buildings, houses or roads; claim ground; earn money; or score victory points. When more than one player is on the same location, get ready, it is time for a duel! Roll the dice and see if you are the last one standing and lay claim to the goods!

During the game, you can take various actions that earn you victory points for your plots, pistols (the hired help) and buildings. At the end of the game, your buildings, houses, mountains and money contribute to your victory points and the person with the most points wins. So go round up your posse of gunslingers and get ready for some Wild West action in Carson City!


Price: $60.95
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Cthulhu Rising

Type: Abstract Strategy/Tile Placement
Number of players: 2
Age of players:
Length: 20 minutes

Additional DescriptionMore Details

The stars are right and the time has come to summon Cthulhu from the watery depths...
In Cthulhu Rising one player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same.


Price: $21.95
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Days of Steam

Type: Train/Tile Laying Game
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 60 minutes

Additional DescriptionMore Details

Days of Steam is a great game that was released at Essen in 2009 by Valley Games. The game includes rules in both English and German.

Days of Steam designer Aaron Lauster has done a wonderful job on taking the ideas of a traditional train game and made something that will appeal to the most hard core gamer and the new comer to board gaming. This fantastic title has elements of the complex, strategic train game and creates a fun environment of tile laying and goods delivery that is played usually within an hour.


Price: $55.95
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Drakon - 3rd Edition

Type: Tile Placement
Number of players: 2-6
Age of players: 10+
Length: 40 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The old dragon Drakon has captured a brave band of adventurers who have sneaked into her lair to steal her gold. But rather than eat them immediately, Drakon has decided to make it a game: Greed shall set one of the adventurers free. She sends the frightened adventurers into her magical, mad vaulted chambers, and the first one to collect ten gold from Drakon’s maze gets to go free. The rest get to be lunch.
Each turn, players must choose one of two options: (1) place a tile from their hand onto the board, expanding the dungeon; or (2) move their Hero to an adjacent tile. Many of the the dungeon tiles have an icon that allows players entering that space to take a special action (for example, taking a piece of gold from the dragon's hoard, stealing gold from another player, or destroying a tile that is already in play).
This is the third edition of Drakon, and includes the following updates:
-plastic miniatures are used for the heroes and the Drakon tiles are larger (measuring 2.5 by 2.5 inches) and have all new artwork
-tiles include a combination of rooms from Drakon - 2nd edition and Drakon Expansion 1
-new rules, variants, and player aids are provided
-each gold piece now has a value between 1 and 3
In the basic game, the first player to earn 10 gold wins the game. Some variants provide different winning conditions.


Price: $34.95
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Factory Fun

Type: Tile Placement
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 45 minutes

Additional DescriptionMore Details

Build your own factory. Pick valuable machines and build the best production chains. Optimally connect all your machines and reservoirs to create the most profitable factory.

Players race to grab the machines that best suit their factory floor. Purchase connections and output resorvoirs to make it all work.

Each player can use either the classic or expert side of their factory floor board.

This edition contains the 4 promo tiles given away at Essen and the ability to play with 5 players. Also comes with a plastic insert to neatly hold your tiles.

Contents:

  • 55 Machine tiles,
  • 90 Connector tiles,
  • 5 Optional Diagonal Intersection tiles,
  • 28 Supply Container tiles,
  • 38 Bonus tokens,
  • 30 Output reservoir tiles,
  • Money Track,
  • 5 Scoring tokens,
  • 5 Pillar tokens,
  • 5 Factory boards,
  • rules

Price: $59.95
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Feudality

Type: Dice Rolling/Tile Placement Game
Ages: 8 and up
Number of Players: 2 – 6
Playing Time: 75 minutes

Additional DescriptionMore Details

A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king.

Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them. Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense.


Price: $71.95
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Fjords

Type: Tile Placement/Area Control
Number of players: 2
Age of players: 10+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Together, the players first build the map of the fjords, adding their houses in strategic locations as they build. When the map is complete, the players claim territory, trying to block their opponent from as much as possible, while securing these areas for themselves. The player with the most territory wins the game!


