Trading
Bohnanza
Type: Card Games
Number of players: 2-7
Age of players: 10+
Length: 45 minutes
An open copy of this game is available for play at Board Game Warriors.
This great card game is about planting, trading, and selling beans - 11 kinds of beans. Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields.
Catan Dice Game: Deluxe Edition
Type: Dice Game
Number of players: 1-6
Age of players: 7+
Length: 15-30 minutes
Discover, explore, and settle Catan anywhere and anytime...even solo!
The Catan Dice Game is a fast, fun way to experience Catan on-the-go. Play it in only 15-30 minutes! It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play, and an exquisite lidded leather dice cup. the dice cup will hold dice, rules and score pad. Roll your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master
Catan!
Catan Portable Edition
Type: Area Control
Number of players: 3-4
Age of players: 12+
Length: 60 minutes
Now the renowned, best-selling Game of Year comes in a very cool, compact, portable edition! A solid, beautifully designed plastic game board, drop-in tiles, and plug-in roads and settlements enable you to enjoy The Settlers of Catan almost anytime or anywhere.
This Portable Edition is perfect for friends or family on the move or away from home. The playing pieces peg securely into place. All the cards and accessories fit into the tray in the compact game box. So, whether you're hanging out at a school or a coffee shop, cruising on the road, riding the rails, outside in windy wilds, or simply stuck in a tight place, you and your friends can now enjoy The Settlers of Catan!
Catan: Elasund, the First City
Type: City building
Number of players: 2-4
Age of players: 12+
Length: 45-60 minutes
An open copy of this game is available for demonstration.
Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity.
Hire workers, acquire building materials. What will your next build be? The competition is eager to excel and claim all of the credit! Limited resources early on will limit players to a few small buildings. Your influential connections will provide you with all the necessary building permits. In Elasund, nothing works without building permits!
Once buildings are constructed, they can generate either gold or influence for you. Soon you can start going after bigger projects! Soon enough you may become involved in grander projects, such as building the church or the city walls.
Beware of your competitors! They may try to leverage their way into your neighborhood with their own permits!
If you don’t watch them closely enough, they might attempt a hostile takeover of your buildings!
Catan: Settlers of America
Type: Resource Management
Ages: 10+
Players: 3-4
Playing Time: 90-120 minutes
The 19th Century has arrived and America is heading west. Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth.
While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!
Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound.
Components
- 120 railroad tracks (in 4 colors)
- 48 cities (in 4 colors)
- 8 train engines (in 4 colors)
- 8 settlers wagon (in 4 colors)
- 1 outlaw
- 40 goods cubes (in 4 colors)
- 40+ die-cut gold coins (in 1 and 5 denominations)
- 4 building cost overview charts
- 1 map board
- 2 dice
- 12 die-cut number tokens
- 95 resource cards
- 24 development cards
- 1 rulebook
Catan: Settlers of Catan
Type: Area Control/Resource Management
Number of players: 3-4
Age of players: 10+
Length: 60-90 minutes
An open copy of this game is available for play at Board Game Warriors.
Expanded by:
Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.
Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
Catan: Settlers of the Stone Age
Type: Area Control
Number of players: 3-4
Age of players: 12+
Length: 45-60 minutes
An open copy of this game is available for demonstration.
Come join in the adventure that is the dawn of Humankind! Will your tribe journey far and fast? Will they surmount the pain and dangers of this world? Will they bring you victory and survival? Based on the award-winning Settlers of Catan game system, this game presents players with all-new challenges unique to the dangers and opportunities of the Stone Age. The first branches of this family began a journey that spanned thousands of years, eventually leading them to Australia and America.
In this exciting game, you will guide the journey of one of these branches. You must struggle to spread your people over the whole world. In order to expand your branch of humanity you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers.
Colosseum
Type: Auction/Set Collecting
Number of players: 3-5
Age of players: 10+
Length: 90 minutes
An open copy of this game is available for demonstration.
In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario.
Genoa
Type: Trading
Number of players: 2-5
Age of players: 12+
Length: 60-120 minutes
An open copy of this game is available for demonstration.
This is a reprint of the classin Traders of Genoa. It has a larger box and competely new graphics, but the important elements of gameplay remain the same.
This is a game of trading, wares, and negotiation. The players take the roles of traders in Genoa in the 16th century. They fulfill orders, deliver messages, and take ownership of buildings in the city. Of course, this is not possible without the help of the other traders - thus, the need for clever negotiation. And that can cost money and other valuable goods! The player who earns the most in the game is the winner!
Intrigue
Type: Negotiation
Number of players: 3-5
Age of players: 12+
Length: 45 minutes
A Game of Bribery, Bluffing, Betrayal, and Banishment. Intrigue - a secret scheme... to achieve or force a result by manipulation, scheming, or underhanded means. Can you supress your integrity and honor? Will only the money in your coffers have value to you?
As master of a palace of unemployed scholars, you must coerce, cajole, con, bully, beg and bribe the other palace holders to employ these freeloading academics and bring you profit. Beware of double-crossing opponents, who may not honor your deals and banish your scholars to the "Island of Misfit Scholars".
But revenge is sweet (and the profit that much greater) when they come to you for employment!
