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Age 12+
Players 1-3
Time 300

Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues.

• Rule and Play Booklets
• One Counter Sheet
• 97 Playing Cards, including 30 conference cards, three staff decks of 21 cards and 4 leader cards
• Three 11 x 17 inch Player Aid Cards
• Mounted Map
• Six six-sided dice and one 10 sided die
• 96 translucent tokens
• 96 wood pieces plus one sticker sheet

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