Price: $19.95
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Galaxy Trucker

Type: Economic/ Tile Placement
Number of players: 2-4
Age of players: 10++
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business.
 The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free? T
hat’s where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.
 It’s possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!


Price: $77.95
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Genesis

Type: Tile Placement
Ages: 10 and up
Number of Players: 2 – 4
Playing Time: 45 minutes

Additional DescriptionMore Details

The time is 250 million years ago, the place is the super-continent Pangaea. A devastated Earth has just undergone its greatest extinction and now Pangaea itself is splitting up. But this is not the end, it is a new beginning. As time passes the continents take shape. Forest, savannah, mountains and wetlands appear. Animals evolve, and strong species compete for their territories. As life battles life, the question "Who will rule the earth?" remains unanswered.
In Genesis you play the part of great reptiles, dangerous dinosaurs, powerful mammals or cunning man establishing yourself in the new ecosystems on the barren earth as you strive for world dominance.


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Gheos

Type: Area Control/Tile Laying
No. of players: 2-4
Ages: 10+
Playing time: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game.

Players will place or replace triangular tiles to create different landmasses (islands, shorelines and continents) which may or may not be conducive to the creation of a civilization, and which may create war among two or more civilizations, or force the migration of one civilization to another landmass.

Scoring takes place when players cash in one of their scoring tokens, by playing temple tiles, or by the drawing of Epoch tiles.


Price: $32.95
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Gold Mine

Type: Tile Laying
Ages: 8 and up
Number of Players: 2 – 6
Playing Time: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Strike it rich with this exciting mining-themed board game!

Gold Mine is a unique tile-laying game in which players build a maze of mine tunnels and control miners that traverse the mine collecting gold nuggets. Players race to be the first to collect enough gold to exit the mine and stake a claim. It may sound easy, but the greedy miners have several tricks up their sleeves in order to gain an advantage—including sneaking through secret passages, fighting for gold, and scaring away other miners with bats.

With a different game board every time, a great balance of luck and strategy, and the addition of optional rules, this game is bound to be a family favorite for years to come!

Game length is variable, with a 2-player game lasting about 30 minutes and a 6-player game about 1 hour.

Gold Mine at its core is simple to learn and play and is ideal for all ages. However, through the addition of any combination of optional rules, the level of strategy and complexity can be increased dramatically for more experienced gamers. The vast range of variation makes it an ideal candidate for both family get-togethers and gaming groups, as it can easily be catered to the needs of both.

Three optional rules are included with the game: Mud Puddles, 5 Tile Strategy, and Alliances. There is also a collection of additional variations on the Stratus Games website, which include, among many others: Phantom of the Mine, Special Abilities, Cursed Pirate Gold, and Unions. Players are also encouraged to dive into game design themselves by creating new variations and submitting them for others to enjoy.


Price: $36.95
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Gonzaga

Type: Area Control/Tile Placement
Ages: 8 and up
Number of Players: 2 – 4
Playing Time: 45 minutes

Additional DescriptionMore Details

The Gonzaga family ruled part of northern Italy for nearly five hundred years, losing control to the Hapsburgs from Austria in 1708. During their reign, two daughters of the House of Gonzaga married Holy Roman Emperors. In Gonzaga, players must get into the expansionist spirit of the times and build fiefdoms across Europe to stake a claim on harbors and cities while also trying to complete secret missions. The game lasts 7-12 rounds, and players are competing in some of six regions in Europe. (The number of regions and the specific regions vary based on the number of players and the scenario tile drawn at the start of the game.)

A round starts with each player drawing a fief card from their individual deck; each fief card depicts one of twelve fiefs: plastic components comprised of multiple hexagonal loops, with castles on some of these loops. Each player then secretly chooses both a region card and an action card, then reveals them simultaneously. Part of the fief (but not all of it) must lie in the chosen region, and the action card determines whether a player must play the fief on one or more harbors, on one or more cities, on open land, or on both harbors and cities. With this last action – the alliance card – a player can alternatively place one or two of six individual rings on the board, even on spaces which another player has already claimed with a fief. You score points for covering cities and harbors, for connecting at least three harbors in a sea, and for setting aside your fief as a donation to the church. The cards you play are set aside for the next turn, thereby forcing you to switch regions and actions as you place fiefs.

