LOTR LCG: The City of Corsairs
"Looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind: dromunds, and ships of great draught with many oars, and with black sails bellying in the breeze."
–J.R.R. Tolkien, The Return of the King
The City of Corsairs is the thrilling conclusion to the Dream-chaser cycle of Adventure Packs for The Lord of the Rings: The Card Game! Its new scenario grants your heroes the opportunity to board the Dream-chaser one last time, set sail for the lands of Umbar, and conclude your business with the Corsairs once and for all. But will you truly be ready for the dangers that await you? Featuring not one, but two new encounter sets, The City of Corsairs challenges you to navigate Umbar's coastal waters and battle past Corsair Ships before you set foot on land to pursue the Númenorean artifact that was stolen from you. Don't expect this task to be easy, though! In their lands, the Corsairs you'll face are deadlier than ever, and the Númenorean artifact grants them a strange and corrupting power.
Fortunately, you don't have to undertake this journey alone. Not only does The Lord of the Rings: The Card Game allow you to adventure with up to as many as three of your friends, but it allows you to fill your deck with numerous allies and as many as three heroes. And you find new options for both within The City of Corsairs, including a host of Gondor allies and one of the noblest and most notable names in The Lord of the Rings, Prince Imrahil, who arrives as a Tactics hero, ready for battle.
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