Mundus Novus
Type: Set Collection/Trading Game
Number of players: 2 – 6
Age of players: 13 and up
Length: 60 minutes
The Art of Trading in the New World!
It is the sixteenth century. You are a powerful merchant in search of riches from the recently discovered New World (Mundus Novus). To transport gold and precious commodities (cocoa, corn, vanilla ...), you and your fellow conquistadores will charter fleets of caravels, seek the support of famous backers, build warehouses and buy goods. Expand your business empire and make a fortune!
The game is played using two decks of cards: a deck of resource cards, which contains cards representing ten different resources, and a deck of development cards, which give special benefits to their owners. The game is played in rounds, with each round consisting of four phases:
Each round starts with the Event phase, in which a random event may occur that affects all players.
The next phase is the Supply phase. Each player receives five random resource cards, plus one resource card for each caravel (a type of development card) that he owns, chosen from a common pool.
Then, during the Trade phase, the players trade some of their cards. One of the players, the Trade Master, determines how many resource cards (2, 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players, and adds it to his hand, or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then, the player that he has taken a card from gets to take a card, and so on, until all the cards have been taken.
Finally, during the Progression phase, the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition, players can exchange sets of three or more different goods for doubloons, with bigger combinations earning more doubloons.
If a player can make a combination of ten different cards (i.e., one of each type of resource), he wins the game. Alternatively, if a player has accumulated 75 doubloons, he wins the game. If no player has achieved victory by the time the development deck runs out, the player who has accumulated the most doubloons wins.
Pastiche International Edition
Type: Set Collection
Number of players: 2 – 4
Age of players: 10 and up
Length: 40 – 60 minutes
A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes and pasts of the artists in this unique and challenging game for the whole family.
While placing hexagonal pieces to gain palette (color) cards, players become familiar with the different color combinations that produce the many hues of an artist’s palette... all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions.
The International Edition of Pastiche incorporates a number of exciting new changes that are highlighted below:
1) The inclusion of 8 mini wooden easels. They are lightweight and stylish and make for a much easier way to play the game.
2) The size of the box is now deeper by 15mm. The box insert has been modified (deepened) to accommodate the easels. The insert has also been modified in that all 4 card cavities have also been deepened, and a clear plastic lid now clips in and covers all of the card cavities and the center cavity as well. This means no more card slippage within the box and a very neat, clean array whenever you open the box, regardless of how you store or ship it.
3) The commission cards have been modified to show artist bonuses and to highlight the names of the artists. 15 new commission cards replace 15 from the first edition.
4) The rules are now available in English-only or in a 60-page rulebook that includes four additional languages: French, German, Dutch, and Italian. The rules are better organized and include a two-page educational section on the history and nature of color theory and the color wheel.
5) A new card has been added to indicate the First Player.
6) Additional printing changes include:
a) Bisque is now 5 points;
b) all the cards total exactly the sum of their component cards;
c) the palette board has been modified and now has a more rational and user-friendly layout;
d) the 5 reference cards are slightly modified in layout for Turn Sequence & color exchanges.
Quo Vadis
Type: Negotiation
Number of players: 3-5
Age of players: 10+
Length: 30-60
An open copy of this game is available for demonstration.
Return to the glory of Rome and walk in the footsteps of Rome's elite. In Quo Vadis you play one of the mighty patrician families in the power struggle that will determine of the destiny of Rome, and the world. To win, you must survive the treacherous political waters of the empire and reach the Senate.
Each player starts at the bottom of the political ladder, and tries to move up the board through the committees to reach the Senate. In true Roman fashion, the road to power is strewn with laurels; to win the player must reach the Senate and collect deals and promises, not all of which they have to keep. Players can also use Caesar's favor to advance. But there is only room for five senators at the top....
The Phantom League
Type: Negotiation/Pick up & Delivery Game
Ages: 12 and up
Number of Players: 2 – 6
Playing Time: 90 minutes
In Phantom League, you are the captain of a merchant spaceship. You begin as a nobody with a hunger for recognition and glory that will soon lead you onto a path of fame or notoriety! Build your career through trading, piracy, exploring new systems and eliminating your rivals in the other Leagues – phantom alliances
powerful enough to challenge law and political order across the known universe. This game features:
• A modular board – every game is different
• Card-driven game play – you, not the dice, are in control of the game
• A wide range of actions and strategies – there is no single best way to win
• Cooperative and competitive interaction – choose when to ally with or conspire against other players
Phantom League is designed for 2-6 players of 12 years and up, and will take approximately 2 hours to play. Phantom League is inspired by David Braben’s video game Elite.
Wealth of Nations
Type: Economic
Number of players: 3 − 6
Age of players: 14+
Length: 120 minutes
In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and money (respectively).
Each Commodity has one or more uses in the game. For example, Food is required to "feed" your Industries when they produce, while Capital is used to build certain types of Industries. As you build Industries, you create ever larger Industrial Blocs. The larger a Bloc is, the greater your return on investment when the Bloc produces Commodities.
The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets.
There is one Market for each type of Commodity. If you can't gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can't unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply.
As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner.
How will you build your Nation?