The game ends either after twelve rounds or after a trigger point based on the cities and harbors not covered. The player with the most connected fiefs, including the individual rings, scores a bonus, then players reveal their hidden objectives and score based on the number of target cities they covered.


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Hacienda

Type: Area Control/Tile Placement
Number of players: 2-5
Age of players: 10+
Length: 60-90 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Argentina at the beginning of 19th century. The pastures of the pampas seem to go on forever. You have enough money to buy land and cattle to build a small hacienda. During the game, players develop their haciendas, increase their herds and land holdings, open new markets, and worry about water supplies and harvests. Also, players must watch their competitors at all times. At game end, the winner is the player with the largest and most important hacienda. The game comes with two game boards, each requiring a different strategy and approach to be successful and win. The game also offers an alternate scoring system, giving players yet other ways to play. Hacienda is a game that requires thought and planning throughout, representing a challenge for each player.


Price: $46.95
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Hive

Type: Tile Laying
Number of players: 2
Age of players: 8+
Length: 20 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Keeping one eye on the Hive and the other on your opponent's reserves,
the tension builds as one wrong move will see your Queen Bee quickly engulfed.
Choose the best tactics to place the right piece wisely and be the first to block the Queen Bee in the Hive.


Price: $38.95
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Hive Pocket

Type: Tile Laying
Number of players: 2
Age of players: 8+
Length: 20 minutes

This portable/travel edition of the smash hit HIVE Includes the Mosquito and Ladybug expansions..

Additional DescriptionMore Details

Keeping one eye on the Hive and the other on your opponent's reserves,
the tension builds as one wrong move will see your Queen Bee quickly engulfed.
Choose the best tactics to place the right piece wisely and be the first to block the Queen Bee in the Hive.


Price: $29.95
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Ice Flow

Type: Tile Placement
Number of players: 2-4
Age of players: 8+
Length: 60 minutes

Additional DescriptionMore Details

Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make.
Players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bears, and collecting useful items on the way. The winner is the first player to arrive in Siberia with his three explorers intact.
AWARD: ICE FLOW won Best New Board Game at the UK Games Expo 2008 - the 2nd year running for Ludorum Games.


Price: $58.95
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Ingenious

Type: Abstract Strategy
Number of players: 1-4
Age of players:8+
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Ingenious is an abstract placement game from internationally-renowned game designer Reiner Knizia. Players place colored tiles on the hexagonal board, scoring points, blocking opponents’ tile placement, and trying to protect themselves from being blocked by their opponents.
 
Marvelously elegant and compulsively replayable, Ingenious is an excellent introduction to German-style abstract board games. It’s ingeniously simple, and simply ingenious!
 
Ingenious is suitable for up to four players, as well as for solo play.


Price: $49.95
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Kids of Carcassonne

Type: Children’s map building
Number of players: 2-4
Age of players: 4++
Length: 20 minutes

Additional DescriptionMore Details

Each year, the people of France celebrate a national holiday on July 14th. In Carcassonne, the people mark the day by releasing the sheep, chickens and cows from their pens. All day, the children of Carcassonne make great fun by trying to catch the animals and return them to their pens by dusk.
This highly simplified version of the best-selling Carcassonne gives small children the chance to enjoy this great game, even with their families. Here, no points are counted. Instead, the first player to use all his figures is the winner.


Price: $32.95
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La Citta

Type: City Building
Number of players: 2-5
Age of players: 12+
Length: 60-150 minutes

An open copy of this game is available for play at Board Game Warriors.

Additional DescriptionMore Details

Each player is an Italian prince and begins the game with two cities. During the game, each player's goal is to increase the size of the territory he controls by expanding his starting cities and establishing and growing new ones. The players must manage food for their people, as well as health, culture, and education. The player who best manages these things, will win the game.


