In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.
Through a unique zen mood, Tokaido is a strategic game while being extraordinarily peaceful and easy to learn.
Tokaido is an elegant and refreshing new kind of game.
The game comes with a game board that depicts the Tokaido and many destinations along the way, player tiles and markers, coins, achievement cards, and cards representing hot springs, panoramas, meals, souvenirs, and encounters.
The object of the game is to score the most points, representing how rich and fulfilling of an experience each traveler has on the journey. At the beginning of the game, each player chooses a traveler tile that gives him a special ability to use throughout the game and a certain number of coins to start out with. On each turn, the player whose marker is furthest behind on the path moves his marker forward onto any unoccupied space and carries out the action associated with that space. Any cards that are drawn are placed in front of the player and any points earned are scored immediately.
There are 7 different types of spaces spread along the path:
- Villages – The player draws 3 souvenir cards and may purchase one or more of them (assuming he has enough money). The object is to collect sets of different types of souvenirs (small objects, clothing, art, and food) to score as many points as possible.
- Farms – The player gains 3 additional coins.
- Panoramas – The player draws a panorama card of the indicated scene. Each card in a scene is worth an increasing amount of points, and the first player to complete each scene earns additional points.
- Hot Springs – The player draws a hot spring card. Each card is worth either 2 or 3 points.
- Temples – The player donates 1 to 3 coins to the temple in exchange for the same number of points.
- Encounters – The player draws an encounter card and gains the extra cards, coins, or points that are shown on the card.
- Inns – Inns serve as a checkpoint; all players must be stopped at an inn before any player can move past it. At the inn, players choose a meal card to purchase, if possible, to earn 6 points. The first player to arrive at the inn has more choices of meals than each subsequent player.
The game ends when all players have reached the final inn. Additional points are then scored for special achievements, such as having the most souvenirs or encounters. The player with the highest score wins.
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