Price: $41.95
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Martians!!!

Type: Tile Placement/Horror
Number of players: 2-6
Age of players: 12+
Length: 60 minutes

Additional DescriptionMore Details

From the folks who brought you Zombies!!!

Your quiet afternoon playing video games is interrupted by a whirring noise and a loud bang! You rush to the window and look. Out on the neighboring field you see it - A large flying saucer and dozens of angry looking MARTIANS!!! Well, at least your day won’t be boring!
Martians!!! Drops you into the middle of the first wave of a large-scale alien invasion. Armed with only your vast knowledge of sci-fi movies you decide that it is up to you to save mankind from certain intergalactic slavery.
First things first, let’s get the gaming group together!
Game includes 32 map tiles, 50 cards, character cards, chits, dice and 100 Martians!!!


Price: $34.95
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Neuroshima Hex

Type: Tile-laying, combat
Number of players: 2-4
Age of players: 10+
Length: 30 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. While being familiar with the RPG is not necessary, the players will find it easier to identify with their armies if they have read or played the game.
 The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy - Borgo - a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima.


Price: $59.95
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Oasis

Type: Tile Placement
Number of players: 3-5
Age of players: 10+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

You are the head of a Mongolian family, intent on becoming the most powerful in the land. Use your resources wisely to take control of fertile steppe lands to raise horses, build sacred temples, develop caravans of camels, and control the beautiful oases. The player with the most points at the end of the game will be anointed the Noble of the Oasis.


Price: $36.95
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Pompeii

Type Tile Laying
Players: 2-4
Ages: 10+
Playing Time: 45 min

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

In the year 79 A.D., the beautiful city of Pompeii sits at the foot of Mount Vesuvius. For years, the lovely town has attracted the best of Rome's citizens, and it is famous for both its businesses and luxuries. But a terrible secret lies deep beneath the slopes of the mighty mountain. A secret that will unleash unspeakable horrors on the fateful afternoon of August 24th...

Come to beautiful Pompeii with this exciting game! You will use cards to attract your Roman friends and relatives to the town. But hidden in the deck is the dreaded Vesuvius card! Once this card is drawn, the volcano will erupt, raining fire onto the unsuspecting city! Now you must struggle to escape the doomed city, rushing to avoid the constant streams of lave that threaten to engulf your people! Will you be able to save them all? The player with the most survivors will be the winner!

Contains:
140 Citizen Playing Pieces in 4 colors
53 Pompeii Cards
7 Omen Cards
2 A.D. 79 Cards
45 Lava Tiles bearing 6 symbols
1 Volcano
1 Cloth Bag
1 Game Board


Price: $52.95
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Ra

Type: Auction
Number of players: 2-5
Age of players: 12++
Length: 45-60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Ra is set in ancient Egypt. The players strive for power by collecting tiles that represent various aspects of economic, spiritual, and technological growth. The players acquire the tiles by bidding for them in auctions. The currency for these auctions are tokens given to players by Ra, the sun God. Using these limited tokens, players must decide when to bid and how much to get the tiles they want.


Price: $44.99
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Reef Encounter

Type: Set Collection
Number of players: 2-4
Age of players: 12+
Length: 90-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four wooden shrimp. To be successful, players must consume polyps from neighboring corals in order to acquire the ‘consumed’ polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses: most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game.


Price: $50.95
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Scrappers

Type: Card/Tile Laying
Number of players: 2-4
Age of players: 9+

Additional DescriptionMore Details

Each player takes control of a single goblin mechanic and uses a hand of action cards to race around the factory conveyor belt in order to grab the parts they need to finish their contraption first.
The action cards drive the game play and present players with lots of different movement options on their turn, from jumping over the conveyor belt or another goblin to reversing or advancing the conveyor belt and the parts on it.
While the luck of the draw determines what cards you have to play, using your movement options to best effect will challenge even the canniest of players.
At the end of the turn players take the part in front of their goblin and add it to their contraption. There are two different types of parts players can grab, plugs and cores. A complete contraption will consist of 4 plugs and one core that share matching connectors.
Watch out for rival goblins though, as you may find yourself tussling with your opponents for that coveted part!
The first player to build a complete contraption with his parts wins the game!


Price: $32.95
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Sunken City

Type: Delivery/Tile laying
Number of Players: 2 − 4
Playing Time: 45 minutes
Ages : 8 and up

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Players have come to the ruins of the Sunken City which long ago was lost to the sea. Try to raise the old city, building by building, and then construct pathways to get to these buildings to find ancient treasure from this lost civilization. But Neptune, the maritime protector, governs this area and is furious with the interfering humans. He streaks across the board smashing everything he comes across, that the city may rest in peace. The player who finds the most treasure is the victor, and so the city may rest again...


Price: $44.95
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Taluva

Type: Tile Placement
Number of players: 2-4
Age of players: 10+
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

On Taluva, that South Seas island shrouded in secrecy, raw elemental powers prevail. Powerful volcanoes erupt, pouring their lava into the sea, forming a terrace-like jungle landscape. Four groups try to establish themselves on this island. They search the jungle, beaches, and lakes, looking for the best places to build their huts, towers, and temples. They put their fate in the hands of their gods. Each player makes decisions on how the island grows and where his group builds their huts, towers, and temples. At the end of the game, the temples are the most important for scoring. It may be advantageous for a player to hasten the game end by building all of two kinds of buildings.


Price: $34.95
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The Castles of Burgundy

Type: Tile Placement/Set Collection Game
Ages: 12 and up
Number of Players: 2 – 4
Playing Time: 90 minutes

Additional DescriptionMore Details
The Loire Valley during the 15th Century. As influential princes, the
players devote their efforts to careful trading and building in order to
lead their estates to prominence.

Two dice set out the action options, but the players always make the final
choices. Whether trading or livestock farming, city building or scientific
research, many different paths lead to the prosperity and prominence of the
players!

The many ways to gain victory points in this building game require careful
thought round after round along with extensive planning ahead. Thanks to
the different estates, the game remains challenging for the players for a long
time, as no two games play out alike.

The winner is the player with the most victory points at the end of the
game.
Game Components:
  • 164 six-sided tiles:
    • _ 7x 8 buildings (beige, 16x with black backs)
    • _ 7x 4 animals (light green, 8x with black backs)
    • _ 26x “knowledge” (yellow, 6x with black backs)
    • _ 16 castles (dark green, 2x with black backs)
    • _ 12 mines (grey, 2x with black backs)
    • _ 26 ships (blue, 6x with black backs)
  • 42 goods tiles (square, 7 in each of 6 colours)
  • 20 “Silverlings” (eight-sided)
  • 30 worker tiles (square)
  • 12 bonus tiles (square, 1 small and 1 large in each of 6 colours)
  • 4 victory point tiles (with 100 / 200 points in each of the 4 player colours)
  • 8 playing pieces (2 in each of the 4 player colours)
  • 9 dice (2 in each of the 4 player colours plus 1 white one)
  • 1 game board
  • 6 player boards (double-sided, 4x No. 1, 1 each of Nos. 2-9)

Price: $48.95
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The Club

Type: Set Collection/Tile Placement
Ages: 15 and up
Number of Players: 2 – 4
Playing Time: 45 – 60 minutes

Additional DescriptionMore Details

Welcome to The Club! It's Friday night and lonely hearts are seeking fun (and love). The Club is where people meet under strobe lights on the dance floor. In the glimmer of the disco ball, emotions rise and fall and this game definitely won't end until desires are satisfied. This game is rated PG-15 by the FRED Gaming Association (FGA). Gamers are strongly cautioned that some material in this game may be inappropriate for young gamers under the age of 15 due to mature theme and suggestive content.
As new dancers rush onto the dance floor, pushed by the players, they in turn push other dancers in front of them closer. Now that they are "skin to skin" (in adjacent squares) they can become a couple if they conform to the "Rules of Attraction" One player can take only one couple from the dance floor on their turn (unless you are a Rock Star!)

Each dancer has 4 visible qualities and one hidden quality (marked on the back of the tile). The visible qualities are gender, musical taste, appearance and party mood.

The more qualities you match, the more you score (points that is)!


Price: $32.95
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The Forgotten Planet

Type: Tile Placement/Area Control Game
Ages: 12 and up
Number of Players: 2 – 4
Playing Time: 75 minutes

Additional DescriptionMore Details

The Forgotten Planet is a tile-laying management game in which tiles represent safe areas on a planetary surface on which robots walk and take other actions. These tiles also accumulate energy from the sun, then conduct it to robots, giving them (and the player) more actions if they absorb enough energy – so building and maintaining ownership of these tiles is fundamental in the game strategy. Players and robots use this energy to build new bases, discover mines, build walls to keep out other robots, push those same walls out of the way, produce more robots and much more.

If your robot falls out of contact with tiles you control, however, then it loses power and falls inactive for the round. Control of tiles is determined by the distance from a particular tile to each player's closest base; whoever is closest to the tile (with walls serving as barriers that players must "walk" around while counting distance) controls it, and the more tiles you control, the more energy you have available to you.

Thus, players need to maintain an energy connection for their robots while trying to extend their area of control on the planet's surface with their bases. They also need to control mines, of course, as that's how a player produces new resources, which are subsequently converted into new bases, sold for victory points (VPs) or converted into new robots.

The game ends when the playing area is filled with tiles or no land tiles remain in the supply. (Players can "consume metal" as one of their actions to speed along the endgame and crimp someone else's efforts to keep building.) Players then score points for the land and mines they control, with bonuses going to the player(s) with the most robots in play, the most common mines and the most bases. The player with the high score wins!

Contents:

  • 28 wooden robots
  • 116 Tiles
  • 19 VP tiles
  • 4 angle markers
  • 9 grid spacers
  • 60 resource cubes
  • 140 ownership markers
  • 28 wall sticks
  • 1 die
  • player reference sheets

Price: $71.95
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Tigris & Euphrates

Type: Area Control
Number of players: 3-4
Age of players: 12+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Culture, Conflict, Civilization!
This revised edition contains a new 2-sided game board, 4 new civilization buildings, and a new advanced scenario!
Step back to the dawn of recorded time. Take command of a young dynasty in fertile Mesopotamia. Here, between the Tigris and Euphrates rivers, lies the cradle of civilization. Here, as the Bible tells, rose man's first cities: Ur, Nineveh, and fair Babylon. Play a part in the epic saga of the rise of these great urban centers. Guide your dynasty to develop and control the most vibrant culture in the rich
land between the two rivers.
Create the best balance between markets, temples, settlements, and farms. Forge your own new civilization and dominate the rich valleys of the Tigris and Euphrates.


Price: $59.95
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Tongiaki

Type: Tile laying/Exploration
Number of Players: 2 − 6
Playing Time: 45 minutes
Ages : 10 and up

Additional DescriptionMore Details

300 AD: The Polynesians embarked on daring sailing trips and explored thousands of Pacific Islands. Driven by overpopulation and a desire for adventure, they set forth into the unknown on simple catamarans called Tongiakis.

With a unique tile design never seen in any other game (hexes with wavy edges), this game is easy to explain and easy to enjoy.


Price: $39.95
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Uptown

Type: Abstract Strategy/Tile Placement
Number of players: 2-5
Age of players: 9+
Length: 30 minutes

Additional DescriptionMore Details

The goal is to have the fewest number of groups of tiles on the board at the end of the game.
The players take turns placing one of their five tiles on a 9x9 grid and then draw another tile to replace it. There are three tiles which each player can place on each space: a letter, a number, or the item which represents the 3x3 sector of the board the space is in.
If another player has placed a tile it may be captured by playing a legal tile in its place, only if removing the tile doesn't break a group of tiles belonging to the player into more than one group. If players tie for the fewest number of groups at the end of the game, then the winner is the one who captured the fewest opponents' tiles.


Price: $22.95
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Urban Sprawl

Type: Area Control/Tile Placement
Number of Players: 2 – 4
Playing Time: 180 minutes
Ages: 12 and up

Additional DescriptionMore Details

Urban Sprawl is a game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

Players assume the roles of entrepreneur, tycoon and politician—each helping in the development of a hypothetical “Anywhere, USA.” Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

Throughout the game, players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

All of this eventually leads to the end game – a vibrant metropolis that is revered around the world – when the player with the most Prestige will be crowned the winner.

Game Play:

The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player’s contribution to the growing urban area. Each building’s value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.

At the start of a player’s turn he may discard one or more Building Permit cards from hand as “Investments,” gaining Wealth in doing so. Next that player gets 6 “Action Points” (APs) that he may spend on any of the the following activities:

  • Acquiring new Building Permit cards from those available to choose;
  • Constructing new buildings from those currently available;
  • Acquiring a “Favor” – a Building Contract that only that player can build.

Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.

Once a player has spent his APs it’s time for a quick reset phase in readiness for the next player’s turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.

Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular “zone” – Government, Residential, Industrial or Commercial – in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.

Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.

When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.

Components:

one game board

four player mats

144 wooden cubes in four player colors

four wooden cylinders in four player colors

one orange wooden pawn

165 cards:

  • 54 in the Building Permit deck
  • 37 in the Town deck
  • 37 in the City deck
  • 37 in the Metropolis deck

four sheets of die-cut tiles:

  • 128 buildings
  • 24 Vocations
  • 6 Politicians
  • 1 Contractor
  • 6 Wealth markers
  • 3 Prestige markers
  • 1 Active Player marker
  • 1 Extra Favor marker

Price: $70.99
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Vasco da Gama

Type: Tile/Worker Placement
Number of players: 2-4
Age of players: 12++
Length: 60-120 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

The search for a viable route to India was, since the mid-15th Century, the main goal of almost all expeditions made by the Portuguese Kingdom. In 1488 Bartolomeu Dias rounded the Cape of Good Hope and Pedro da Covilha found a
land route, but it was only in 1498 that Vasco da Gama reached the goal and became the first European to reach, after some stops along the way, the legendary Calicut by sea. Vasco da Gama accomplished something exceptional, granting Portugal the possibility to achieve a monopoly on the spice trade between India and Europe.

Vasco da Gama was charged with finding a maritime route to India. Players play the part of rich shipowners who, under his patronage, aim to achieve prestige and riches. To succeed in the enterprise, they must manage the money and actions at their disposal in order to hire captains, recruit crew, build Ships, launch them and send them to the Landings of Natal, Terra de Boa Gente, Mozambique, Malindi, Mombasa and Calicut. For each Ship sent, Players will receive an immediate reward and will gain prestige (Victory Points). The further the Ship is sent, the lower the compensation, but the higher the victory score that the Player will earn. Ships at Landings that are “complete” at the end of the Round (i.e. reached by a certain number of Ships) will earn further Victory Points for their owners and will then advance, under certain conditions, to the next Landing. This creates the opportunity to earn again Victory Points in the following Rounds.

During each Round, Players take actions in various Areas (Navigation, Recruiting, Purchase Projects or Characters). Planning is fundamental: The right to take an action could be free
of charge or paid for.

The earlier a Player plans to take an action, the more likely that he will have to pay for it. Players will have to ask themselves if and how much they are ready to pay for the right to act first in a certain area. Vasco da Gama himself will decide which is the first free of charge action for each Round. He will also help some of the Players by making some money available to them. This great maritime enterprise raises the interest of 4 influential Characters. Aiming to have a substantial role in the development of the new commercial route, they will also provide their favors free of charge to the Players. Francisco Alvares (The Priest) will make available a number of Missionaries to be used as crew members, Girolamo Sernigi (The Merchant) will organize Ships built and manned, Bartolomeu Dias (The Leader) will grant an increased initiative and additional Victory Points; Manuel I (The King) will allow Players to take an additional action in the name of the Portuguese Kingdom.


Price: $77.95
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Vegas Showdown

Type: Auction/Tile Placement
Number of players: 3-5
Age of players: 12+
Length: 75 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

You and a few of your millionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel/casino on the site. Just to make things interesting, you've put a little wager on your venture -- when the doors open, the builder of the most famous hotel/casino wins ownership of the entire block!
Resources are limited, so you'll have to outbid each other to get the best contractors to work on your project. With the right combination of restaurants, lounges, gaming rooms, and other attractions -- along with some well-timed publicity -- the jewel of the Entertainment Capital of the World will be yours!


Price: $54.95
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Vikings

Type: Tile Laying/Worker Placement
Number of players: 2-4
Age of players: 10+
Length: 60 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Each player is the leader of a band of Vikings. His task is to scout and then settle the islands off the coast of his homeland. As the Vikings uncover the size and shape of the islands, each band seeks to control as much of these new lands as possible. The bands build yards and churches and invite goldsmiths, scouts, fishermen, and nobles to settle on their island to establish the most profitable settlements. But, warriors are also necessary! As, the islands soon attract ships bound to attack them to pillage the new settlements.


Price: $41.95
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Wacky Wacky West

Type: Tile Laying/Bluffing
Ages: 8+
Players: 2-4
Playing Time: 30-45 minutes

Additional DescriptionMore Details

Just south of nowhere, there's the junction of the Mayfair & Rossdorf RR and the Turvy Trunk Line. Springing up from the desert like a tumbleweed lies the eccentric little town of Rossdorf. Like most western towns, Rossdorf has a Land Agent: Guy Dough, the brother of that wicked varmint Black Benny. A shrewd opportunist, Guy's done sold all the town land ('ceptin' the outhouses) four times over! Every acre in town that ain't got an outhouse on it is owned by the miners, the railroads, AND the fort captain. Just about a year ago, miners digging in the shadow of Fort Rossdorf struck the mother lode! But it wasn't gold, and it wasn't silver. No, my friend, it was just a little spring. Not any ordinary spring, though! It was a torrent of that mind-marbling drink the locals call "Wacky Water!"

Now that water's done what the sun and the wind couldn't do: it's made those landholders brave enough to take matters into their own hands. Now they'll use whatever means they can to bowl over the competition and lay claim to the only fertile spots left in town! Now the only thing stoppin' 'em is the Town Charter Amendment #5, which states: "no landholder may move, remove, or detonate any outhouse without a majority vote of the Town Citizens..." Now one thing's for sure: something’s gonna stink in Rossdorf, purty darn soon.....

In Wacky Wacky West you and your fellow townfolk place track tiles, street tiles, and river tiles hoping to destroy your rivals' buildings. Every time someone tries to build over a precious outhouse, the town votes! You try to enlist your supporters (represented by cards) to vote with you to stop or encourage the play of certain tiles-perhaps saving some of your buildings or taking out those of your dastardly opponents.

Components

  • 1 game board
  • 4 work gang figures
  • 6 goal cards
  • 32 vote cards
  • 60 tiles (streets, rails, and rivers)
  • 24 single tiles
  • 24 double tiles
  • 12 triple tiles
  • rules

Price: $41.95
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Wildlife

Type: Area control
Number of Players: 2 to 6
Age of players: 10+
Length: 75 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Wildlife is a game that simulates the theory of evolution, as each player takes a different creature type (mammoth, bear, crocodile, eagle, or snake) and make it the dominant species.

This game was published by uberplay, a company that went out of business in 2008. The last copies of a very good game.


Price: $45.95
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Zooloretto

Type: Set Collection
Number of players: 2-5
Age of players: 8++
Length: 45 minutes

An open copy of this game is available for demonstration.

Additional DescriptionMore Details

Each player uses small, large, wild and exotic animals and their young to try and attract as many visitors as possible to their zoo. But be careful - the zoo must be carefully planned. Before you know it, you have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more ...


Price: $49.95
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